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Resisntance Fall of Man walkthrough
Posted by Nick24444, 100 days ago 26/02 15:56
  Resistance: Fall of Man
  Resistance: Fall of Man Reviews | FAQ | Achievements | ScreenShots
| Video | Cheats | Resistance: Fall of Man Boards | Buy Now
  
             =====Fall of Man=====
===============================================================================

===============================================================================
---Complete Strategy Guide/Faq/Walkthrough - Version 1.0 - By: David Baxley
===============================================================================



        +================================================================+ 
        +================================================================+
        -                                                                -
        -                                                                -
        -             ---------------------------------------            -
        -            (           Table of Contents           )           -
        -             ---------------------------------------            -
        -                                                                -
        -            I.  The Faq                                         -
        -                a)  Introduction                                -
        -                b)  Version History                             -
        -                c)  Legal Issues                                -
        -                d)  Contact Information                         -
        -                                                                -
        -           II.  Game Basics                                     -
        -                a)  Difficulties                                -
        -                b)  Weapons                                     -
        -                c)  Enemies                                     -
        -                d)  Tips                                        -
        -                                                                -
        -          III.  Walkthrough                                     -
        -                a)  Introduction/Format                         -
        -                b)  Level 1: Guantlet                           -
        -                c)  Level 2: A Lone Survivor                    -
        -                d)  Level 3: Spires                             -
        -                e)  Level 4: Fates Worse Than Death             -
        -                f)  Level 5: Conversion                         -
        -                g)  Level 6: Hunted Down                        -
        -                h)  Level 7: Path of Least Resistance           -
        -                i)  Level 8: The Cathedral                      -
        -                j)  Level 9: Outgunned                          -
        -                k)  Level 10: Into the fire                     -
        -                l)  Level 11: Conduits                          -
        -                m)  Level 12: Viper’s Nest                      -
        -                n)  Level 13: No Way Out                        -
        -                o)  Level 14: Secrets                           -
        -                p)  Level 15: Angel                             -
        -                q)  Level 16: Search and Rescue                 -
        -                r)  Level 17: Common Ground                     -
        -                s)  Level 18: A Disturbing Discovery            -
        -                t)  Level 19: Devil At the Door                 -
        -                u)  Level 20: Evacuation                        -
        -                v)  Level 21: Parting Ways                      -
        -                w)  Level 22: Into the Depths                   -
        -                x)  Level 23: In a Darker Place                 -
        -                y)  Level 24: A Desperate Gamble                -
        -                z)  Level 25: Ice and Iron                      -
        -               a1)  Level 26: Burning Bridges                   -
        -               b1)  Level 27: On the Ice                        -
        -               c1)  Level 28: Giant Slayer                      -
        -               d1)  Level 29: Angel’s Lair                      -
        -               e1)  Level 30: Last Hope                         -
        -                                                                -
        -           IV.  Miscellaneous                                   -
        -                a) Frequently Asked Questions                   -
        -                b) Secrets and Unlockables                      -
        -                                                                -
        -            V.  Closing                                         -
        -                a) Credits                                      -
        -                b) End                                          -
        -                                                                -
        +================================================================+
-------------------------------------------------------------------------------
-------------------------------------------------------------------------------


                      ---------------------------------------------
                     (  Section One: The Faq                       )
                      ---------------------------------------------

========================
[-= 1.a Introduction =-]
========================


Thanks for stopping in to check out my first ever faq.  Being as this is my
first attempt at composing a strat guide its probably going to be a little
rough.  Hopefully, you will find what you are looking for contained 
somewhere in here.  I hope you enjoy reading this guide as much as I enjoyed
writing it.
                                              - David Baxley 
                                                 


===========================
[-= 1.b Version History =-]
===========================



Version 1.0
This is the first complete version of the FAQ.  Contained herein you will find
a breakdown of the enemies and weapons, a very detailed secrets section,
tips for the various areas of play, and a complete walkthrough for the game
on normal difficulty.

=================
[-= 1.c Legal =-]
=================



(C) Copyright 2006 David Baxley
This guide or a portion of this guide may not be displayed without the author’s
permission.


========================
[-= 1.d Contact Info =-]
========================



You can contact me at Daveybax@hotmail.com
Feel free to get a hold of me if you would like to use my guide on 
your site, submit something to my guide (You will be given full credit.),
or have any questions concerning Resistance.



--------------------------------------------------------------------------------
--------------------------------------------------------------------------------

                      ----------------------------
                     (  Section Two: Game Basics  )
                      ----------------------------



========================
[-= 2.a Difficulties =-]
========================



Easy- Don’t let the name of this difficulty fool you.  It wasn’t that hard 
but it wasn’t "Easy" either.  This difficulty feels like "Normal" on most
other games i’ve played.  I recommend starting on this difficulty, this will
let you get a feel for the game without getting frustrated.

Normal- Pretty much the same game as easy, only this time around some new
weapons have been added and the game throws more enemies at you. While in
easy mode you could pretty much just plow your way through.  Normal mode
forces you to pace your self, take it slower, and look for more strategic
solutions to problems.

Hard- This difficulty was a complete blast to play.  After playing the other
difficulties and co-op mode hard was a refreshing change of pace.  Not only
were there more enemies and i mean alot more they changed the enemy spawn points
and changed up the types of enemies encountered in certain parts.  Also enemy
health has been upgraded for hard mode.

Superhuman- This level was almost identical to hard mode.  The enemy numbers,
types and spawns were all the same as hard mode.  The only differences were
AI responds much better this time around, the enemies are much more accurate,
and they inflict more damage and have more health.  After you beat this mode
it unlocks the Black Ops skin for multiplayer.


===================
[-= 2.b Weapons =-]
===================



[M5A2]

Clip: 50 rounds
Ammo Capacity: 150 rounds
Fire rate: Medium
Range: Long
Damage: Medium
Alt. Fire:  An underslung grenade launcher which holds three grenades
Thoughts/Tactices:  This is the games basic weapon.  Get used to this gun
because you’ll be relying on it heavily until later in the game.  Because
of its great accuracy at longer range this gun serves as a ghetto sniper
rifle.  Don’t use this gun at close range because the Chimeran guns have higher
firing rates and more damage.

[Bullseye]

Clip: 70 rounds
Ammo Capacity: 210 rounds
Fire rate: High
Range: Close
Damage: High
Alt. Fire:  Launches a tagger dart, which once is in place all your main fire
shots will home in on the tag’s location.
Thoughts/Tactics:  You will also be using this gun heavily throughout the 
entire game.  Its fire rate and damage make this the superior close range
weapon choice.  Save your tags for those tougher enemies such as Steelheads, 
titans, and advanced hybrids.

[Shotgun]

Clip: 8 shells
Ammo Capacity: 16 shells
Fire Rate: Slow
Range: Close
Damage: High
Alt. Fire: Discharges both barrels at once.
Thoughts/Tactics:  This guns abysmal fire rate make this gun inferior to other
close range weapons.  The only practical application for this gun is to use
it against leapers and rollers.  While engaging a swarm of the little guys
aim the shotgun slightly above them and fire.  The result of this aiming is
that by shooting slightly above will give you maximum spray and will wipe
several of them out at once.

[Reapers]

Clip: 50 rounds
Ammo Capacity: 500 rounds
Fire Rate: High
Range: Close
Damage: Low
Alt. Fire: Dual target lock.
Thoughts/Tactics:  These guns are fun to play around with but lack any good
uses.  You are better off to go with another gun choice.

[Sapper]

Clip: 100 mines
Ammo Capacity: NA
Fire Rate: Slow
Damage: High
Range: Close
Alt. Fire: Manual mine detonation.
Thoughts/Tactics:  Another gun with little to no use.  The only thing this 
weapon is good for is setting up a mine field and luring Gray Jacks into it.

[Arc Charger]

Clip: 100 energy cells
Ammo Capacity: NA
Damage: High
Range: Close
Alt. Fire: Branch the electricity to multiple targets.
Thoughts/Tactics: A useless weapon that is only good for fun.

[Fareye]

Clip: 6 rounds
Ammo Capacity: 6 rounds
Fire Rate: Slow
Damage: High (if a headshot)
Range: Long
Alt. Fire: Activates focus which will slow time down for a limited period.
Thoughts/Tactics:  A good weapon.  The game is sparing with its fareye ammo
so take carefull aim to conserve ammo.  Save it for tougher enemies.

[LAARK Rocket Launcher]

Clip: 2 rockets
Ammo Capacity: 2 rockets
Fire Rate: Slow
Damage: High
Range: Long
Alt. Fire: The ability to adjust the path of the rocket in mid-flight.
Thoughts/Tactics:  Just your standard rocket launcher save it for Stalkers,
Widowmakers, and Angels.

[Auger]

Clip: 20 rounds
Ammo Capacity: 100 rounds
Fire Rate: Medium
Damage: High
Range: Medium
Alt. Fire: Deploys a round stopping force barrier.  Auger rounds can pass 
through the barrier.
Thoughts/Tactics:  A good close range weapon.  The force barrier is very handy
and saved me in several tight situations.  If you are facing enemy turrets,
move to medium range and fire at them.  The Auger will pierce the shield that
the turrets have.

[L112 Dragon]

Clip: 80 units of fuel
Ammo Capacity: NA
Fire Rate: Continuous
Damage: High
Range: Medium
Alt. Fire: Launches some flame at range that acts like napalm.
Thoughts/Tactics: A very handy weapon that is brutal in close range.  It will
insta-kill most chimera and will even destroy leaper pods before the can 
hatch. 

[Hailstorm]

Clip: 50 rounds
Ammo Capacity: 250 rounds
Fire Rate: High
Damage: High
Range: Medium
Alt. Fire: Deploys a clip of ammo that turns into a mini-turret and auto
targets nearby enemies.
Thoughts/Tactics: The gun burns through its ammo way to fast and its accuracy
leaves alot to be desired.  You’ll spend more time reloading with this gun
than actually shooting it.  Its only decent use is the Alternate fire which 
is superb.  Jettison the clip turret and seek cover while it does the dirty
work for you.

[Splitter]

Clip: 35 rounds
Ammo Capacity: NA
Fire Rate: Medium
Damage: High
Range: Medium
Alt. Fire: Breaks up the blast in mid shot.  Repeated use splits the shot up
further and widens the coverage of the weapon.
Thoughts/Tactics: While fun to mess around with, this weapon isn’t very good
and you’ll wind up getting yourself killed while trying to use it.

[Frag Grenade]

Clip: NA
Ammo Capacity: 5
Range: Long
Damage: High
Fire Rate: Slow
Thoughts/Tactics: Simple and easy to use.  Great for when multiple baddies
decide to crash your party.

[Hedgehog Grenade]

Clip: NA
Ammo Capacity: 5
Range: Long
Damage: High
Fire Rate: Medium
Thoughts/Tactics:  Much like the standard grenade.  Save it for indoors and
enclosed areas to max out its effectiveness.

[Air-fuel Grenade]

Clip: NA
Ammo Capacity: 5
Range: Long
Damage: High
Fire Rate: Slow
Thoughts/Tactics:  The long time it takes for this weapon to go off severely
takes away from its effectiveness.  By the time it goes off most Chimera have
fled from the blast radius.  Save it for tough enemies or a group that is 
entrenched and won’t move.

[Backlash Grenade]

Clip: NA
Ammo Capacity: 5
Range: Long
Damage: NA
Fire Rate: Medium
Thoughts/Tactics:  This is a very handy nade even though it doesn’t do any
damage of its own.  It makes up for this by deploying an energy bubble which
repels Chimeran weapon fire back at them.  A usefull strat is to deploy these
guys in front of a large group.  Switch to the m5 and lay waste to them 
because your bullets will pass through while theirs gets sent back at them.



===================
[-= 2.c Enemies =-]
===================



Be prepared to face some of the best AI i’ve come across in a game.  While
it doesn’t qualify as Skynet it definatly isn’t a slouch either.  Enemies
will seek cover, run from nades, fall back, and use suppression and flanking.

[Hybrids]

Appearence:  Humanoid with multiple eyes, nasty claws and teeth and cooling
untits jutting from its back.
Health: Low
Weapon: Bullseye
Tactic:  Use the m5 zoom to pick them off from a distance or get close and use
their own bullseye against them.  While fighting them fire in bursts and move
to the side to avoid the barrage of shots they will send at you.

[Howlers]

Appearance:  A large dog like Chimera.
Health: Medium
Weapon: Claw swipes
Tactic:  Their tough hides will repel most fire you send at them.  Use the 
shotgun or Auger on them.  While engaged with them, move in a side-stepping
circlular arc to avoid their attacks.

[Leapers and Rollers]

Appearance: Small fourlegged Chimera that appear like a lizard/scorpion mix.
Health: Low
Weapon: Leaping bite/acid spit (roller only)
Tactic: Move backwards and spray over them with the shotgun.

[Steelheads]

Appearance: They look similar to hybrids only they are larger and covered in
black body armor.
Health: Medium
Weapon: Auger
Tactic: Because of the Auger rifle that they wield these guys make for tough
customers.  Don’t worry about cover with these guys as their guns can pierce it.
Also avoid close range with them at all cost.  Try to pick them off at a 
distance or use the Flashback grenade tactic.

[Hardfangs]

Appearance:  They look like short, bulkier hybrids with heavy armor.
Health: Low
Weapon: Arc Charger
Tactic: These guys are a joke. Make sure that you don’t let them get close
enough to use the arc.  A quick burst to the chest should take them down.

[Slipskulls]

Appearance:  They look like most of the other humanoid chimera only more 
slender.
Health: Low
Weapon: Reapers
Tactic: These guys pose little threat except to take up time dealing with them.
Most any weapon will get the job done.  Just make sure to keep moving so they
can’t get a bead on you.

[Menials]

Appearance: Humanoid chimera with out any torso armor.
Health: Low
Weapon: Grabble and bite
Tactic: Use your melee attack to finish them.

[Titan]

Appearance: Large hulking chimera (look alot like LoTR Cave Trolls) with
a Stalker gun for weapon.
Health: High
Weapon: BFG
Tactic: Move side to side while engaging them to avoid their fire.  Tag them
in the head with the bullseye and pummel them while moving.

[Advanced Hybrids]

Appearance: Look similar to standard hybrid only slightly smaller and they have
more armor.
Health: Medium
Weapon: Bullseye Mark II
Tactic: Avoid close encounters with these guys at all costs.  There advanced 
gun will rip you to shreds in seconds.  Use the Fareye, explosives, or another
ranged weapon to deal with them before they can close on you.

[Widowmakers]

Appearance:  A large fleshy spider creature.
Health: High
Weapon: Claw stab, Globule spit
Tactic: Stay as far away as possible and punish them with the rocket launcher.

[Angel]

Appearance:  Large flying four tentacled creatures.
Health: High
Weapon: Poison Cloud, Spike Throw, Debris Throw
Tactic: Stay mobile and at a distance.  Take them out using rockets and high
explosives.  They appear worse than they actually are.

[Gray Jacks]

Appearance: Large hybrid like beasts.
Health: Medium
Weapon: Three hit melee combo
Tactic: Keep your distance and use the sapper or dragon to take them out.

[Stalker]

Appearance: Large Chimeran tank.  It as a podlike upper portion and four crab
like legs.
Health: High
Weapon: Laser turret, missile launcher
Tactic: Keep to cover as much as possible and try to get in behind it to hit
the glowing ball that is its weak spot.  However, in certain fights later on
you won’t be able to get in behind it.  In this situation simply hit it with 
rockets and auger fire until it goes down.


=========================
[-= 2.c Gameplay Tips =-]
=========================



Remember to stay mobile, a still soldier is a dead soldier.

Know when to employ controlled aggression and when to employ caution.

Grenades are your friend, remember to use them.

Take out as many enemies as you can from as far away as possible.

Conserve your big guns for the big enemies.

Use your head, shoot enemies in theirs.

The most obvious route is not always the best route.

Cut down on ammo costs, look for explosive material near enemies.

Be wary, when its seems like their should be enemies there probably is and
lots of them.

Smile and relax with the thought of how much better your ps3 is than the 360.



--------------------------------------------------------------------------------
--------------------------------------------------------------------------------



                      =================================
                     (  Section Three:  Walkthrough     )
                      =================================



===============================
[-= 3.a Introduction/Format =-]
===============================



The walkthrough contained in this guide is based off of the normal difficulty
setting.  The differences between the other modes isn’t drastically different
so you should be able to get through the game with this walkthrough.  I chose
normal because it is the standard difficulty setting and will probably be the
most played setting.  In this guide I will not cover the location of health
and weapon placements.  The reason for this is that the game is pretty 
generous with these and they are usually just lying about on the floors.  
I will however, tell you where to find the new weapons that you will find 
while playing such as the reapers, shotgun, etc.



                   ===============================
                  (        The Walkthrough        )                  
                   ===============================



=================================
[-= 3.b Level 1: The Guantlet =-]
=================================

After the opening scene run to the top of the crater.  By this time your allies
should be engaging several Hybrids.  Switch to zoom mode and finish them off 
with several bursts.  They won’t attack you as they will be to busy dealing 
with your friends.  Move forward and stick to the right.  After you pass the 
first ruined bus a Hybrid will rush you from around the corner of the building 
on the right. There will be plenty of space between him and you.  Simply switch
to zoom and dispatch him.
Move to the corner of the building where the hybrid emerged.  
As you approach this path another hybrid will step out bullseye a blazin.
Send him packin with a burst to the chest.  Follow the linear path past the
downed chopper.  As you proceed you will see a white and red car on your right.
Once you reach this a hybrid will charge out from the left.  Move around the 
corner and past another bus.  Here you should see more troops dropping in to
help you out.  Follow your comrades down the road as they get pwned by mortar
fire.  Continue on the road until it ends in a big courtyard with a large 
building on the other end.  There will be a hybrid on the balchony, zoom 
and deal with him before moving forward.  Get closer to the building, once you
are about halfway there three more hybrids will rush out of the building and 
take cover on your left hand side.  Use the M5a2 zoom snipe method to deal with
them and proceed into the building.  As you enter the building a hybrid will 
rush out from your left and begin to run up the stairs.  Move into the building,
where upon entering you will pick up the reapers and use them to blast the
creature in the back.  The first floor is uneventful, save for some scattered
ammo boxes.  Once you have refilled move up the stairs to the next floor.  At
the top you will meet two soldiers.  Follow them into the door on the left.  
They will get hosed by two hybrids taking cover behind some crates.  Step 
quickly into the door way and place a nade in between them.  Go through their
room and out the doorway on the left wall.  Move forward, you will now find
yourself on the balchony you saw before entering the building.  There is a 
doorway leading into the building.  Once you go through it a hybrid will attack
you from the doorway in the far wall.  Another hybrid will attack you from 
another doorway on your right.  Charge the hybrid ahead of you, fire a few 
rounds into him and finish him off with melee.  Now go back out into the room
and deal with the other hybrid.  Go through either doorway and proceed until
you come out behind the building.  Hop off the broken stairwell onto the street
below.  After landing move to your left.  Pick up the bullseye off the dead
hybrid and continue on.  As you get close to an overturned truck you will
meet two more hapless soldiers.  Follow them up the street until some hybrids
spring out.  Use the zoom m5a2 tech on them and continue.  Weave through the
barricades and move past the burning truck.  You should now be entering a
grassy clearing with an archway opening ahead of you.  Move cautiously for 
once you get close enough a wave of hybrids will rush you.  End their plight
with a well placed shot from your grenade launcher and continue through the
archway.  After heading down the stairs three hybrids will charge you from the
left.  Drop a nade in their midst and continue down the path from where they
came.  Once you encounter an opening in the wall on your right hop down, follow
some soldiers and end the level.



=====================================
[-= 3.c Level 2:  A Lone Survivor =-]
=====================================

After you gain control of yourself follow your soldier buddy up the ravine.
Take a right after the drainage tunnels on your left and continue up the
linear ravine.  Up ahead you will see a bridge that runs overhead.  At this
point a small group of leapers will charge toward you.  Deal with them using
accurate bursts and continue on.  The ditch ends with some stairs on your left
and barred drain tunnels ahead of you.  When you reach this area a large wave
of leapers will charge you from straight ahead.  Back peddle and continue to
fire until they are all dealt with.  Climb the stairway on the left side.  
After a short distance another small group of leapers will attack, deal with 
them and cross the bridge to the other side of the ditch.  Follow the soldier 
until you come to a semi-open area on your right with some boulders.  Quickly 
move to a boulder and climb atop it.  Another swarm of leapers will arrive, 
kill them off from the safety of your boulder and move forward over the slope
on the right side of the drainage tunnels.  Drop down into the next ditch and
proceed until you see another set of drains ahead of you with three hybrids
at the top.  Zoom m5 at them until they are dead or have retreated.  Go 
forward and wind your way up the three flights of stairs, through the open
doorway and into the building.  Head up the stairs and into a room with 
several crates.  Move through this room and up another flight of stairs. 
Stop at the top of the stairs.  You will notice that most of the ceiling is
gone and there is a lone hybrid above you.  Take him out and deal with the
next three hybrids that will charge into the room from the right.  Head to 
where they came from.  Stop at the entrance and take out the lone hybrid across
the way.  Use your bullseye and charge into the room and deal with the two
hybrid who are in the room.  There will be a section of the wall in this room
that has been blown away, this is your exit.  After exiting follow the path
until you come to a makeshift bridge leading into another smashed up building.
Most of the floor will be gone.  Drop a nade down onto the two hybrid in the 
room and zoom tech two more hybrid as they charge into the room below you.  
Move forward over yet another makeshift bridge and drop down another floor.
Head out onto the exposed fire escape and drop down onto the street below.
Now the fun begins.  On the road is a tank just waiting for you.  Hop in
and plow through the gate ahead of you.  Just follow the road till the end.
Along the way just keep spam firing the cannon at anything that moves.  
The only thing that poses a threat to you now are the morters scattered here
and there.  Keep your distance from them and take them out at range and you’ll
be fine.  Blast your way while following the road and you will come to a 
large archway.  Drive your tank through this to end the level.



===========================
[-= 3.d Level 3: Spires =-]
===========================

After the initial cutscene quickly head to your left and blast the hybrid that
is coming up the stairwell.  Then head back the way you came and take out 2 
more  hybrid and proceed to the right side stairwell.  Pause at the top and use
the m5 zoom to snipe the hybrid below.  Once they are dealt with move down the 
stairs and stick to the right side wall.  Move along the wall until you have a
side shot on the hybrd that is manning the turret and waste him.  After that if
you are running low on ammo head into the bus depot to resupply then head 
toward the gas pumps on that right side.  Move forward slowly towards the 
gas station building and snipe a couple of hybrid that are moving around in 
this area.  After they are dealt with head into the gas station building. 
Man the turret straight ahead of you as you enter and shred the few remaining
hybrid.  Now switch to the turrets and aim towards the watertank.  Take out as
many as you can before they find cover.  After they have all dug in exit the 
building and make your way towards them.  They should all be clustered up 
making it a great time for you to deliver a nade suprise.  Finish clearing out
any that survived your nade barrage and quickly head back to the gas station
building.  However, instead of going in switch to your bullseye, find some 
cover and face the big gate that is next to the gas building.  They will start
pouring over the wall on either side of the gate.  Get as many as you can with
the bullseye.  Once they start to overwhelm fall back find cover and snipe the
remainder of them.  Once they are all dead the level will end.



===========================================
[-= 3.e Level 4: Fates Worse than Death =-]
===========================================

You now find yourself in a body dumping room in a chimeran conversion center.
After you come to, charge into room ahead of you and melee bash the two menials
in here.  Now head through the doorway on your left and into the next room. 
Bash two more menials in this room and head into the next room.  On the right
hand wall of this room is a locked silver door.  Next to the door on the left
is a switch flip it and the door will open.  This will trigger a cutscene.
After the scene head through the doorway straight ahead of you.  Don’t run
headlong into this room though.  After you enter you will see a menial ahead 
of you.  What you don’t see is the menial in a side room on your right that
will latch onto you if you move passed it.  Lure him out and bash them.  Move
to the end of the room and take a left.  You will come to a doorway that has
several planks of wood across it.  Bash your way through and then bash the 
menial ahead of you. Take a right and head up a small set of stairs.  Head
to the right and through the next room.  Pause at this doorway for a moment.
Doing so will cause some menials at the other end of the room to begin moving
toward you.  After a few seconds two hybrids will move into the room.  Once 
they do, shoot the silver ball thingies on the left wall causing them to 
explode and taking out the hybrid.  Finish the menials up and head through the
doorway the hybrids came out of.  As you head to the doorway blast another set
of explosive balls to take out two more hybrid.  Now move through the doorway
on your right.  Follow this hallway till you come to a lift.  Enter it and
flip the switch.  After the door opens ignore the menials on the other side of 
the window and head to your left.  You will now be in a large room with several
silos.  On a catwalk towards the back of the room is a hybrid, zoom snipe him.
Now move into the room and follow the right wall till you come to a closed gate.
Take a left at the gate and the it leads you to a section of floor that is now
gone.  Drop down to the level below you and bash the two menials.  Leave 
through the open doorway and stop.  Turn right, you should now be looking out
into a grassy open area.  As you proceed through this area lazer mines will
spring from the ground.  They float up and begin charging their shot.  Shoot
them before they can do the same to you.  Make your way to the stairs on
the opposite side of the doorway.  Before you go up them, move around to the 
left side of them and pick up the shotgun.  Now head up the stairs.  Once you
reach the top take a right and smash your way through the two crates.  Move
into the next room and make your way towards the stairs.  Watch out for the
two lazer mines at the base of the stairs.  Go up the stairs move forward and
head up a second set of stairs on your left.  This takes you to another section
of floor that is gone.  Drop down and take out two mines that spring up after 
you land.  You are now on the other side of the closed gate that you encountered
after exiting the elevator.  Proceed throught the opening and you will now be
in an alleyway.  On the left there is a storage container that has health and
ammo if needed.  After you move towards the container you will see another open
area with several menials milling about.  They are not your initial concern.
On the left is a ledge, atop this ledge are two hybrids.  Move forward and place
a nade on the ledge and move back toward the container.  Bash the menials as
they close on you. And finish off the hybrid with bullseye fire if they 
survived.  Move through the alley to the next doorway.  Lying in the doorway
are some hedgehog nades.  Becareful as you enter this doorway.  Once you get
close enough a mine springs up.  After the mine is gone move foreward and into 
the large open area ahead of you.  There will be several menials coming toward
you.  Bash them and seek cover.  On the opposite side of this large area there
are several hybrid.  Stay behind cover on the ground level and zoom snipe them.
Now head up the stairs and take a left to the center of the balchony the hybrid
were on.  There should be a locked door with a small control box with a yellow
circle on the right side of the door.  Toggle the control box and head through
the now open door.  You are now outside on the waterfront.  Follow the path 
with caution.  As you near a small set of stairs two mines will activate on
your left.  Deal with them and head up the stairs and to the left.  There will
be several crates ahead of you and three mine launchers on the ground.  
Dispatch the mines and proceed.  Bash the crates and drop down onto the 
storage container and hop to the ground.  After landing the level will end.




===============================
[-= 3.f Level 5: Conversion =-]
===============================

Once you have control move down the hall to the opening ahead of you. Stay in
the doorway.  To your left underneath the crane are three hybrid.  Send them
a nade from the safety of your doorway then rush any survivors with the 
bullseye.  Move underneath the crane and up the wooden ramp ahead of you.  
Carefully make your way across the two wooden planks and look to your right.
You will be looking down to an area with several crates.  There are three
hybrid in this area snipe them from the safety of your perch and hop down.  
To the right there is a doorway in the distance.  Take note of the explosive
balls on the left side of the doorway.  Move forward, doing this will cause 
several hybrid to come out of the doorway.  Drop back and blast the explosives
as they near them.  After they are dead head into the doorway.  A cutscene will
play.  After the scene you will be in a large room with big blue containers.
Head through the doorway at the opposite end of the room.  Make your way around
the green ammo crates infront of you.  You will now be looking up a flight of
stairs.  Switch to the shotgun and blast the leapers that charge you after you
approach the stairs.  Make your way up the stairs and you will be charged by
a second group of leapers from your right.  Again simply backpeddle and shotgun
them into oblivion.  Flip the switch to the locked door infront of you and head
inside.  You will be in a large room with cacoons hanging from the ceiling.
Stick to the left wall and you will come to a stairway leading down to a large
hanger type room.  From the safety of your vantage snipe the hybrid that are
walking around on the ground level.  There are many of those explosive balls
in this area.  Use them to take out the hybrid whenever you see an opportunity
to do so.  Once they have been dealt with drop down to the floor and make your
way to the far end of the room.  You should see a gap leading into the next
hangar room.  Move into the opening and some hybrid will spawn. Use the 
explosive ball trick on these guys.  Turn right and there will be two more 
hybrid.  Again, use the exploding balls and back up.  After they are dead 
move into the area.  In front of you there will be a clyindrical closed door
with a toggle station to the left.  Toggle the lock and enter the tube. 
Head down the tube and it will lead you to a large caverous room.  On the 
platform below you to the right is a hybrid with his back to you.  Use the 
bullseye and give him a suprise.  Ahead of you three more hybrid will attack.
Deploy a hedgehog grenade and move past the garbage.  Follow the platform
along the wall and bash the menial around the corner. Continue along the 
platform until you see two hybrid rush from the right.  Give them a hedgehog
and proceed.  There will be a small bridge in front of you as you near it
a mine will launch.  Head over the bridge and another mine will launch.  On the
other side of the bride is an elevator.  Take out the two mines that will
deploy when you near it and use the chimeran elevator.  Once it stops step out
of the life and the level will end.



================================
[-= 3.g Level 6: Hunted Down =-]
================================


Follow the hallway as it winds through the chimeran conversion plant until you
come to the opening on the far end.  Head through and drop down on the pathway
outside.  Follow the trail up and to the left.  You will come to an elevator.
Hop in and take a ride down.  Step out onto a narrow street with buildings
located close on either side.  Head straight and take a right at the end of
the road.  Move forward until you come to another path to the right and an
open door on your left.  Take a left, as you head left three lazer mines will
spring up.  Waste them and continue on.  As you move through this area ignore
going into the buildings as they contain only mines and miniscule amounts of
ammo.  Keep going forward until you come to the docks.  Take a right and head
toward the stack of three exploding balls.  As you approach them a group of
hybrid will attack.  Ignite the balls and head through the doorway on your 
right.  In this room there is a ledge on the far wall and the room contains
several chimeran storage crates.  On the back ledge there are two hybrid, there
are also several chimera hiding amongst the crates.  Move slowly into the room
and drop a hedgehog into the middle and take them out.  Next move to the left
wall and head up the small set of stairs.  At the top throw a second hedgehog
as you are now being assaulted by four hybrid.  Move down the ledge and you
will come to a second set of stairs leading down.  Stick to the top of the 
stairs and snipe the hybrid moving about in this section.  After they are dead
hop down.  Ignore the stairs leading up, unless you need some health or ammo.
Head out of the doorway on the ground level.  Once on the ground take a right.
You should see a set of stairs leading up and another group of exploding balls
on the right.  Move up the stairs and into the building on your left.  Once
you enter a group of leapers will swarm towards you.  Fall back to the bottom
of the stairs and wait for the swarm to get close to the explosives.  Detonate
them, mop up the remaining leapers with your shotgun and head back into the 
building.  Another wave of leapers will come at you.  Use your shotgun and 
fallback method to take care of them.  Once they are dead, head down the 
stairwell, drop to the ground, and use the elevator.  The lift will take you
to a large open factory room.  There is an opening in the left corner wall.
Move to this opening and zoom snipe the group of hybrid that you can see in
the container storage yard.  Next move around the left side of the large red
container ahead of you and repeat the zoom method on another pocket of hybrids.
Now move back to the opening and head around to the right of the right container
and deal with another group of hybrids.  This group is much larger and a nade
or two will come in handy for thining their ranks.  Just past the large group
there is a flatbed trailer with two hybrid on it.  Drop a nade in between them
and move to the wall of the building on the right hand side.  You will see a
wooden ramp leading to the top of a storage crate.  Jump on the flatbed trailer
and head up this ramp.  You should now be looking down on two hybrid that are
manning turrets.  Bullseye them and drop down.  Move around the to the left.
Two more hybrids will rush you.  Bullseye them and head up the set of stairs
located against the building now in front of you.  Take a right and balance
your way across two wooden planks into the next building.  After entering
make your way to a small opening and drop onto the street below.  After landing
the level will end.



=============================================
[-= 3.h Level 7: Path of Least Resistance =-]
=============================================

After the level opens charge across the street to the ruined buildings whith
your team mates.  Move to the far left and seek cover next to a standing wall.
Use your zoom snipe to take out the enemies as they funnel up the hill to the 
center.  After they are dealt with cross the street and enter the ruins of
the building on the left of the opening the hybrids were coming from.
Move down the slope and this will put you on the side of some more hybrids.
Dispatch them and continue on.  Continue down the slope and ahead of you there
will be some metal sheets that you can use as cover.  Stay here and zoom snipe
another wave of hybrids.  To your left and across the way is a big section
of wall still standing.  In two of the windows are some hybrids.  Kill them and
move down through the next sloped opening.  As soon as you start to descend
a hybrid will leap out from the left.  After he is gone move through the right.

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