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NBA Ballers: Chosen One Review (PS3)
Posted by Brad Hilderbrand, 67 days ago 26/02 15:56
 Rating Preview
 Fun Factor
 3.5 
 Graphics
6.0
 Sound
8.5
 Multiplayer
7.5
 Single Player
4.5
 Controls
4.0

If NBA Ballers is to be believed, then the life of a superstar is truly something to be envied. Apparently, when they aren’t playing roundball for David Stern and all his stuffy friends, true players like to spend their offseason hoopin’ it up in locales such as opulent yacht clubs in Turkey and on rooftops in China. Furthermore, everyone knows that basketball jerseys and shorts are the absolute worst thing to play in, and the only way to truly roll is rocking satin vests and tons of bling.

This is the world Midway has created with NBA Ballers: Chosen One. It is a celebration of superficiality, with style coming in ahead of substance every time. While you are meant to believe that this is a basketball game, it’s really an elaborate game of dress up with a bunch of basketball mini-games tossed in to keep you from figuring that out. Rather than crafting a fun, playground version of the game, as was done with NBA Street: Homecourt, Midway has chosen instead to celebrate the “look at me” lifestyle of super athletes, at the expense of enjoyable gameplay and any discernable fun. Make no mistake: this game is truly a wasted effort, and you would be better served spending your cash on pretty much anything else.

Chosen One tries to present itself as basketball at its most basic and fun level. Matches are broken down into 1v1, 2v2, or 1v1v1 varieties, and players are given exaggerated abilities and physics-defying supermoves. This is a tactic Midway has been employing since all the way back in the days of NBA Jam, and normally it works quite nicely. Things fall apart this time, however, due to a number of overpowered moves, a complete disregard for balance, and game stipulations that cross the line from challenging to stupid several times over.

The first issue to address is the super abilities the title grants for the sake of you gaining the upper hand on your opponent. The most basic elements are jukes and passes which, when strung together, grant you points and fill up a bit of your special meter. Once the special meter fills, you are granted a Level 1 “Shut ‘Em Down Supermove” (either a juke on offense or a steal on defense), which you can either go ahead and use, or continue storing up energy for a Level 2 or 3 move. It is at this point that the game starts to tip from fun to ridiculous, as gaining a Level 3 move results in your character performing a dunk that is apparently so mind-blowing, earth-shattering, and life-changing that it’s game over, you win. That’s right, no matter what the score, no matter how much time is left, if you unleash a Level 3 super, that’s it.

You would hope that with such an unbalanced element in the game it would at least be difficult to acquire this ability, requiring players to sacrifice potential given points and play an incredible all-around game in able to acquire the power. Well, that’s not the case here as Midway saw fit to allow you to gain all the juice needed for a Level 3 move in two or three possessions. This is due to the game’s “Act a Fool” combo system, which allows you to string together timed button presses to rack up the points and pretty much goose your special meter at will. Put a couple of these together, throw in a steal or a block, and almost any game can be over in well under a minute.

In case you weren’t already frustrated enough with the game, it throws several stipulations at you as you play through Story Mode which makes playing a straight-up game of basketball nearly impossible. A few of these rules are actually enjoyable, like using old schools scoring (most shots are worth 1 point, anything from outside the arc is worth 2), and making dunks worth 3 point; but others, such as not allowing your opponent to score any points, and not getting blocked once in a three-period game, are merely there to try your patience. The most egregious rule is “no ball checks,” wherein every time a basket is scored, the ball remains live and whoever gets to it first gains possession. This means if your character isn’t a terrific rebounder or if you are even slightly out of position when the ball comes through, your opponent will likely grab the ball, put it back through for two more points, and just keep repeating this pattern ad infinitum until the game is over and you’ve thrown your controller out the window, through the TV, down the stairs, or any combination therein.

The gameplay is further hamstrung by overly complex controls that the game never bothers to explain in any way. You’ll need to keep the instruction manual close for quite some time as you try and figure out what convoluted combination of buttons you have to hold down just to perform a simple juke. Throw in game stipulations where you have to hit certain combos in a certain order before you can win, and you’ve got all the makings of a finger-twisting mess.

 Our Rating for NBA Ballers: Chosen One Review (PS3)
3.5
Fun Factor
Fun for about an hour, then it just becomes tedious.
6.0
Graphics
Faces of NBA superstars look great, everything else is flat and boring.
8.5
Sound
Chuck D. does a good job with commentary, and Just Blaze’s soundtrack is solid. However, it’s not going to win over anyone who isn’t already a fan of the genre.
7.5
Multiplayer
Set up your own game modes and rules, but good luck finding anyone online to play against.
4.5
Single Player
Story mode, while lengthy, features a lot of stupid rules and a continue system I thought we abandoned 10 years ago.
4.0
Controls
Overly complicated and mostly useless. Also, some moves which are essential to winning certain matches are never explained either in the manual or the game itself.
4.0
Overall
There’s a lot of better stuff out there, you’d be well served to play just about anything else.
 

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