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Metal Gear Solid 4 walkthrough
Posted by Nick24444, 111 days ago 26/02 15:56

  Metal Gear Solid 4: Guns of the Patriots
  Metal Gear Solid 4: Guns of the Patriots Reviews | FAQ | Achievements | Metal Gear Solid 4: Guns of the Patriots ScreenShots
| Video | Cheats | Metal Gear Solid 4: Guns of the Patriots Boards | Buy Now

****************************************

*Metal Gear Solid 4: Guns of the Patriots*
****************************************

 

******************

Metal Gear Solid 4 FAQ/Walkthrough

For PS3

Version 0.8 (6/18/08)

Written by Brad Russell "TheGum"

Email: lunatic_252000@yahoo.com

Website: www.thechaosuniverse.com

******************

 

 

Version 0.8 - got through more than half of the game, and I think I’ve almost

perfected what I’ve done so far, so I’ll share before I’m done. This guide

takes you to Crying Wolf. If I’d skipped the cutscenes, this guide could have

been done the day I started!

(6/18/08)

 

 

*****************

Table Of Contents

*****************

Use Ctrl + F to quick find in this guide.

 

Section: Code:

 

1. A Brief Foreword

2. Controls ( CON2222 )

3. Starter Tips ( TIPS333 )

4. Walkthrough ( FAQ4444 )

 

 

Act 1: Liquid Sun ( ACT1LS )

Act 2: Solid Sun ( ACT2SS )

Act 3: Third Sun ( ACT3TS )

Act 4: Twin Suns ( ACT4TW )

Act 5: (nothing from here on down is ready)

 

 

5. Combat ( FISTS55 )

6. Stealth ( CAMO666 )

7. Weapons ( GUNS777 )

8. Items ( EATS888 )

9. Rewards ( TREAT99 )

10. Author Info / Copyright

 

 

 

*****************************************************************************

* 1. A Brief Foreword *

*****************************************************************************

 

Just know that you could play this game in under 5 hours. Keep that in mind

when you are watching all the cutscenes.

 

 

 

*****************************************************************************

* 2. Controls ( CON2222 ) *

*****************************************************************************

 

PS3 Controls

------------

 

Uh, lost my book, somewhere, so give me an update to find it.

 

 

 

*****************************************************************************

* 3. Starter Tips ( TIPS333 ) *

*****************************************************************************

 

#1. If you want to use your guns or items, gotta set them to slots in the pause

menu.

 

#2. Staying hidden means keeping track of that camo percentage in the upper

right corner of the screen. 50% is good and means most enemies can walk near

you and not see you. Remember, if you want to turn your OctoCamo you need to

either press against a wall or lie down.

 

#3. If you ever don’t know what you are to do, just check your map. And if all

else fails, just start moving around - maybe something will happen.

 

#4. You should know there are items and unlockables, like tons of them, so

you need to decide before you play if you want to go for those or not. The

main ones are no kills and no alerts. There are also ones for speed, no

continues, no health items, and just whatever you can think of. The game is

way easier if you leave all of this stuff for a later playthrough.

 

#5. Don’t slouch off during the cutscenes, you need to be ready for the L1 and

the X presses, which pop up in the corners. During the L1 presses you can

move the camera around, and during the X presses you can press it multiple

times. Feel free to press L1 during certain times for hidden presses that are

usually the best ones.

 

#6. There is always a stealth way to get through an area, even if it doesn’t

look like it. This game is designed to support both run and gunners, and the

sneaking mission kinda players. As far as rewards, you are given more points

to buy weapons for stealth, so keep that in mind.

 

#7. You can pick up downed bodies and drop them back down to see if they drop

an item.

 

#8. You can disarm traps using the Mk II, your robot. The Mk II can even

act as a distraction by tapping on a wall, and he can even stun enemies. Just

make sure to watch his battery life.

 

#9. Speaking of battery life, you can get more batteries by using the Mk II

during the mission briefings between the chapters. Just press the SELECT button

to get the button icons and take the robot up the stairs for a battery, which

should be there between each act. There is also a camera behind Sunny’s

computer.

 

#10. You should always have the Solid Eye on when you need to know about your

surroundings, but the eye chews up battery life, especially on night vision.

So aside from more batteries, you should just switch to some other item.

 

#11. If you don’t know how to use rations, just have the item in the L2 screen

and press X.

 

#12. Psyche, the little bar under your health, goes down if you crouch for

too long. If it goes down too much then everything you do will suffer, so

have those compresses or regains ready.

 

#13. There is a Threat Ring that pops up around Snake if you crouch and stay

still, or if you go prone. If the ring is smooth then there are no threats

around you. If there are humps in it, the size of the hump is relative to

how much of a threat that thing is. For instance, a guy that is just patrolling

is a threat, but a guy patrolling and kinda knows you’re around is an even

bigger threat.

 

#14. It’s in your best interest to help the rebels in the first two acts. Not

only does it make full use of your combat skills, it also means you don’t have

to tip toe around the rebels. True, you can ignore them and sneak by all

areas, but it would sure be more difficult.

 

#15. Use your radar to know if someone is near. Keep the solid eye on and the

radar will detect nearby enemies. Don’t let the smaller blips fool you, those

are usually rats or birds.

 

#16. You have four options for no kills: Mk2, Mosin-Nagant, V Ring rounds for

shotguns, and stun grenades. If you realize that I and many other players can

get through this game using only these guns (for the most part), then if you

are using all the guns you should have a much easier time.

 

#17. Look at the briefing tab in the pause menu for more useful tid bits.

 

#18. Watch your step, and maybe stay down wind. Enemies can detect you by

scent, sight, sound, and maybe they can even taste you. The last thing you

want to do is hit a can, or hit a claymore.

 

 

 

*****************************************************************************

* 4. Walkthrough ( FAQ4444 ) *

*****************************************************************************

 

Metal Gear Solid 4 Walkthrough

 

 

Just a side note about the opening menu with Snake in the cemetery. You can

wait a while and something does happen, or rather, something doesn’t happen.

Just FYI.

 

*NOTE: During the brief time you have control, feel free to edit the options in

the pause menu, mainly turning on the subtitles.*

 

Well, the game starts soon after the many strange company lead-in movies and

the long opening intro scene. Once you have control, briefly press pause to see

where you need to go. Then just go left to crawl under the truck for another

part of the intro scene. Then just walk up the road for more scene. Nope, you

don’t get the pleasure of cutscening your way through these guys. Just relax

and run up the road, through the guys and into the doorway on the right. Go

up, jump through the window, then go out into the street, and swing around to

the left to hit the next scene. Be ready for two L1 presses during the next,

long scene.

 

After the save, be ready for some X presses if you feel like it, a few sets

of them (you can press X quite a number of times when you see the icon).

 

 

=================

Act 1: Liquid Sun ( ACT1LS )

=================

 

Red Zone NW Sector

------------------

 

*NOTE: You can press SELECT for the control layout.*

 

*NOTE: I’ll say this only once, but if you plan on getting the Bandanna and

a lot of other unlockables at the end of the game, you cannot kill anyone.

Granted, you can do this one easy if you like, and for your first game just

play to play. That is the way I would go, just play the game now, do the

secret stuff later. Plus, I already killed a guy or two by the time I wrote

this, so it’s all good.*

 

*NOTE: Remember, you can save often and save in many files, especially if you

want to go for the no-kill route.*

 

In what will be a routine, press pause to see where you need to go, which is

east for now. Go up to the corner and either sneak around this corner and go

in the door, or wait for them to leave and go in the building. In the building,

go up and a scene will drop some soldiers in the streets. You can basically

just go up to the crawlspace, but feel free to be as sneaky as you wish. Crawl

by holding down the X button. Go through and you’ll get a compress kit, which

relieves lower back pain from prolonged crouching, so don’t crouch too long,

and you’ll know you are when Snake holds his back. To avoid crouching for too

long you should just get on the floor if you must stay low.

 

*NOTE: If ever in doubt, go to your Briefing screen in the pause menu.*

 

Anyway, on the other side of the space you should just stay down. There is a

gun turret on the APC around the corner, but it does turn. Your best bet is to

just crawl your way around this corner and into yet another room; and remember

that the OctoCamo only changes when you are still. When in the room, go into

the room on the left for some ammo and another compress on the bed. Then come

back into the main room and go through the crawlspace here; and note that

stepping on stuff does make noise, so just be patient where you walk. You’ll

see a guy get shot going through, so just stop and wait for the soldier to move

on.

 

Now go out and then go around to the right. You can post up at the doorway,

or stick to the ground to let the soldier pass by the doorway; or even better

you can get through after he shoots the guy, get out your stun knife, follow

behind him, press L1 to ready it, and the press R2 to stun him. Then quietly

go through and to the right. I suggest crawl all the way to the end of the

building where you look out into the street. Let the next soldier pass and then

crawl around through the doorway to the right. If they spot you you should get

through the doorway and be able to lose them.

 

*NOTE: If you do get caught at any point, just fend them off and then run to a

quiet place to run off the alert. You never have to stay completely still

during an alert, just don’t be seen again. And the place where you get caught

and where you kill the bad guys, be sure to get far away from there when the

backup gets there. Also, one guy will usually call for help, so try to kill him

if you can.*

 

 

Red Zone

--------

 

Assuming you go to the next part unseen, post up behind the statue and let all

the guards go about down the way. You can go up the stairs on the left, where

you will roll over a gap (press X while running), then sneak up behind the

guard and stun him with the knife. Carry his body over to the lockers, but

please pull out the Playboy first, then stuff him inside. I believe a guard

will patrol by here, so if you want to put that Playboy down, feel free. It’s

purpose is to distract them, not you.

 

Once he is gone, go up along this side of the upper areas and jump over the

half-wall to get across (press Triangle against the wall, push up on the LS,

and then press Tri. again). Now crawl up and you can either drop down the

ladder, or just keep going and then fall down in the next room. Either way

watch out for the guard patrolling the alley. There is another compress on

the ground in the corner of the last room.

 

Now crawl to the corner of the last room and watch as the guy in the alley

moves. Wait for him to go away, crawl up a bit, and then crouch to go right

quickly and to the destination, and let one guy go by you. Hit the point and

then there is a scene. Now you have two guns, one lethal and one not, an eye

patch that gives you some abilities, and you have a little robo friend. You

can feel free to use them all by pressing the L2 or R2 buttons to check them

out. The MK II is just like you when you choose him, and you can move him

however you like, just don’t send him to his death. He can go across the ways

on the right to pick up that gun for you. The eye can be changed to a few

modes from the item menu. And if you want to use a gun, use the MK 2.

 

Once you are back in control, wait for the guys to the right to leave, then go

around the corner and grab the ration on the wall. Now you have two options:

help the rebels, or stealth your way out of here. I’ll explain how to help the

rebels, but you can cut the parts that don’t involve you getting out of here

with as little effort possible. Oh yeah, if you are going stealth and no kills,

best equip that Mk2, I mean it.

 

*NOTE: Remember, there are alerts and kills you want to avoid if you are

going for unlockables in your first run. So save, but quitting (which is done

under the save option) and reloading that save just takes you to the nearest

checkpoint, not to where you saved. So just make sure you save, but it may

not always be a good spot.*

 

First, from where you had the scene, go up the ladder on the wall. Follow

the path around and over a walkway. Sneak along the right side, but don’t

get out into the walkway where the enemies are, just make sure they move up.

Now go back around, stick on the corner, and then pick off each one. You have

to duck back around the corner after each shot. Then go all the way back down

the ladder. Come out back into the alley and go right. You’ll need to knock out

each of the three enemies. You tag one, duck back around the wall, and then

repeat. There are two behind the sandbag and one by the wall.

 

That was the helping the rebels part, now we will do both, so ignore the part

concerning the soldiers if you aren’t fighting. Now go left around this side

of the building and crawl down a tiny alley in view of the APC, and on the

left should be a crawlspace. Go through, or maybe just go down the alley, and

out the door so you are now behind the APC. Stick behind the cover of the APC

to hit one guy behind the sandbag. Then pop out, hit the other guy, and quickly

retreat behind the APC as he drops. The APC will have noticed, but if you

stay right next to it it won’t see you. After the turret goes away, hit the

deck.

 

Now crawl to the left, behind the barrels, and through a crawlspace. You get a

few items and on the other side there is one RPG. Grab it and either barely

peek out to hit the APC with your new toy, or crawl back through the space,

get back a bit, and fire. If you want no kills, you have to make sure no

enemies are around where you shoot your RPG. Then you have to help the rebels

fight off the second group of enemies, which should be easy as they will handle

the second (really the first) APC. Just stick around and stay unseen by PMC

until you hear cheers. Once you do you can go down the steps.

 

*NOTE: The standard mode of your eye does consume battery power, the little

bar in the lower left corner. It will go down as you use the Solid Eye and

the Metal Gear. If you want to recharge the battery, just change to no items

or something else.*

 

*NOTE: You can set items into slots from the pause menu, and the same for

guns.*

 

 

Safe House

----------

 

Okay, so if you killed PMC’s, the soldiers, then these rebels should like you.

Either way, when you get close to them and they ask you to stand still, do so.

If you have a ration in your item window (go to pause menu and place rations in

one of your slots and then select it with L2 while in game) and the guy tells

you to stand still, you will be prompted to give him the ration and the group

will have instant like of you. At least that is true of the first militia

you see.

 

*NOTE: I’ll write this like you want to avoid the militia, and if you are

caught you had better stand still. But again, if you helped the militia beat

the enemies in the Red Zone, should just have to give one ration to this

first guy and then you are free to run about this area. Otherwise it’s just

another sneaking level.*

 

You can sneak around the first guy if you want, by going around the left side

of the crate. Then go up the tunnel and hide in the alcove on the right, or

straight ahead as the other militia pass by. Go through the chicken room and in

the hall there is a little divet at the corner you can hide behind, either

crouching or whatever. Then there is a tiny room on the left for some items,

then you can go into the injury room for a few health items.

 

In the next hall is an iPod song in a little alcove - neat. Now go and either

let these guys pass, or let them sniff you and go by. If you have to sneak,

crawl as soon as you enter the room and go right. Once in the hall you can

duck under the cover at the corner of the hall to pick up the old cardboard

box. Then come out and go into the tiny room for a bunch of items. Then go

back and across the hall for another room with some items and some lockers.

Mainly you want the Playboy in the one locker, and I guess the costume in the

other locker is worth it too.

 

*NOTE: The Playboy is a gun, believe it or not, and you can only lay it down,

but follow the directions if you want to view it. Also, you put on the disguise

in the camo tab in the pause menu.*

 

Put on the costume and the militia will no longer see you as a threat. From

here there are just two more groups of militia, but with the militia outfit on

you don’t have to worry about them. Just run to the last room and up the stairs

for the first of many long-winded cutscenes. The kind of cutscenes that make

you appreciate games that go with the "less is more" attitude.

 

 

Urban Ruins

-----------

 

*NOTE: Also some noodles behind the stairs, on the ground.*

 

*NOTE: FYI, to remove locks from guns, just select them and press X and it

will cost you some DP.*

 

Now it gets really confusing as there are many options with Drebin. For one,

you do not have to meet him. Just press pause and his shop is right there. I

couldn’t find anything to buy because all I do is use the Mk2. You can do

whatever you please, and the customization options are limited at the moment.

Feel free to ignore this for now. If anything he is always good for ammo.

 

On with the mission, go up the alley for an item, then up the steps and to the

top for a gun. Then drop over the right side from up here so that you land on

the second level, but not on the steps. If you fell in the right place you will

snag an RPG and a few other things; you can equip the scope onto the M4 if you

are using the lethal route.

 

So back on the ground, go up and through the doorway. Go up and then take a

right. Crawl over and then look left to see some rebels get shot. Then go up

and crawl through a space for a compress. Come out and jump up to hit a ration.

Go up to the carpet along the wall and go right to hit a quick scene. Now go

up and hang a right to hit a room with a sloping path and crawl to the right

for a quick item. Then go up the ramp, shimmy along the path, and then keep

going to hit one classy, high road of humor cutscene.

 

 

Downtown

--------

 

*NOTE: Keep your rebel disguise on please.*

 

*NOTE: From the start, you can turn around and go back for a few items if you

want them.*

 

Well, you have a rusty drum, but the question is "do you want it?" Actually,

"how are you keeping it?" Anyway, go up and you’ll see an infinite stream of

rebels fighting with some enemies. First you need to hit the two in front of

you behind the sandbags. Your best bet is to hide behind the first car and pop

the first one, then go left, onto the street, and pop the second one from

behind this car. Now go to the left side of the street, behind some kind of

cover. Your guys will do good to provide support, and they will even take

care of the APC on their own. What you need to do is pick off the many bad

guys with your Mk2. If you do your job, they should take care of the APC. If

they do not for whatever reason, just clear the area around the mini tank of

enemies and then fire a mortar at it (you have one by the sandbag on the

street and one up above reached via a ladder in the alley).

 

*NOTE: Remember, headshots, even with an Mk2 as it puts them to sleep in an

instant.*

 

The militia may not cheer, but one the APC is gone you are free to plunder

the field and leave through the alley a short ways back. Follow it and you’ll

be in a market street where there are a lot of little items in corners. Go

to the end and you’ll see some rebels under sniper fire. Just go left and there

is a crate to hop over on the right, or just run to the end. Get to where the

smash APC is and go up the street, which is two streets up from where the

militia are pinned. You’ll peek around the corner and see two enemies behind a

sandbag. Get behind the crates and shoot one, then pop the other.

 

Now you have a choice. Either pull out to a corner down the street where the

snipers have your guys pinned, not the street behind the snipers, and try to

pick them off and the other guy that will go to the ground level from the third

floor. Or, go into the tall building and go up, risking behind caught by the

one enemy that will be coming down the stairs. You could always play the

waiting game with him and pick him off from the doorway, or just go up, wait

for him, and just pop him in the head. Whatever you do, it better work and you

better be careful if you are going all stealth; otherwise you can do as you

please. So when you go up the stairs you can hit one sniper, then go to a

window on the side and hit the other.

 

No matter how you do it, the next part is tricky. You see, to the left is the

main street where there are the rebels and snipers fighting. To the right there

is a mere alley, but from this alley is a neverending flow of bad guys. So your

best bet is to clear the main street with you guys. Do this from a sandbag and

pick off the snipers with you Mk2. Clear out any other bad guys on the ground,

and then either crawl with you OctoCamo all the way up the main street, or go

around and try your luck down the alley. If you do you’ll need to make sure

you avoid being seen, so use that ring around Snake when he is crouched or

crawling to detect nearby enemies. Either way, make your way up and to

the next area.

 

What you’ll see is a semi-trench. On the left are your rebels, and on the right

are the PMC’s. You can quickly try to crawl through this trench to the other

side if you want. Or sit back, maybe hit the sniper up high and a few bad guys

as you wait out the airstrike from above. Either way, crawl over, stand up, and

go through the green door to hit the next area.

 

 

Advent Palace

-------------

 

*NOTE: After the fact I learned that the Mk. II can disarm traps. Just send

out your robot, get close to a trap, and press Tri.*

 

Go into the main lobby area for a rifle and yet another Playboy. When you come

back to stairs, have your gun ready, the Mk2 will do, and there is a stun

grenade waiting for you. Just go up some steps and shoot it. On the second

level walkway you’ll see an item by some crates, but you probably don’t see

the claymore mine in front of it. Shoot that and grab the item. Now go right

and you’ll see another claymore in front of a doorway. Go in and there is an

item in the bathroom. Go out a hole at the back of the girl’s side and you’ll

see a laser grid to the left. You can go to it to be told to watch out by

Otacon, and if you right there will be noodles in a room, but watch out for

the claymore (or whatever it is, it just blew up on me).

 

Now go back to the stairs and watch out for another stun bomb as you go to the

third floor. Go right and there is a stun bomb along the walkway. There is

an item behind the counter in the dining area, and an iPod song in the back of

the kitchen, but watch out for the claymore in front of it. There are stairs

opposite the stairs you came up here, so hit the stun bomb and go up them; at

the top of the stairs you came up is just noodles, but watch out for the mine

on the steps.

 

At the top there are some items in the bar area, but if you go to the left side

you will trigger the next scene, and it’s a long one, but you already knew

that. There is a crawlspace outside of this area, but it’s a long crawlspace


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