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Shivering Isles Walkthrough
Posted by Everlast Boxer, on 26/02 15:56 Dec 31, 1969 18:00

  The Elder Scrolls IV: Oblivion
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III. Tips and Hints
 
Dawnfang/Duskfang
 
To easily kill the required 12 creatures needed for the superior version of Dawnfang/Duskfang, just summon creatures to then kill with the sword.
 
Gatekeeper
 
The gatekeeper fight is more simple then it initially seems-- Either one of the weakening objects will cause him huge amounts of harm, and using both will end the battle in a couple of seconds-- Otherwise, conservative fighting styles and proper shield-dodge usage will help. Sneak attacks are suggested, summons make awesome distractions. NOTICE- Your Gatekeeper Fighting Experience (rr) may vary. 
 
Building your own Gatekeeper
 
Head

Angry Mind - Better Willpower for the Gatekeeper
Helm of Power - Better Strength for the Gatekeeper
 
Torso

Breast of Life - More Health for the Gatekeeper
Breast of Magic - More Magicka for the Gatekeeper
 
Legs

Legs of Nimbleness - Better Agility for the Gatekeeper
Legs of Fortitude - Better Endurance for the Gatekeeper
 
Hearts

Heart of Spell Turning - Reflect Spell for the Gatekeeper 
Heart of Wound Sharing - Reflect Damage for the Gatekeeper
 
Left Arm
 
The normal arms are obvious: Fire Shield, Shock Shield, or Frost Shield for the Gatekeeper
 
Weapon Arm

Slashing = Better Blade for the Gatekeeper 
Chopping = Better Blunt for the Gatekeeper
Bashing = Better Blunt for the Gatekeeper
Choose wisely.
 
Greenmote
 
Greenmote is a highly dangerous drug encountered during main quest of the Mania side.
When becoming the duke of Mania and visiting the Greenmote Silo, take all of the Greenmote you can carry; 3 doses of it can be used just like a poisoned apple! Be careful though, if you ingest 3 doses of it you will die! Follow the journal instructions and quest targets when trying to poison Thadon. This part can be confusing otherwise. With Master Alchemy, you can also make poisons with the same effect as Greemote. Unfortunately, shooting someone with 3 of the poisons does not cause death. 
 
Zealots and Heretics
 
Are especially weak to fire. Can be fooled if you wear their respective clothing, if you keep your distance they will not attack you.
 
Stone Structures
 
The structures you see surrounded by enemies, always have urns that have good loot. Including oddities sometimes. 
 
Priests of Order
 
The summoners of the order, when surrounded by a crystal for a power supply will not die. Destroy the crystal with 3 heart of order offerings.
 
The Museum of Oddities
 
Items that can be donated to The Museum of Oddities. 
 
Easy Madness Weapons
 
Around Vitharn there are many ghosts that are fighting each other. The green ghosts drop non-magical leveled Madness Weapons every time.
 
Only Sweet Rolls
 
Rendil Drarara in Bliss is one of the people in the Shivering Isles that has sweet rolls in his house, but taking them is thievery. 
 
EDIT: Sweetrolls can also be found in a house in Deepwallow, south east of New Sheoth, though taking these is also thievery
EDIT: A Sweetroll can also be found in the private quarters of the Duke of Mania, you will find in the kitchen room of his quarters. If you are the Ruler of Mania or his boss, you can acquire them without stealing. 
EDIT: In Bliss you can just buy a sweetroll in the shop common treasures. Sweet rolls are required to bribe a certain beggar in the game.
Blessings
 
After bringing the Flame of Agnon to New Sheoth you can walk it from one side to the other, i.e. Mania to Dementia, and receive a fortification to several attributes. The amount may depend on which side you originally chose in the quest. Moving the flame changes how the temple is, uh, decorated. Be sure to leave the flame in the temple, because running around on fire gets pretty old, pretty quick. 
 
Flame of Mania
Fortify Intelligence and Willpower and Resist Paralysis
 
Flame of Dementia
Fortify Luck, Speed, Sneak and Security
 
You can also receive the Blessing of Arden-Sul, which does the same as a regular temple blessing back in Cyrodiil,. 

IV. New Creatures
 
Baliwogs
Dark Seducers
Dark Seducer Guard
Dark Seducer Kiskedrig
Dark Seducers are allied to Dementia.
 
Elytra
 
Ingredient: Elytra Ichor
Elytra can walk on water. 
 
Flesh Atronachs
 
Ingredient: Void Essence
 
Gatekeepers
Gatekeeper of the Fringe
 
Gnarls
 
Ingredient: Gnarl Bark
Gnarls usually have some amber on them if you are looking to create some amber armor. 
 
Golden Saints
Golden Saint Guard
Golden Saint Aurgezel
Golden Saints are allied to Mania.
 
Grummites
 
Ingredient: Grummite Eggs
Grummites are usually around caves and forts that contain madness ore. So if you see some Grummites, you may also find some madness ore in the area or on their bodies. There are also Grummite Archers. 
 
Hungers
Ingredient: Hunger Tongue
 
Knights of Order
 
Collect their hearts to put into the Obelisks, 3 hearts shut down an Obelisk. They are also required to open crystal chests.
 
Priests of Order 
 
When found around Obelisks they can reactivate them, so make sure you kill them fast! These won’t die when around a Obelisk until you add 3 hearts to the Obelisk, they may fall down and appear dead, but their bodies can’t be searched and you will be hurt by touching them, if this is so, then the Obelisk is still active. 
 
Scalons
Scalons are commonly found near water, occasionally leaping from the water and attacking. They can also become invisible so watch out!
 
Shambles Ingredient: Shambles Marrow or Bone Shard Be warned: when Shambles die, they trigger an area-effect frost damage effect. Kill them from a distance to avoid damage. 
 
Skinned Hounds
Ingredient: Hound Tooth
 

"Wow citizen, what a great piece of gear you’re wearing."


V. New Items
 
Weapons
 
Madness Arrows: Only Available from Cutter at Cutter’s Weapons in Crucible. Requires 1 piece of Madness Ore to forge 25 arrows. 
 
Madness Bow: As Above. Requires 2 pieces of Madness Ore to forge.
 
Madness Claymore: As Above. Requires 4 pieces of Madness Ore to forge.
 
Madness Sword: As Above. Requires 3 pieces of Madness Ore to forge. 
 
Madness War Axe: As Above. Requires 2 pieces of Madness Ore to forge.
 
Amber Arrows: Only available from Dumag gro-Bonk at The Missing Pauldron in Bliss. Requires 1 piece of Amber to forge 25 arrows.
 
Amber Bow: As Above. Requires 2 pieces of Amber to forge.
 
Amber Hammer: As Above. Requires 4 pieces of Amber to forge.
 
Amber Mace As above. Requires 2 pieces of Amber to forge.
 
Amber Sword: As above. Requires 3 pieces of Amber to forge. 
 
Golden Bow: Bow used by Golden Saint Scouts.
 
Golden Longsword: Blade weapon used by Golden Saint Guards.
 
Golden Mace: Blunt weapon used by Golden Saint Warriors
 
Golden Shortsword: Blade weapon used by Golden Saint Guards. 
 
Golden War Axe: Blunt weapon used by Golden Saint Warriors.
 
Dark Bow: Bow used by Dark Seducer Guards.
 
Dark Longsword: Blade weapon used by Dark Seducer Guards.
 
Dark Mace: Blunt weapon used by Dark Seducer Guards. 
 
Dark Shortsword: Blade weapon used by Dark Seducer Guards.
 
Dark War Axe: Blunt weapon used by Dark Seducer Guards.
 
Grummite Arrow: Arrow used by Grummites.
 
Grummite Dagger: Weapon used by Grummites. 
 
Grummite Cleaver: Blade weapon used by Grummites.
 
Grummite Cudgel: Blunt weapon used by Grummites.
 
Dawnfang/Duskfang: One handed sword with unique look, it is leveled. Unusual in that it is really 4 weapons in one. During the day (6 am - 6 pm) it is Dawnfang, doing fire damage on strike. During the night (6 pm - 6 am) it is Duskfang, doing frost damage on strike (both are 15 points at level 34). At dusk and dawn, the blade in your inventory will be replaced with the other. Each weapon keeps track of the number of opponents killed with the blade; providing you killed at least 12 enemies during the preceding 12 hour period, the next blade you receive will be Dawnfang/Duskfang Superior. You must kill 12 enemies in each 12 hour period in order for the following weapon to be the Superior version. You will probably never have to repair or recharge this weapon, as when you receive each version it comes at 100% health and fully charged. It does not appear to level with the player unfortunately. Received at the conclusion of the Baiting the Trap quest. 
 
Dawnfang/Duskfang Superior: The upgraded version of the above. Dawnfang Superior has an Absorb Health enchantment in addition to the Fire Damage (possibly leveled), and Duskfang Superior has an Absorb Magicka enchantment in addition to the Frost Damage. 
 
Fork of Horripilation: One-handed Blade. Found on a table in Longtooth Camp. When wielded it stunts the users magicka.
 
Ly’ssane: A bow found in Dire Warren near the body of Alyssa.
 
NerveShatter
Found on Syl’s body. Has Weakness to Shock and Shock Damage enchantments. Possibly leveled.
 
Ruins Edge: A bow given to you by the Duchess of Dementia, or the Duke of Mania, during the main quest. Casts a Random spell on strike. 
 
Shadowrend: A claymore or battle axe(depending on skill in blade or blunt) found during the main quest, recovered from the shadow form of yourself. It is most likely leveled(although as of yet this is unconfirmed) and has Damage Health and Damage Magicka enchantments. 
 
Staff of Sheogorath
The staff you create during the main quest so you can occupy Sheogoraths throne. This staff has the Voice of Sheogorath, which will halt enemies in their tracks for 15 seconds.
 
Sword of Jyggalag 
In your throne room at the end of the main quest. Big, silvery claymore.
 
Armor, Clothing, and Jewelry
 
Count Cirion’s Helm: Heavy Armor. Reward for completing the Ghosts of Vitharn quest.
Constant Effects: Fortify Heavy Armor 10pts, Fortify Block 10pts Fine Amber Boots: Light Armor. Only available from Dumag gro-Bonk at The Missing Pauldron in Bliss. Requires 2 pieces of Amber to forge. Fortify Acrobatics (Perfect=12pts) 
 
Fine Amber Cuirass: As Above. Requires 5 pieces of Amber to forge. Fortify Agility (Perfect=12pts)
 
Fine Amber Greaves: As Above. Requires 3 pieces of Amber to forge. Fortify Speed (Perfect=12pts)
 
Fine Amber Gauntlets: As Above. Requires 2 pieces of Amber to forge. Fortify Marksman and Hand to Hand (Perfect=10pts each) 
 
Fine Amber Helmet: As Above. Requires 2 pieces of Amber to forge. Fortify Intelligence (Perfect=12pts)
 
Fine Amber Shield: As Above. Requires 2 pieces of Amber to forge. Reflect Spell (Perfect=10%)
 
Fine Madness Boots: Heavy Armor. Only Available from Cutter at Cutter’s Weapons in Crucible. Requires 2 pieces of Madness Ore to forge. Fortify Athletics (Perfect=12pts)
 
Fine Madness Cuirass: As Above. Requires 5 pieces of Madness Ore to forge. Fortify Strength (Perfect=12pts) 
 
Fine Madness Greaves: As Above. Requires 3 pieces of Madness Ore to forge. Fortify Endurance (Perfect=12pts)
 
Fine Madness Gauntlets: As Above. Requires 2 pieces of Madness Ore to forge. Fortify Blade and Blunt (Perfect=10pts each) 
 
Fine Madness Helmet: As Above. Requires 2 pieces of Madness Ore to forge. Fortify Willpower (Perfect=12pts)
 
Fine Madness Shield: As Above. Requires 2 pieces of Madness Ore to forge. Reflect Damage (Perfect=10%) 
 
Golden Saint Armor: Gotten from completing the Helpless Army quest as the Duke/Duchess of Dementia
 
Dark Seducer Armor: Gotten from completing the Helpless Army quest as the Duke/Duchess of Mania
 
Thorn Shield: Heavy Armor. Reward for completing the To Help A Hero quest. Constant Effects: Fortify Block 17pts Reflect Spell 22%
 
Ring of Happiness: Water-walking, Feather, Light, and Fortify Personality
 
Circlet of Verdure: Resist Disease, Resist Poison, Fortify Health, Fortify Endurance 
 
Ring of Lordship (Mania): Fortify personality, Resist Disease, Shield
 
Ring of Lordship (Dementia): Fortify endurance, Chameleon, resist poison
 
Talisman of Abetment: A strange looking talisman(Similar to Dusk/Dawnfang). Water Breathing, Detect Life 80ft, Feather 75pts 
 
Amulet of Disintegration: Needed for The Coming Storm quest. Disintegrates Armor and weapons 10000pts.
 
Charity of Madness: Resist Fire, Resist Frost, Resist Shock.
 
Ring of Mind Shielding: Resist Magic, Reflect Spell. 
 
Ring of Disrobing: Disrobes Clothing. (Oddity)
 
Pyke’s Medallion: Fortifies speechcraft just like the Knights of Thorn Medallion. Returned to Pyke after To Help A Hero quest. It does respawn, however, if you want a weightless one stuck in your inventory. 
 
Diadem of Euphoria: Taken from the Dukes body. Fortify speechcraft 25pts, Resist Magic 20%, Fortify Magicka 40pts. Glitch–I accidentally got two of these. I pick pocketed the sleeping Duke on my initial explorations of the Palace, and then got another, when I looted his corpse. 
 
Sheogoraths Regalia: The robes of Sheogorath. Fortify personality 30pts,Fortify luck 10pts, Fortify Speechcraft 10pts.
 
Raiment of Arden-Sul: Given to you if you light the torch of Mania. Fortifies Intelligence, Shield (19% at level 22), Resists Paralysis, and Fortifies Willpower. 
 
Raiment of Intrigue: Given to you if you light the torch of Dementia. Fortifies Speed, Security, Sneak, and Luck.
 
Apostle Robe: Found on the Apostles during the Main Quest. Light 10 pts.
 
Heretic Hood: Found on the Heretics of Mania. No enchantments. (And for those who were looking, these are a nice match for the Arch Mage / Mankar Camoran Robes.) 
 
Heretic Robe: Found on the Heretics of Mania. Wearing these robes allows you to walk among heretics without being attacked. If you get too close or are seen by a heretic boss, a verbal warning of your impostor status is given, and all heretics in the area will go back to being hostile to you. 
 
Zealot’s Hood: Found on Zealots of Dementia. No enchantments.
 
Zealot’s Robe: Found on Zealots of Dementia. Wearing the Zealot’s Robe and Hood allows you to walk among zealots without being attacked. If you get too close or are seen by a zealot boss, they will announce your clever ruse and all zealots in the area revert to normal behavior. 
 
Calming Pants: In the quest The Coming Storm, Fimmion has them and Ahjazda wants them. Fortify Personality 8 pts on Self.
 
Order Robes: Found on the Priests of Order. No effects.
 
Order Hood: Found on the Priests of Order. No effects. 
 
Finery: Comes in black, purple and red. Dark clothing of Dementia. No effect.
 
Regalia: Comes in light green, light blue, and light purple. Vibrant clothing of Mania. No effect.
 
Manacles of Pain: Received from Relmyna Verenim after surviving her spell if you use her "Victims" topic to help her prisoners. Drain Endurance 10 pts. Fortify Strength 5 pts. Fortify Willpower 5 pts. Drain Intelligence 10 pts. 


"Welcome to my house, are you the human we ordered for dinner"


VI. Magic
 
Ahjazda’s Paranoia Frenzy up to level 25 in 50 ft for 10 seconds on touch.
 
Blessing of Mania: Frenzy up to level 12 in 30 feet for 30 seconds on target.
 
Blessing of Dementia: Demoralize up to level 12 in 30 feet for 10 seconds on target. 
 
Manipulate Weather: Alters the current weather in the Shivering Isles.
 
Gatekeeper Gift (depends on which parts you select when building him)
 
Angry Mind Fortify Willpower 20 pts for 60 seconds on Self 
Helm of Power Fortify Strength 20 pts for 60 seconds on Self
Heart of Wound Sharing Reflect Damage 20% for 30 seconds on Self
Heart of Spell Turning Reflect Spell 20% for 30 seconds on Self
Breast of Life Fortify Health 100 pts for 60 seconds on Self 
Breast of Magic Fortify Magika 100 pts for 60 seconds on Self
Arm of Slashing Fortify Blade 20 pts for 60 seconds on Self
Arm of Chopping Fortify Blunt 20 pts for 60 seconds on Self
Arm of Bashing Fortify Hand to Hand 20 pts for 60 seconds on Self 
Arm of Frost, Fire or Shock Shield whichever 20% for 30 seconds on Self
Legs of Fortitude Fortify Endurance 20 pts for 60 seconds on Self
Legs of Nimbleness Fortify Agility 20 pts for 60 seconds on Self
 
Risen Flesh Reanimate for 60 seconds on Touch
 
Summon Dark Seductress: Summon Dark Seductress for 60 seconds.
 
Summon Golden Saint: Summon Golden Saint for 60 seconds.
 
Summon Flesh Atronach: Summon Flesh Atronach for 120 seconds. 
 
Lesser Powers
 
Summon Haskill: Allows you to summon Sheogorath’s servant, Haskill, who will give you advice on current quests. Cost: 0 Magicka.
 
Sheogorath’s Protection: Reappear in Palace Throne room if you die while in the realm. 120 seconds. Cost: 100 Magicka 
 
Spells
 
Summon Hunger: Summons a Hunger. Available in several versions.
 
Summon Shambles: Summons a Shamble. Available in several versions.
 
VII. Places
 
To find out where these places are or what they pertain to please visit [URL= http://www.uesp.net/wiki/Shivering:Places]here.[/URL]
 
Places of Interest
 
Brellach
Crystal Chests
Door to Cyrodiil
Gates of Madness 
Hill of Suicides
New Sheoth Graveyard
Pinnacle Rock
 
Caves Blackroot Lair
Corpserot Passage
Dire Warren
Dunroot Burrow
Fetid Grove
Gardens of Flesh and Bone
Knotbone Chamber
Knotty Bramble 
Rotten Dens
Swampgas Hole
 
Settlements
 
Deepwallow
Fellmoor
Hale
Highcross
New Sheoth
Bliss District
Crucible District
New Sheoth Palace District
Palace of Sheogorath
House of Dementia 
House of Mania
Split
The Fringe
Passwall
Vitharn
 
Ruins
 
Aichan
Cann
Cylarne
Ebrocca
Fain(haha)
The Howling Halls
Milchar
Xaselm
Xaselm Secret Entrance
Xavara
Xeddefen 
Xedilian
Xiditte
Xirethard
 
Camps
 
Backwash Camp
Blood Island Camp
Breakneck
Camp Hopeful
Camp Talltrees
Flooded Camp
Frenzied Camp
Hardscrabble Camp
Inlet Camp
Longtooth Camp 
Lost Time Camp
Puddlejump Camp
Runoff Camp
Wretched Camp


"Welcome, are you here for Yoga lessons or the thing we talked about"


VIII. Stores
 
Books of Bliss - a bookstore in Bliss, the Mania half of New Sheoth.
 
Common Treasures - a store in Bliss, the Mania half of New Sheoth 
 
Cutter’s Weapons - a blacksmith shop in Crucible, the Dementia half of New Sheoth. Cutter can make you Madness armor or weapons, if you bring her the appropriate number of pieces of madness ore. If you also have the appropriate madness matrix, she can make magical madness weapons or armor. You cannot choose the enchantments on these. There is no money cost; the ore/matrix is removed from your inventory and replaced with the chosen item. The specific name and stats vary with level. 
 
Earil’s Mysteries - a shop in Crucible, the Dementia half of New Sheoth.
 
Sickly Bernice’s Taphouse - a store in Crucible, the Dementia half of New Sheoth
 
The Missing Pauldron - a store in Bliss, the Mania half of New Sheoth. Dumag can make you amber armor or weapons, if you bring him the appropriate number of pieces of amber. If you also have the appropriate amber matrix, he can make magical amber weapons or armor. You cannot choose the enchantments on these. There is no money cost; the amber/matrix is removed from your inventory and replaced with the chosen item. The specific name and stats vary with level. 
 
The Museum of Oddities - in Crucible, New Sheoth. The museum is "mostly" empty, and it is up to the player to fill its treasure chests with various items. The details of this side quest are unknown as of now. In one of the glass display cases is the Ring of Desiccation, one of three items that Ahjazda asks you to retrieve for her. Some reports on the Official Bethesda forums have people finding the same item, namely the Double-Headed Coin, in different places, which may mean finding an oddity is random, much like other loot in the game. 
 
Things Found - a store in Crucible, the Dementia half of New Sheoth.
 
Wastrel’s Purse - a store in Passwall.
 
The Choosy Beggar is a store in Bliss, the Mania half of New Sheoth.
 
IX. Glitches, Bugs, and Achievements 
 
Bugs
 
Roofwater Wine/Secret Stash: In Crucible there are all sorts of strange items on the roofs of the buildings. On one of the highest roofs you will find a note on a stool beside some bottles of Roofwater wine and a key. 
 
Big-Head’s Back: For those who remember Sheogorath’s quest in Morrowind, this guy will be very familiar to you. Once again, he’s misplaced the Fork of Horripilation. At least this time, you don’t have to kill a netch to the reward. If you choose to learn a secret of blade, though, he tells you that they poke out, not in and mentions killing grandfather netch. 
 
Attacking Sheogoroth: If you attack Sheogorath he will cast a spell on you that will immediately transport you thousands of feet above the Shivering Isles. You will fall to your death and at this time there appears to be no way to live through the ordeal so save before trying. 
 
The double NPC issue of the Morrowind GOTY release: In the quest The Great Divide, you have the opportunity to solve the problem by killing one of the double. Many users of the XBOX version of Morrowind GOTY experienced the spawning of a copy of each NPC in the game when they used this version on their Morrowind only game saves. 
 
Fight Club: If you go to the roof area of Crucible at night, you will notice Cutter and the Skooma addict fighting each other. The orc bartender will mention that this is a private society, and that you should not interfere. The note inside the jewelry box on the bar (sneak behind the orc to unlock it) will have a little more information. 
 
The Missing Pauldron: The smith’s store in Mania is called "The Missing Pauldron" which is referring to the fact that the armor type called the pauldron that was combined with the cuirass in Oblivion instead of being its own armor like in previous games. This may also refer to the elusive second pauldron of the Daedric Set, which was left out of Morrowind and only found in the Bloodmoon expansion. 
 
Pestering Haskill: Right after you get the ability to summon Haskill, summon him, speak to Sheogorath, and then repeatedly continue to summon Haskill. It’s hilarious!
 
Kill a Ghost: If you go to the hill of suicides you will be unable to attack the ghosts. To get rid of them push them off the cliff on one side of the hill. Their health will drop each time, repeat until they are dead. 
 
Staada: The leader of the Golden Saints at Brellach is Staada. You might remember her from the Azura Shrine quest in Morrowind. She was one of the daedra Sheogorath sent to disturb Azura’s priestess in the Sheogorad region. 
 
Lettuce And Yarn: Throughout New Sheoth, there are busts of Sheogorath. Beneath or beside most of these busts are lettuce and yarn, which are two of the offerings needed for Sheogorath’s Daedric Quest.
 
Little Bones: In Shivering isles you can find little bones. There is one of them on top of a house of Crucible. You can collect the bones and put them together somewhere, so you can have a little skeleton body
 
Gnarl Bark: This ingredient, found on the corpses of Gnarls, bears a striking nomencular resemblance to the pop group Gnarls Barkley, who had a hit with the track "Crazy". This ties in rather nicely to the theme of the Shivering Isles expansion. 
 
Skooma Addict: In Crucible there is a lady that will trade you worthless items for skooma. Well, not so much worthless as random. I got a nice ring and then some tattered pants. Sure doesn’t pay to deal with crazy skooma heads. 
 
Glitches
 
Freezing - The game commonly freezes when entering Crucible for the first time.
 
The far but faltering reach of the Dark Brotherhood - If you murder someone and then sleep at a city inn in the Shivering Isles, Lucien Lachance will attempt to make his midnight recruitment visit as normal. However, he will not have any voice dialogue, and the onscreen text will read "I HAVE NO GREETING!" 
 
One test subject in Xeddefen can be spoken to, as above there will be no voice dialog with the text "I HAVE NO GREETING!" The "NO GREETING" dialogue bug also appears when attempting to speak with Traelius in Dire Warren. Dark Seducers referred to a male character, as "The Duchess of Mania". Perhaps this was an intentional insult, as Dark Seducers hate Mania. 
 
After killing Syl’s double if the Staff of Worms is used on the double the game will now count her as Syl meaning when she dies you get a quest message saying you should now take her heart. You can’t do this because she doesn’t have it being the correct NPC to solve this just go to the garden then in the secret door and your markers will show up and the quest will fix itself. Or just don’t use the Staff of Worms on her. 
 
If you cast an invisibility spell just before you open a loading screen door, say so your invisible once it’s finished loading, you can get stuck in place, the invisible timer will stop, and all you can do is access menus, and look around. It is undetermined if you can fast travel when this happens. 
 
If you talk to Big-Head In New Sheoth and activate "The Fork Of Horripilation" quest, Big-Head will then to process to attack a resident of New Sheoth until he has either killed the resident or has been taken down by the Golden Saint Guard. 
 
If you have Dawnfang or Duskfang equipped while riding your horse at the time that it switches from one to the other (dusk or dawn), you will receive a message that the item cannot be removed, yet the other will be added to your inventory. I quickly dismounted the horse and dropped Dawnfang, and then you have one of each. Unfortunately it doesn’t last. 
 
When you fight your double, if your space bar is quick enough and your blade skill above 50, you can get doubles of your current weapons by disarming your dark doppelganger and quickly picking them up. Of course, this will only work once, but you can easily duplicate an expensive item and sell one while keeping the other. 
 
Achievements
 
Pts Description Achieved by 20 Tourist, Shivering Isles Entered the Shivering Isles
20 Aspirant, Shivering Isles Reached Aspirant Rank in the Court of Madness
20 Citizen, Shivering Isles Reached Citizen Rank in the Court of Madness 
20 Madman, Shivering Isles Reached Madman Rank in the Court of Madness
20 Honored Madman, Shivering Isles Reached Honored Madman Rank in the Court of Madness
30 Duke Dementia, Shivering Isles Reached Duke of Dementia Rank in the Court of Madness 
30 Duke Mania, Shivering Isles Reached Duke of Mania Rank in the Court of Madness
20 Regent, Shivering Isles Reached Regent Rank in the Court of Madness
20 Defender, Shivering Isles Reached Defender of the Realm Rank in the Court of Madness 
50 Madgod, Shivering Isles Stopped the Greymarch Total: 250

X. Helpful Links

Unofficial Elder Scrolls Pages
Elder Scrolls Game Guide
Elder Scrolls Website
Sam’s Oblivion Walkthrough
Knights of the Nine Walkthrough
FAQ: Should I buy Oblivion and/or Oblivion DLC
FAQ: Madness Ore and Amber
Oblivion: Index of resources, Guides and FAQ’s.


XI. Credits

First off, I want to thank everyone who has ever posted in this Forum Board. I really love this forum board, and we all keep this Community great! I love this community and I love to help, so take this Guide and use it well fella’s!

Special Thanks
to those who make this board the best on Xbox.com: Gus1236
Gothic Sora
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Xbox.com and all of its administrative staff!
All the Mods, Devs, Admins, MVP’s, and Ambassadors
And EVERYONE on 360FriendSpot and My Friends list!


Hope this helps everyone! If you have any questions please feel free to message or PM me, or just post in this thread. Glad to gived back to the Community!

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