4) Control Scheme
The transition from Socom 2 to Socom 3 obviously had its fair share of problems, but thankfully the control scheme wasn’t one of them, completely. A few minor changes included changing you fire rate by holding L3 instead of simply clicking it and the disappearance of the Sure Shot and Lefty controller presets. There’s one simple and easy fix to all of this - bring back old presets and add completely customizable control schemes. Not only does it give classic fans the option of choosing what preset they want, but it also gives them the chance to completely refigure their controller to fit any of their needs. Along with this, Slant Six should also think about adding a melee attack, one feature that’s never been addressed in the Socom franchise, which is ironic since Navy Seals are all about stealth. Infinity Ward proved this to be a simple task with the R3 button, so why not issue the feature in this installment?
5) DLC & Home Support
This is quite possibly the most important feature for Socom Confrontation. So far we know that the game, both hard copy and PSN, will ship with at least five maps, one of them being Crossroads. Despite the seven different game types, five maps won’t keep the Socom fan entertained forever, causing downloadable content to become a major factor in Confrontation’s longevity. With more than enough fan favorites from both Socom 1 and 2, Slant Six should look into the three stage monthly map pack that Zipper once promised us during Socom 3. Character models and clothing options for both clans and single users would also be a major plus. Slant Six has already mentioned that they plan on having unlockable items as rewards for certain leaderboards, so new guns could also play a factor in the DLC ring. Adding Home support to the game just makes DLC, achievements, and awards seem all the more exciting.
We’ve already heard about how games such as Warhawk and Resistance: FOM will be integrated into Home, and there’s no reason that Socom Confrontation can’t join the ranks of them. Clan rooms will allow players to practice and go over strategy for upcoming battles, while leaderboards and trophies, along with developer interviews and news, could be shown within the Slant Six developer’s space.
The possibilities for Socom Confrontation are endless, and if there’s one thing Confrontation has plenty of its potential. Whether or not Slant Six has actually listened to the Socom community is what we’re waiting to see. Keep your eyes peeled for more information regarding Socom Confrontation to appear in the next few weeks, and don’t forget to pick up next month’s issue of EGM for complete hand’s on analysis of Socom Confrontation.