Barely step through the doorway and then backpeddle. This will cause a hybrid
to show himself. He is on the second floor of a gutted building in front of
you. Another hybrid will show up in a doorway in the same building and a
group of leapers will swarm out. Move back to the slope and deal with them
before moving to the doorway to snipe the two hybrids. Head through the rubble
towards the building where the hybrid just were. As you step into the open
there will be two hybrid with their backs to you and another one across the
street in an window opening. After they are dead move out onto the road.
Once you do this another leaper swarm will charge out. Backpeddle to the
safety of the ruined building you came out of and deal with them. Next move
out onto the roadway and snipe any remaining hybrid. Move down another slope
in between the buildings much like the others you have come through and take
a left into the building. Move through this building and exit through the
blasted section on the right. This gives you a safe distance and an excellent
vantage point to deal with the large wave of hybrids that are coming towards
you and your buddies. Now is a great time to use your nades or grenade
launcher to quickly thin their ranks. Mop up the stragglers and head down
the street while sticking to the left side. Switch to your bullseye and make
your way to the bus. Move around the right side of the bus and blast the
hybrid that is waiting around the corner. Two more hybrid will begin firing
on you. Snipe them and move further down the street. After a few steps
two more hybrid will engage you. Close range em with the bullseye and switch
to your shotgun. The road turns to the right and slopes downward. As you
move down this road a large swarm of leapers will beginn coming down the
building in front of you. Shotgun them down and continue along the road.
The road cuts to the left and begins ramping uphill. Head up the road and
weave your way through the ruined cars. When you reach the metal barricades
there will be an opening to your right. Stand in this opening and a group
of hybrid will show themselves. Drop a nade in their midst and zoom snipe any
survivors. Continue on the road until you come to a ruined car with a
dead soldier draped across the hood. Stand here and snipe a group of hybrid
that are behind a sandbag barricade further up the road. Now move out from
behind the car and proceed to the large mound of earth. Use this as cover as
you engage another group of entrenched hybrids. Move forward until you
come to a bridge with tons of barricades and vehicles on it. Before you begin
crossing the bridge move to your left to find some stairs leading down under
the bridge. Under here you will find a grenade for your launcher, this will
come in handy very soon. Head back up and begin crossing the bridge. Move
as fast as you can towards the other end of the bridge. Get ready to use
the grenade launcher. As soon as you near the other side a group of hybrid
will begin moving towards a barricade with a turret that is located in the
middle of the road. Drop them with a shot from your grenade launcher before
they can reach the turret. If they do it makes them much more of a pain to
deal with. After they are dead quickly look to your left and take out another
hybrid located in the grassy opening. Once you have dispatched them head
towards the gate to the large cathedral ahead of you. As you near the gate
a howler will jump over the wall and attack you.
(Boss Fight)
This fight is a joke. Switch to your shotgun and begin sidestepping. While
you are moving to the side move in a circular arc. Doing this will prevent
the howler from hitting you. In the meantime, blast it with your shotgun until
it hits the deck. Move towards the cathedral and the level will end.
==================================
[-= 3.i Level 8: The Cathedral =-]
==================================
Once the level starts leapers will begin streaming down from the ceiling.
There are alot of these things and i mean "alot". Have your shotgun at the
ready and immediately fall back. There is a small room directly behind you.
Moving in here will cause the leapers to have to funnel in after you.
Blast away at them using the leaper shotgun tactic and you should decimate
them with little problem. Once they are all dead quickly run towards the
boarded opening on the other side of the large starting room. Move to the
left side of the opening. Very soon two steelheads will blast the boards
away. As soon as the barrier is down before the smoke clears and they charge
in after you begin lobbing nades into the smoke filled opening. Tag and
blast them if they manage to survive. Now pick up their auger rifle and move
into the other side of the cathedral. As you are exiting the archeway a
hybrid will spring out blast him down with the auger and begin moving back
the way you came. The reason for this sudden reversal is the howler that is
now bearing down on you. Use the same side stepping motion and blast away at
him with the auger. He should go down pretty quickly. Head through the
archway again and look across the room to your right. A group of four hybrid
will be charging you. Take them out with a nade or your launcher and move
towards the direction they came from. There will be a large section of the
cathedral wall blasted away. Move to the rightside and slowly ease to the
left. Do this until you can see a hybrid on the balcony of the building
across the way. Snipe him and continue easing left sniping more hybrids as
your angle presents them. After they are dead move across the way into the
building. As you enter the building move through the first doorway on your
left. As you enter this room you should have picked up some incredibly
usefull backlash grenades. Save them for later and move back out into the
main room. Exit through the doorway infront of you. As you leave the building
you will meet up with two soldiers. Head the way they just came from. Move
down the stairs and come to the corner. Around this corner are several hybrid.
Move out behind the corner and tag and blast em. Alternate between firing and
moving back behind the corner until they are dead. After a few seconds fall
back and switch to your shotgun. There are a group of leapers on their way.
After they are dead return to the corner and finish off any remaining chimera.
As you move down the road two hybrid will spring out. Seek shelter behind a
sandbag barricade and deal with them. Switch to your auger rifle and move to
the next corner. Get ready, because once you step out you will be rushed by
several hybrid and a steel head. Move to the center of the street and deploy
a backlash grenade. Stand in the center of the nades bubble and take out the
steel head first. Get as many hybrid as you can before the bubble dissipates.
After your temporary shelter is gone move to the right side of the street.
This will keep the hybrid in the shops on your right from getting an angle on
you. Move slowly up the street. Once you find where the hybrids on the right.
Shot out the windows they are hiding behind and lob a hedgehog into the room
they are in. As you near the end of the road another hybrid will come out onto
a balcony ahead of you. Take him out and find cover as the road turns left.
You should now be looking ahead a see a set of stairs leading up. At the top
of the stairs is a hybrid snipe him and head up. At the top will be an arched
opening to your right. Look through the opening and locate some explosive
balls. Blast them to kill a hybrid located above them and move through the
opening. Switch to your shotgun and take a left. Ahead of you will be a
large clearing and a tree in the middle. As you approach the tree you will
be attacked by two howlers. Don’t panick, simply use the same method you have
been and you will be fine. If you run out of shotgun shells switch to the
auger to finish the job. Make your way through the opening in the wall.
As soon as you move through the opening quickly drop down to the next level
to avoid some hedgehog mines. Stick to the barbed fence on your right side.
As you move along the fence a group of seismic mines will deploy. Once they
stop moving jump to avoid their blast. Continue along the fence until you
come to a wooden bridge. Cross it and make your way up the hill to your right.
Up ahead you should see some sandbags. Move to them as fast as you can once
you reach them duck to avoid some more headghog mines. Continue up, at the top
there will be a hybrid blast him with the bullseye and move to the wall on
your left. Around this wall are three more hybrid. Give them a hedgehog nade
and continue towards the group of trees past the playground. As you near the
trees you will see two mine deployers on the ground. Line yourself up behind
the tree on your left so the tree is between the mines and you. As you get
closer to the tree the mines will go off and you will be saft. Head past the
mines and drop down through the opening. Move through the gateway. After you
enter there are six mine deployers which deploy seismic mines. They will
launch in two groups of three. For both groups simply crouch to avoid them.
After thats dealt with continue on. There will be a car up ahead and past the
car is an alley leading downward. Move to the car and this will cause several
hybrids to attack. Hedgehog them clean up stragglers and move down the alley.
Stop at the corner. Step out and quickly step back to trigger and avoid some
hedgehog mines. Now move to the next area and drop a flashback nade. This
shields you from several chimera while you play cleanup with your m5. On your
left is a building. There is a doorway and a window. Move to the window and
snipe a hybrid on the floor above you. Now head into the room with your
bullseye ready. After you head in a hybrid will spring out from under the
stairs. Kill him and head up the stairs. In the next room there is a large
section of floor missing. Move to this opening and kill the hybrid below and
drop down. Head out of the doorway and into an alley. Stick to the right wall
and pop out from around the corner and move back to avoid several hedgehog
mines. Switch to your shotgun and deal with a leaper swarm that is coming.
After they are dead zoom snipe the hybrid at the end of the alley. Now
head through the alley on your left and proceed until several seismic mines
deploy. Duck under them and continue on. Two hybrid will attack from the
archway ahead. Bullseye them and continue through the arch they came from.
Look down the alley on your left and take out a hybrid at the end of it. Ease
down the set of stairs in front of you until you can see some explosive balls.
Ignite them to kill a hybrid manning a turret that you can’t see from this
angel. Then back track to the alley you passed after the archway. Move
along this path and take the first right you come across. Smirk to yourself
as you make your way past the empty turret and dead hybrid and head up a set
of stairs. Once you reach the top the level will end.
==============================
[-= 3.j Level 9: Outgunned =-]
==============================
Once the level starts move to the wall on your right. Creep out and snipe
as many of the hybrids on your left as you can. Take carefull aim because
if you aren’t frugal with your ammo you will run out. There are alot of
hybrids in the traffic circle. Anyway once the ones on the left are dead move
to your right and slowly move foreward. Keep moving up until until the onces
past the center are in range. Snipe them and move back to towards the
beginning. Look towards your left and zoom snipe the last pocket up hybrid
resistance. After they are all dead quickly refill your health and lost ammo.
Now beat feet back towards the beginning of the level. Facing the beginning
there will be a large mound of earth pushed up against a wall. Climp this
makeshift hill and wait for a chimeran dropship to drop a container full
of chimera. From your angel you should be looking at one of the openings.
After the hatch opens fire your grenade launcher and throw a grenade into the
opening. Fall back to cover and take care of any survivors. Now turn and
run towards the opposite side from the beginning point. On the right is a
large truck. Move behind the truck and familiarize yourself with this area.
Past the cab of the truck are several ruined buildings with doorways. This
will be the area which you will deal with upcoming boss fight.
(Boss Fight: Stalker)
This fight isn’t as scary as it looks. The stalker will move in from the
opening opposite of where you came in from. It will move into the traffic
circle and begin firing on your comrades. Stay behind the truck and let it
move past you. Step out once its back is to you. Located in its back is a
small silver ball similar to the explosive balls you’ve been exploiting thus
far. Anyway, open up on the ball with your m5. This will cause the stalker
to spark and stun it. After your clip runs out retreat behind the truck and
begin moving sideways and to the right. Move through the buildings as needed.
The reason for this, is because after the stalker regains itself it will
fire a barrage of missles at you. Repeat this hit and dodge tactice two more
times and the stalker will go down. After its defeated the level will end.
===================================
[-= 3.k Level 10: Into the Fire =-]
===================================
Once you exit the tunnel your objective is to fight your way to the top of the
hill you now find yourself facing. Move close enough so the hybrids operating
the turrets are in auger range. Blast them with the auger, as it will pierce
the front shields on the turrets. After the three turrets are down move to
the base of the hill and snipe the chimera moving about in range. Next move
up the hill until you come to a razorwire fence. In the middle of this fence
there is a break leading into a trench. Before heading down into the trench
clean out a couple of hybrid while you have the advantage of the high ground.
Move into the trench and take a left. The next right you come to will have
a group of hybrid around the corner. Drop a nade around the corner and clean
up the leftovers. Now quickly move back to the high ground because a large
group of chimera are making their way to the center of the trench. Let them
bunch up and then shoot the explosive barrel. Another wave will trickle in
after the first group is dead. Snipe them and then head the way they came
from. The trench will turn to the left, equip a close range weapon and blast
the two hybrid around the corner. The trench will take another left turn and
then end in a slope leading up. Move slowly up and deal with the hybrid at
the top. There will be a turret outpost at the top. Move around the outside
of this and to the left. Stay behind it because there is another turret
outpost further up the hill and this one has an angle on you. Swith to the
auger and kill him through the wall you are hiding behind. Now move up the
hill and zig zag through the concrete barricades. After you reach the
turret that you just killed move to the left to find a gap in the Chimeran
fence and head through it. Pass through the turret outpost and continue up
the hill past the fallen tree in your path. There will be some red brick
rubble up ahead. Move slowly through the gap in the rubble and look to the
right and down. There will be another hybrid manned turret down in the trench.
Auger him through the safety of the wall and continue past him. The trench
will begin to slant upward and to the left. Follow it up until it leads to
a house. Don’t move infront of the door. The bottom floor of the house is
full of hybrid. What you want to do is throw a few nades through the windows
or doorway to thin them out. Next strafe past the doorway and set off any
remaining explosive barrels left after your nade barrage. Once they are all
dead head into the house. To the left of this room is a staircase at the top
is a floor full of more hybrid. Move onto the staircase but don’t expose
yourself the hybrid up there. Move about halfway up and aim up at the ceiling.
Throw some nades but bounce them off the ceiling so they richochet back down
onto second floor. This will kill the chimera off without exposing you to
any danger. After they are dead move up to the morters and the level will
end.
==============================
[-= 3.l Level 11: Conduits =-]
==============================
Move up the tunnel following the rail tracks. After coming to a platform on
your left hop up on it and move to the gate. This will cause a titan to show
up and blast open the gate. Hit the big fellow with any grenade launcher shots
you have and switch to the bullseye. Tag him in the head and open up on him
while sidestepping is fireball shots. Repeat this until he explodes. Proceed
into the room the titan came from and at the other end is another gate. A
fellow soldier will unlock it for you. Move into the room and go left. This
takes you into a building with the backside of hit blown away. In this room
pick up the fareye, yay a real sniper rifle at last. Equip the fareye and
look to your right. On top of some storage containers are three hybrid. In
the middle of this group is a rung of explosive balls. Shoot the explosives
and leave the building through the hole leading down on your left. Don’t
bother sniping the other hybrid that are streaming down. Save your sniper
ammo for tougher enemies. Follow the path on the left leading down. At the
bottom a group of your soldiers is facing off against a group of hybrid.
Drop a nade in the middle of the hybrids and take out any remainders. Continue
along the way they came from. Now the trail will turn right and begin leading
upward. Move to the top and join in the fierce firefight going on at the top.
Tons of enemies will be pouring across the bridge on your right. Avoid the
the right side. Instead hang to the left a little ways back and m5 zoom and
nade them until the enemies finally stop coming. If you have any flashback
nades now is the perfect time to use one. Remember to retreat back down the
hill to refill your health as necessary. After its finally over move across
the bridge. Wait for your buddies to cross and go right. After they have
gone ahead follow after them. This will cause the enemies up ahead to focus
on them instead of you. Rush towards them and pull out your fareye. The
drive will turn left and slope downward. You should be looking into a garage
at the bottom. Inside are a large group of hybrid standing next to an explosive
ball rack. Shoot the explosives and quickly retreat out of the line of fire.
A group of leapers will rush you deal with them and m5 any remaining hybrids.
Head into the garage and stick to the right. Move across the narrow ledge on
the right and head into the next room. Take another right and head up a ramp.
At the top the level will end.
==================================
[-= 3.m Level 12: Viper’s Nest =-]
==================================
Move down the hill and to the spike fence on your left. This will shield you
from the shots from the titan that you will be soon taking. Pop out and tag
it and bullseye the titan till it drops. About halfway through this fight
the tower door behind the titan will open and several hybrid will spill out.
Back up so you move down a little. This puts you out of the titan’s and the
hybrid’s line of sight. Now move around the mound to the left and and m5 zoom
the hybrids. After they are gone go back to work with the titan. After the
fight restock your ammo from the fallen soldiers and if you are wounded there
are some health capsules behind the tower. When you are restocked move into
the tower and allow the fan to blow you up to the next level. Once you land
move cautiously around the corner and blast the two hybrid waiting on you.
Up and across the way is another tower with some hybrids using turrets.
Switch to the fareye and hose the turret hybrids. Now cross the small plank
to a pylon and cross another plank to reach the next tower. Right before you
step onto the second tower look to your right. In the distance is a tower with
some more hybrid on it. Use your fareye and eliminate them. The same procedure
as before: move around the tower and deal with two more hybrid at close range.
Continue around until you come to a bridge leading to the next tower with a
turret on the right. Have your fareye ready because when you get about halfway
to the next tower a steelhead will charge out from the rightside of the tower.
You know what to do here. After you do it bash some menials around the corner
and fareye some hybrid on a tower across the way and slightly below you.
Continue around this tower till it dead ends. When the path stops there will
be a toggle box. Flip it and head back across the bridge. Now take the first
right and get ready to head down this bridge. Keep your fareye handy and take
out some hybrid as they charge you across this bridge. Move across the bridge
and circle around the tower until an opening on the left comes into view.
Hop inside and float down to the bottom. Move out of the tower and prepare to
fight another titan. Use the tower as cover and take it down with the
bullseye tech. After the big fellow has fallen go the way he came from and
the level will end.
================================
[-= 3.n Level 13: No Way Out =-]
================================
After the cutscene you’ll be in a circular room with one exit. Smoke will be
obscuring your view. Quickly switch to your auger and get a force barrier up.
A large group of Chimera will be attacking you through the smoke. Throw a few
nades into the smoke, blast any hybrids that charge through and move through
the smoke. Stick to the wall on either side and take cover behind some pipes.
Take out the last remaining hybrid by augering them through the pipes. Take
the tunnel on your right and make your way into the mess hall. Once you reach
the first group of tables a leaper swarm will show up. Retreat back into the
tunnel and finish them off with the shotgun. Make your way through the mess
hall and exit via the door on the far left. Take a left when the tunnel
branches and continue on. Take a right at the next branch and keep moving.
Now take a left at the next branch. At the end you should see a doorway.
Moving towards the door will spawn a group of hybrids infront of you and a
group behind you. After they spawn quickly turn around and head back the way
you came. Kill the group behind you, turn around, and finish the other group.
Proceed through the doorway and take a left, now take another left and then a
right. At the end of this tunnel will be a much needed health and ammo refill.
Also have your fareye ready because coming down here will spawn a steelhead and
hybrid. Kill them and head left and then back out into the main tunnel.
Continue along up a set of stairs into a room filled will computer processors.
After you enter the room a hybrid will show up directly ahead at the other end.
Fareye him and continue to where he showed up from. Through this doorway will
take you into a large room filled with train cars and crates. Ahead and to the
left will be a hybrid m5 him and move around the car infront of you by going
around to the right. Switch to the fareye and hop up on the platform.
To your left mixed in amongst the crates are several hybrids. In the middle of
them is an explosive barrel. Shot it and mop up the survivors. Move through
the crates and wind around to the left. Hop the tracks then continue straight
into another tunnel. At the steps infront of you a hybrid will spawn from the
right. Blast him and go down the tunnel on your left. After a few steps there
will be a doorway on your right. Move to the edge of it and pop out. A large
group of enemies is in the shower area in the rightside of the locker room.
Toss some nades behind their cover and move out of the doorway. Charge in and
clean up the stragglers before heading out of a hole in the wall located in the
shower. Follow this new tunnel until it opens up to a room with some explosive
barrels stacked up against the wall in front of you. Take the opening on the
left and then take another left. Continue down this long tunnel until a you
find the doorway on your right. Have your fareye ready to blast the slipskulls
in the next room. Once they are dead move through the next room as it heads
downward. At the bottom it ends in an open gate. A tunneler will pass through
when you approach the gate. Pick up the arc charger while heading through the
gate (a craptacular gun to be filed away and not used unless you are running
low on ammo). Hop into the tunnel on the left that has recently been made.
After a bit it opens up into a large room with some metal walkways and stairs.
Use your fareye on the two chimera in the room and drop down onto the floor.
Now climp the stairways to the top and flip the switch. Next head back down to
the mid-level and fareye some hybrid through the now open doorway before
heading through. After heading into the new tunnel take a right into the large
open room and proceed down the stairs to the ground level. There will be an
opening at the other side of this room. As you get close to the opening you
will be attacked by two howlers. Shotgun/sidestep them and head through the
archway. Stick to the left and at the end of this tunnel take a right. About
halway down this tunnel there will be an open area on the right. Walk towards
the switches located on the wall to end the level.
=============================
[-= 3.o Level 14: Secrets =-]
=============================
When the level starts two hybrid will step out from the left. Blast them and
head back to large open room that you passed through on your way here. As you
get close to large room there will be several hybrid and a steelhead blocking
your path. Fareye the chimera and head into the large room. On the catwalk
above you at the top of the stairs is another hybrid. Fareye him and climb the
stairs. As you approach the opening to leave another hybrid will rush out.
M5 him and continue from where he came. Keep going straight into another large
room. As you head for some stairs leading down a hybrid will show up at the
far end of the room and flip a switch. This lets in some hybrid on the upper
walkway. Fareye this new bunch of arrives and hop down to the ground level.
Once you reach the ground level another group of hybrid charge out from your
left. Use your zoom m5 on them and go through the doorway they came out of.
This takes you into a boiler room. Move down the stairs, stop once you are
facing the boiler. Underneath it and to your left is an open service
crawspace. Move into this and a group of leapers will decide to show up.
Shotgun them and take a left. As soon as you turn left another leaper swarm
will show up. After they are gone go the way they came from and exit the
crawlspace into another boiler room. Take the stairs on your right and exit on
the other side of the gate in the large room. Flip the switch on the left
and head through the hatch. Take the open doorway on your left and quickly
move down the hallway. Do your best to dodge the fire coming at you from a
group of steelheads as you move down the hallway. Once you are within decent
range deploy a flashback grenade and end them. Once they are gone take the
first right and move through a doorway. This tunnel will lead to a deadend
with a large tunneler created passage on your right. Move down this new
tunnel. After a little ways in a leaper swarm attacks. Deal with them and
continue on. Further down this tunnel you will encounter a large number of
leaper pods just waiting to hatch. Instead of waisting nades or explosives on
these pests, walk out into the midst of them. Do this until they start to shake
(this means they are about to hatch) quickly turn around and beat feet the way
you came. After you are clear of the pods do a 180 and blast away at the
swarm that is hot on your heels. After the intensity is over continue your
journey through the tunnel. After the tunnel ends jump up and to your right
into a hallway. Take the first door on your left into the map room. Once
you enter this room the level will end.
===========================
[-= 3.p Level 15: Angel =-]
===========================
Exit the intel room through the only open doorway and take a right that leads
to a tunnel. When you reach the tunnel take a left. You will arrive at a door
on your right that will auto open when you near it. It opens to a large
medical room with some explosive barrels in the center. The room is also full
of menials. Allow them to group near the barrels and then get as many as you
can in the ensuing fireball. Bash any remainders and move to the glass windows
on the righthand side of this room. Smash through the glass window and enter
the next room. There will be a set of stairs on your right leading up.
Before you head up look up and you will see two rooms at the top. Each has
several glass windows. Shot out a window leading to each room and toss an
air-fuel nade through the openings. This will take out the majority of the
hybrids camping up there. Climp the stairs and m5 any remaining hybrid.
Move into the first room through an open window. Grab your fareye and snipe
the steelhead at the end of the rooms. Look through the doorway to locate him.
Move through the doorway by the steelhead and take a left. There will be a
set of stairs leading down with some hybrid at the bottom. Shoot an explosive
ball next to them and head down. Moving down will cause a swarm of leapers to
attack. Fall back up the stairs and shoot the explosive barrels as the swarm
gets close. Blast the remainder and head back down. Keep going until you
come to some windows on your right that you can’t see through. The room on
the other side houses several hybrid. Shoot out a window and deliver them an
air-fuel nade before moving on. Keep moving down the hall and as you approach
an open gate some hybrid will show themselves. Fareye them and keep going.
There will be more hybrid behind the next set of windows on your right.
Blast open a window and deploy and air-fuel before continuing on. Once you
reach the end the blast door will auto open. The next room is a sample
storage room. Headshot the gray jack in the middle of the room and move to
one of the walls. Containment tubes will slowly rise from the floor releasing
gray jacks. Snipe and auger them and the door on the other side will open.
Move through the new doorway and up some stairs. This will take you to the
final room. Its a big room with several containment units. Charge into the
room and deploy a flashback and wipe out the hybrid infesting this room.
When they are dead head to the right side of this room, where there is a large
empty area next to a big brick wall. A tunneler will smash through the wall and
deploy a large number of troops. However, you will be waiting for it when it
shows up. After it punches through the wall deploy a flashback and fire your
greneade launcher into the cluster of tightly packed troops and m5 the rest.
After they are all dead the level will end.
=======================================
[-= 3.q Level 16: Search and Rescue =-]
=======================================
When you are ready to go follow the cobblestone path to an opening in a brick
wall. When you near it a group of chimera will run by. Ignore them and pick
up the Hailstorm. Yay! A new toy. Don’t use this gun yet, save it for the
end of this level when you are really going to need it. Anyway, move out onto
the street and another group of Chimera will exit the building infront of you
and move into some alleys further into the level. Follow after them until a
group of Hybrids and a howler step out from the corner of a building on your
left. Switch to your auger as you fall back and take out the howler first
before m5 sniping the hybrid. After the exchange continue up the street
toward the burning bus. Ahead of you will be a pair of hybrid on a ledge.
After m5ing them another group of hybrid and a steelhead will engage you from
your right. Now is the perfect time to share with them the gift of handheld
explosives. After sharing cross the street and climp up the ledge the two
hybrid were on. Climb the small set of stairs on your right and switch to
your bullseye. Tag and bag the three hybrid up here and then move to the metal
railing directly ahead of you. You should be looking down onto a chimeran
turret position. Now here is where you get to try out the Hailstorm. Take it
out and aim above the hybrid manning the turrets. Now use the hailstorm’s
alternate fire to deploy a clip as a mini turret. Repeat this once or twice
more to clean the streets below before moving along the walkway on your left.
M5 any remaining hybrid and switch to your fareye. After you make it to the
street below four slipskulls will show up. Dispatch them with focused sniping
and then go back to your m5. After they are gone a group of hybrid will come
out of a building across the street from the stairs you used to reach the
street level. Drop a nade on them and take out the rest. Once they are dead
the level will end after a few seconds.
===================================
[-= 3.r Level 17: Common Ground =-]
===================================
This level places you behind the controls of a jeep. Cruise down the road
and smash your way through the first fence. Follow the road until a field
opens up on your left. Cut through this field and make your way past the
line of trees ahead of you. You are now in a large open area with two metallic
structures in the background. Drive towards the first chimeran base on your
right. Okay I am not one to brag or blow my own horn but when I came up with
the strategy for dealing with the large number of chimera in the bases I had
to stop and smirk. Okay enough shameless backpatting and back to the guide.
Okay here is the strat, gun the engine and make your way towards the first
base on the right. After you smash through the first fence mash triange to
exit the vehicle. Before you jump out try to aim the vehicle so it stops
in front of the base and a little ways back. The reason for this is as follows,
your buddy in the gunner position will not exit the jeep, he will fire at
enemies and can kill them quickly and accurately when stationary, and last but
not least he is invulnrable. Now you get it, deploy your jeep like a turret
that is indestructible and with infinite ammo. Just sit back out of range until
your pal has sufficiently cleared out the enemies. Move forward into the base
and there will be two ramps. One ramp on either wall move about halfway up one
of these and look up at the ceiling. Next throw a nade so it bounces off the
roof and lands onto the next floor. This should take care of the baddies up
there. Now head on up to the second floor and toggle the gate switch.
Get back in your jeep and repeat the jeep launch strat at the next base just to
the left of this one. After both gate switches have been activated get back
into your jeep and drive through the now open gate located in between the two
bases. After passing through the gate make your way towards the large grey
stone in front of you. Ramp off of it and into the canyon below. As you
drive through this area a large swarm of leapers shows up. Ignore them and
continue on. After exiting the canyon you will be in another large open area
with two more bases. Stick to the left of the open area to make find your way
up to these new bases. Repeat the jeep strat on the bases, remember to toggle
the switch in each base. Once they have both been switched pass through a
second gate located to just past the base on the right. After passing through
the gate a Chimeran drop ship arrives and deploys a box of troops. Quickly
drive past them and continue up Cheddar Gorge. After a bit the road dead ends
and there will be a ramp on the left leading up. Take this left path and follow
it as it winds up the gorge. You will come to a fence and behind the fence is
an open area with three turret stations in it. Smash through the fence and
drive past the stations, ignoring the hybrid inside. Again follow a ramping
path on your left, drive past another turret station, and smash through another
fence. Past the fence are the final two chimeran gate control bases.
Utilize the jeep strat again for both of them being sure to flip the switches
in the bases to unlock the last gate. While waiting for your buddy to do some
thining out at the first base be sure to watch your back. Sometimes the Hybrid
you ignored along the way will catch up to you. After the switches have been
toggled drive through the gate that is located just past the second base.
Now the path will be leading downward. Follow it down until it deadends.
There should be another chimeran fence on your right. Drive through this last
fence to end the level.
============================================
[-= 3.s Level 18: A Disturbing Discovery =-]
============================================
After you and your comrade split up you start next to a locked fence. Toggle
the switch to the right of the gate and head through. In the distance are
two hybrid. Fareye them and move toward the large chimeran structure. Once
you get close enough the gate will open and some Menials will come out. Beat
them down and fareye two more hybrid located on an upper ledge in the back
of the structure. Once they are down proceed inside. Bash all the Menials
in here and find the locked door located opposite the main entrance. Toggle
the lock to the left of the door and head through. As you move through you
will pick up the sapper. File it away under "S" for sucks and continue.
After dealing with the Menials out here follow the path on the left that leads
between some fences on either side. It will cut to the right and end before
another Chimeran structure. When you get close the door will open and a hybrid
and steelhead will charge you. Fareye the steelhead and bullseye the hybrid
before venturing inside. This structure is devoid of enemies other
than a three menials but full of Lancer Mines. Stick to the left wall and make
your way to the back lefthand corner to find the locked door. Unlock it and
head outside. Equip the sapper for only the first of two times in the entire
game that its useful and deploy a mine trap. Now move cautiously forward along
the path until a gray jack leaps out from behind a container on your left.
Backpeddle and lure him into your mines. Make another trap and repeat this for
another Gray Jack that will attack you as you head further in. After they are
gone switch to the fareye and bash the menials as you move along. The path
ends at a large wooden bridge. Stay on your side and snipe the group of hybrid
as they attempt to cross the bridge. Once they are down cross the bridge and
take cover behind the chimeran barricade. You will meet up with your pal here.
From the safety of your cover snipe the steelhead and hybrid on the hill ahead
of you. Just below the hill is a Chimeran fence. On the other side are
several hybrid. Take out your auger and punish them safely from the other side
of the fence. After they are dead head up the hill to cue a cutscene. Once
the scene wraps up make your way back down the hill and back towards the bridge
you crossed. However, instead of taking the bridge there is a downward sloping
path to the left of the bridge. Take this path and follow it down. You will
come to an open area filled with Chimeran Storage containers. There are some
hybrid and several menials amongst the containers. Stay back and move around
until you have angles on the hybrids. M5 snipe them and bash the Menials before
heading through the area. Past the containers is an opening in the fence head
through it and take a left. Switch to your shotgun and blast the leaper swarm
that will soon be showing up. In the middle of the swarm two Gray jacks will
charge you. Let them get close and then let them have it with the shotgun.
Proceed onward until the path winds around the fence on your right. The path
ahead of you is littered with barriers and storage containers. Move slowly
forward until you can see two mine deployers on your right. Move quickly
toward them and duck behind the barrier just infront of them. This allows you
to avoid the hedgehog mines that spring up. Keep going until you can see some
more mines. At this point several hybrid will attack. M5 them and then set
off the mines and seek cover. The path ends with a small ramp leading into
another structure. Head inside and have your Bullseye ready. After entering
quickly head to the far end and kill a hybrid. Now tag and bag several
slipskulls. Now move to the big wall behind where you killed the Hybrid.
On the left you should see a toggle switch. Flip it and head outside. After
the door is opened several hybrid and a steelskull will charge down toward you.
If you have any nades left use one and then m5 the remainder. Once they
are all down head up the way they came. Make your way towards your jeep and
the level will end.
=======================================
[-= 3.t Level 19: Devil at the Door =-]
=======================================
You’ll start this level in the middle of a battle as your allies are trying to
evacuate Southern Command. Run towards the fray and ignore the Stalkers. They
can’t be killed and won’t target you. Instead use your m5 and maybe a nade to
take out the hybrid. After they are dead move towards the sheet metal barriers.
Quickly move behind the first one to avoid Hedgehog Mines. Move to the next
one and this time duck behind it to dodge more mines. Again, move to another
barrier and take cover behind it to escape the last set of mines. As you move
a little past the last barrier a Howler will run out from the left and go
across your screen. Ignore that one and instead target the one running straight
at you from the right. Wall back so it will target your allies while you blast
away at it with your shotgun. After he is dead repeat this tactic with the
second howler. Continue out into the open area and stick to the right. As you
move out behind some rocks there will be a group of Hybrid in the middle of a
road. They won’t focus on you till you get close, as they are too busy firing
on a group of soldiers. Drop a nade in the middle of them and m5 any leftovers.
Move into the building your friends were in to collect health and ammo.
Now head up the road towards the large gate. When you get close enough a Titan
shows up and blasts through the gate. Unload any nades and grenades from your
launcher into it then fall back. Get behind the rocks on your left and bounce
from out behind them and use the bullseye tag and fire to finish the brute off.
Now head through the gate. There will be two paths, one on the left leading
into a building and the one on the right that ends with a path going uphill.
Take the path on the left first. Move slowly as the ground here is covered
with Seismic mine deployers. There are two groups of them and here is the
pattern for each. Group 1: Jump, duck, jump. Group 2: Duck, jump, jump, jump,
duck. Now move into the building to grab health and ammo. In a small side
room on your left you will find the Dragon. Now move to the doorway and
torch the group of Menials that are making their way toward you. Now its
time to take the other path and this one is full of Hedgehog mines...yay.
As you move out into the field their will be two metal barriers on your right.
Run toward them and get behind the rightmost one. After the mines are gone
there will be a second group of barriers on your right. There are three of
them. Move quickly and get behind the rightmost one to avoid the mines.
Now head up the hill. As you near the base of the hill there will be two
seismic mines, jump them and then duck underneath the second wave, continue up.
Switch to your bullseye and tag n bag the two hybrid at the top of the hill. Up
ahead there will be several more hybrid m5 snipe them and switch to your Fareye.
You will see a slope leading down. This is the path you will take in a minute
but for now take the smaller slope to the left of this that leads upward.
At the top you will be looking down onto another battlefield. Use your Fareye
to take out the Steelhead and Hybrid below. Next head down the ramp and follow
the path around the ruined buildings and onto the road that leads to the base.
In the distance you will see your jeep and your old friend from Chedder Gorge.
Run past him and into the base courtyard to end the level.
================================
[-= 3.u Level 20: Evacutaion =-]
================================
Bust out your Reapers and step through the doorway into the stairwell. Use
them to take out the three Slipskulls jumping out. Carefull not to go to far
down the stairs yet. Now slowly move down and keep an eye out below you.
There will be a large number of Hybrid and some Steelskulls coming up from
below. Rush them and set them ablaze with your Dragon. Continue to the bottom
of the stairs and through the doorway. Turn left to find a Steelskull with his
back turned toward you. Light him up and continue through the doorway. In this
room there are several tables turned on their side and a doorway on the other
end. As you move into the room three hybrid will come in and take cover behind
the tables. M5 your way through them and head into the next hallway. You
will now find yourself in a large kitchen area. Before you head into the
area M5 the two hybrid below. When you get about halfway into the room a
Hardskull will charge bullseye him down before he gets close enough to use his
Arc Charger. Now head up the stairs opposite the ones you came down and take
a left into the next hall. At the end of the short winding hall is a room.
Opposite of the way you entered is a locked door. Flip the switch to the left
of the door and ride the lift down to the hanger area. The hanger is chaotic
and directly ahead of you is a Titan. Quickly exit the lift and move to the
right to find cover behind a large stack of sandbags. From your cover bullseye
tag the big guy into a oblivion. Also any grenades or explosives you might
have come in handy here. After the Titan falls use your fareye to take out
the Hybrid which were supporting the Titan. Now move through the gate and stick
to the right. Ahead of you will be a stairwell leading up and a large hanger
in the distance. When you get closer to the stairs a group of Hybrid will
come out. Plant a nade amongst them and fareye survivors. Now look left
across the big room and fareye some more Hybrid. There will be just one more
group and they are against the farwall. They have an elevated position with
two turrets. Approach the position from either side. Start by blowing up
the big stack of explosive barrels at the top. Now throw an Air-Fuel nade at
the base of the enplacemet and another one towards the top. After they are
dead a loading platform will lower. The platform is just to the right of the
turret enplacement. Move onto it and throw the switch to ride it to the top.
At the top take the doorway at the top and follow the hall till it leads to
another doorway. You should be looking out into a large briefing room area.
This room is full of hybrid. From the safety of your doorway use your Fareye
to eliminate as many of the Hybrid as you can. When you have run out of ammo
switch to the m5 to finish them up. Collect any ammo and health needed as you
pass through the area. Move through the doorway on the other end of the room.
Switch to your shutgun and head up the sloped passage. Blast the Leaper swarm
which attacks you and continue to the next room. Take the lift that will be
located on your left in this area. The lift deposits you in a small room.
Move slowly to the doorway. Around the corner are two Hybrid. Because they
are pretty close to your position a direct assault will result in a huge chunk
of life loss. Toss an Air-fuel or standard grenade off the wall ahead of you
at an angle to get it to bounce and land next to them. After it goes off
step around the corner prepared to blast them if they lived. Head through
the doorway on your right and into the next room. As you get halfway in
two hybrid will enter from your left. Toss a nade and move on. Break out your
Hailstorm and head into the large room at the end of a short hallway.
Aim it up and deploy an auto turret. Switch back to the m5 and blast away at
the two Steelskulls that enter the room. Bring out the Hailstorm again and
head up the stairwell. Another large enemy wave will begin heading down the
stairs toward you. Deploy an auto turret and rip them to shreds with your
Bullseye. Follow the hall at the top of the stairs past the row of windows
and around the corner. As you step around the corner lay waste to a Hybrid
with the Bullseye then move back so you are not in the doorway. The room
ahead is now full of Hybrid. Move into the doorway and toss nades into the
room to clean it out. Making sure to duck back around the corner after you
have tossed it to avoid enemy return fire. Switch to your Dragon and head
through the doorway at the other end of the room. At the end of the next
hallway a Steelhead will attack. He can be pretty dangerous at this close range
so dodge like crazy as you close the distance and light him up with the Dragon.
Continue along the hallway to end the level.
==================================
[-= 3.v Level 21: Parting Ways =-]
==================================
You will begin this level behind the controls of a Stalker. Move slightly
forward so you are just outside of the overhang. This way when you fire
the stalkers missiles they have a clear flight path. Take care not to move
to far out as this will expose you to a mortar battery on either side of you.
From this position you should have clear shots at the Titans ahead and a low
wall on either side of you should be shielding you from the mortars. Fire at
the group of Titans till they are now more and move forward and finish off
the mortars. When they are gone the level will end. That was easy and fast.
=====================================
[-= 3.w Level 22: Into the Depths =-]
=====================================
The level starts you off in the Chimeran Tunnels. Move foreward into the open
area and bash the two Menials. Several more Menials will be making their way
toward you from the next room. Bash them and use your Dragon on the Gray Jack
that is following up behind the Menials. In the next open cavern there will
be several groups of Leaper Pods. Use your Dragon on them to take them out
before they hatch and then head up the metal ramp along the back wall.
Roast somemore pods and move through the next hallway. In the next cavern
several Menials will begin coming toward you. There are also three Gray jacks
in the room as well. Move into the room and then fall back as you lure the
Jacks into the hallway. Use your Dragon on them and the Menials. After they
are dead two Hybrid and a Steelhead will enter and begin firing on you from
across the room. Distance m5 them and head toward where they were firing at
you from. Enter the next hallway and switch to your Bullseye. As the hall
begins to shift into the next cavern room you will see a health back at the
bottom. When you near the health three Hybrid will charge out from the right.
Bullseye them down and continue on. In the next cavern there will be several
Menials hanging out near an explosive ball. Shoot it and ruin their day then
proceed on. At the end of the room on the right is a winding ramp leading
upward. Take the ramp and continue on until it opens into a large platform
room. Once you hop down off the ledge you are on enemies will begin to
show up on lifts from either side of the mining platform. Equip your dragon
and stay mobile and burn them down. Here is a break down of the order the
lifts show up in and what enemies they contain.
Lift 1: Upper left from your initial drop in. Contains: 2 Hybrid.
Lift 2: Middle Right. Contains: 2 Hybrid.
Lift 3: Bottom Right. Contains: 1 Gray Jack.
Lift 4: Bottom Left. Contains: 4 Menials.
Lift 5: Upper Right. Contains: 1 Gray Jack.
Lift 6: Middle Left. Contains: 1 Gray Jack.
Lift 7: Middle Left. Contains: 2 Menials and 1 Hybrid.
Lift 8: Middle Right. Contains: 2 Hybrid.
After all the enemies are dealt with the door opposite of the way you came in
will open. Head through the doorway into the next cavern and wind around
to the right. There will be a large hole in the floor. As you draw close
to the hole a swarm of Rollers will attack. Backpeddle as you burn them down
with your dragon. After they are gone drop down into the hole and you will
end up in another tunnel that is sloping upward. A short distance from the
bottom there will be several Leaper Pods. Torch the pods with the Dragon and
continue up through the tunnel. The tunnel will lead you to another drop.
Drop down and make your way up another tunnel leading up. This tunnel leads
to a very large cavernous champer with massive electrical conduits running
through the room. Make your way out onto the conduit directly below you.
Continue along the conduit until you are out from underneath the one that is
above you. At this point switch to your Fareye and look to your left. You
will see three Slipskulls jumping around on the wall to your left. Use the
Fareye and its time slowing focus to bring them down. After they are gone
move to the end of the conduit and onto the platform on the left. Make your
way to the other end of the platform and step onto the next conduit. Instead
of moving along this one look out and locate two exhaust fans. Jump toward
this one to be blown upward by the stream of air. Steer yourself to the
next stream of air and finally to land on the next conduit. After landing
look ahead and next to the wall for the next fan. Jump onto that one to be
blown up to the next conduit located above you. Move along this conduit until
it ends. When it runs out step onto the platform on the left, climp a ramp,
and onto another platform. Follow the ledge as it works its way upward.
It will end with a small conduit and a fan on the right. Ride the fan’s
exhaust to the next conduit. Proceed up this one till you arrive at two
more fans on the right. Before you use the fans to reach the platform across
from you switch to your Faryeye. Look out onto the next platform. There
will be several Menials, some Hybrid, and alot of explosive balls. Snipe
the balls causing them to clear out the enemies on the platform. Now use
the two fans to reach the now empty platform. After moving out onto the
platform a Hardfang will attack, drop him with your Fareye and move toward
the way he came. Follow it around until it ends at a conduit. Move upward
along this new conduit until it ends with another platform on the right.
Jump out onto the platform and move along it till you find a tunnel leading
up. Equip a Backlash Grenade and crest the hill. Deploy the nade at the
top to shield you from the Hybrid and Steelskull while you bash the Menials.
Move to the other end of this area to find another tunnel leading upward.
At the top you will be at a conduit junction. Switch to your Dragon and move
into the narrow path on your left. Tucked behind the conduits along this
route are several Hybrid and a Hardfang. Move slowly through here making
sure to check corners as you progress. Burn the enemies down and follow
the path till it ends with an opening into the center conduit. Stepping
into the center will end the level.
=======================================
[-= 3.x Level 23: In a Darker Place =-]
=======================================
This level will start with you riding a lift up into a large room. This room
is swarming with Menials. Bash your way through them and make your way to
the safety of a wall. Switch to your Dragon and light them up as they get
within range. Also pick up the rocket launcher directly ahead of your
initial start position. It is next to the dead soldier on your right.
Stay tucked into one of the alcoves along the wall because once the Menials
are dead several Hybrid will invade the area. Switch to the Fareye and take
them out as they move into sight. After they are dead one of the wall
alcoves will contain a lift. Ride it up to the next level. Equip the
Hailstorm and slowly move along the path on your left. As you get near the
Leaper Pods two Steelskull will attack. Deploy an auto turret and take cover.
After they are dead switch to the Dragon and nuke the pods. Repeat this
strat twice more as you move through this area. This section will end with
a doorway on the left. Move through it and into the next cavern. Move up
through this area until you reach some Leaper Pods. Torch them and toss a nade
next to the two Hybrid at the end of the room. There will be an opening to
a large circular room at the end of the room you are in. Use your Fareye
to take out the Hybrid below you and to the left. Blast another Hybrid on
your right and drop onto the floor below you. Move to your right and bash
several Menials and use your Fareye on the two Gray Jacks. Continue along
this path till you come to a very large door with a lock toggle on either side
of it. Have your Backlash nades ready and unlock the door. On the other side
is the boss.
(Boss Strategy)
Stalker: After the door opens throw a Backlash nade so it encapsulates the
stalker. This will make it take constant damage and repel its shots back at it.
While it is encased switch to your rocket launcher and finish it off. After
the big guy goes down the level will end.
========================================
[-= 3.y Level 24: A Desperate Gamble =-]
========================================
Make your way through the courtyard and to the arched opening located in
the wall on your right. When you approach it some rollers will attack as
well as a Steelhead. Fall back and blast them with your shotgun before
Bullseye tagging the Steelhead. Move through the arch and head out into the
next courtyard. As you approach the window opposite of you two Hybrid will
come out of a side room on your left. Bullseye them and fall back to the
archway because the room will soon fill with Hybrid. From the safety of the
arch fire a Hailstorm turret out into the room and use your Fareye to clean
out the rest. Wind your way around the area until you come to a set of stairs.
Take the stairs to the next floor. When you reach the top there will be a
side room on your left. From this room you will be attacked by a couple of
Hybrid and a Steelhead. Deposit some nades in the room and Bullseye any
stragglers. Exit through the door on the other end of the room and continue
along the walkway. The path will turn to the right and you will find yourself
heading towards another sideroom. When you near this room a Roller swarm
will attack along with a Hardfang. Shotgun the rollers and m5 the hardfang
before continuing along the walkway. As you make your way along three Hybrid,
and a Hardfang will assault you from the side rooms on your left. M5 them
and pick up the Splitter when this path turns to the right. Quickly run
past along this walkway to avoid a hail of Hybrid fire coming at you from
outside. Exit the walkway and move onto the patio at the end of it. At the
other end of this there will be a staircase leading down. Camp at the top of
this stairwell and shotgun the Rollers as they come into view. Now move down
the stairs and have your Arc Charger ready. As you come around the corner
Arc link blast the group of Hybrid. Move to the right and head toward the
crashed helicopter. When you do this another Roller swarm will show up.
Take them out and walk through the opening in the chopper. Make your way out
into the open area and head around the left side of shack in the middle.
Once you come around the corner use your Fareye and dispatch the Hybrid group
and the Steelhead. After they are no more head down through the tunneled
entrance to the building opposite of the shack. Equip your Dragon before
proceding. Head through the door on your left and then the next door on the
left. Exit the room you are in through the hole in the wall ahead of you.
Once you exit this room a Hybrid will show up in the room next to this one.
Set him on fire through the hole in the wall and then exit through the door
on the right. As you get close to the door a Hybrid and a Hardfang arrive
just in time for you to set them on fire as well. Enter the door across the
hall and use your Dragon on the small group of Rollers and a Slipskull in the
room. Exit this room through a hole on your left. This leads you to the
large open entrance area of the hotel you are in. Switch to your Bullseye
and tag blast the 2 Slipskulls, Hardfang, and small group of Hybrid as they
come down the stairs. After the baddies have been dealt with move up the
stairs and to the left. Enter the last door on the right. Move through this
room and into the next room to end the level.
==================================
[-= 3.z Level 25: Ice and Iron =-]
==================================
After the level boots up you find yourself in a small square area with a metal
shack in the middle. A stalker will come in, try to keep the building in the
center between you and it as you lay on the rocket fire. If you run out of
heavy weapons switch to the Auger and continue pounding away as you keep
moving around the center shack. After it goes down a Titan will show up.
Switch to your Splitter and use the same keep away strat as you used on the
Stalker. After the two big guys are down your team will drop you in a tank.
Hop in the tank and drive through the fence ahead of you. Focus the fire
on the Widowmaker ahead of you. Follow the road under the bridge and attack
the 2 Stalkers as they come toward you. As you move forward just a little bit
more another Stalker will attack from the right. Now drive along the road
until it opens up into a large square. Stay at the edge and fire away until
all the footsoldiers and the Stalkers are gone. After all the Hybrid and
Stalkers are gone move along the road as it loops around up ahead you will
see a gate ahead of you. Wait for the gate to open and blast the Stalkers
on the other side. Now shoot some footsoldiers on the roof of the building
up ahead of you and the Hybrid that come out onto the bridge above you.
Move forward until a Widowmaker attacks from the left. Take it down and the
Stalker which comes out from the right. Move foreward and take the first left