and then take the next left. This will drop you down onto a bridge with a
Titan at the other end. Shoot him until he explodes and then blast the swarm
of Chimera which come out from behind the Titan. After its clear drive
up until you are ejected from the Tank. Make your way between the two snow
hills and enter the building on your left. Upon entering take the Stairwell
on your left to the second floor. After you move out into the room the roof
will collapse on the stairs preventing you from going down. Head towards the
next flight of stairs. As you step onto them several Hybrid and a Steelskull
will come down toward you. Once they are dead move back onto the second floor
and move through the other rooms on the floor. As you head through the rooms
stock up on health and ammo. By now the monsters from the third floor should
be have come down from the thrid floor so be cautious as you make your way
back to the staircase. Clean out the few remaining Hybrid, once all enemies
in the building have been dealt with the level will end.
======================================
[-= 3.a1 Level 26: Burning Bridges =-]
======================================
The level opens with you in the middle of a square with you and your teamates
in the middle of an intense firefight. From your position there will be a
two blasted buildings you can enter. There is one on your right and one
to the left. Take note of these two buildings as they will come in handy
in a minute. For now charge forward into the fray and m5 the Hybrid ahead of
you. After the initial Hybrid have been killed a Stalker and several Hybrid
will enter the square from the back left of the starting position. As soon as
you see the Stalker approaching head to the building on the left and climp to
the second floor. Equip your Rocket Launcher and blast the Stalker until it
goes down. Pick up some rockets on the second floor and health if needed.
Now hop down to the ground level and move to the right building. There will
be another Stalker and Hybrid group entering from the back right, across from
where you started the level. Move to the second floor and take out the Stalker
and Hybrid. When they are destroyed a Widowmaker will enter from a side street
across from the right building. Grab some more rockets and health from your
position and take down the Widowmaker. Also more Hybrid will enter from the
back left and right, the same two spots the Stalkers entered from. Once the
Widomaker falls there will be a cutscene. After the scene you will be in front
of an opening in a wall. Move through it and step around the first corner to
your right. Bullseye the Hybrid around this corner and move into the building.
Climb the stairs to the second floor. Towards the left of the floors edge you
should see a small piece of wood sticking barely out over the edge. Run
towards the wood and jump off of the end of it to land on the roof opposite of
the building you are in. After landing two Hybrid will charge from the other
side of the roof. After landing backstep off of the building and go back in
the first building you entered. Climb back to the second floor and use the
chimney as cover as you m5 the Hybrid. After they are dead jump back onto the
roof. Move to the other side of the roof and on your left you will see a
raised section of the roof that with a window under it. Run over this raised
section and jump to the building across from you. After landing two more
Hybrid and several Rollers will attack from the other side of the roof. After
they show up hop down off the roof and quickly move along the wooden ramp to
the right and jump over the barbed wire fence. Backtrack to the first
building, climp to the second floor and jump to the next roof. From this roof
m5 the Hybrid and any rollers that are on the rooftop of the next building.
Jump to the next roof via the window ramp and move to the other side of the
roof. In the alley below will be two Steelhead, drop a nade on them and hop
down with Bullseye ready if they escaped nade death. After landing go right
and through the arched opening. Switch to your Dragon and go left through
the gate in the wooden fence. Burn the Leaper that is feasting on a dead
soldier. At this point a Hardfang will come through the blasted section of
the wall in front of you and two Hybrid will drop down into the yard and land
on your right. Dragon the Chimeran skum and head through the blasted section
of the wall. Keep your Dragon handy because after you go through the wall
turn left and burn down a swarm of Leapers and a Gray Jack will attack you.
Head down the alley infront of you and make your way toward the stairwell in
front of you. Equip your Hailstorm and climb the stairs. Turn to your left
once you reach the rooftop and there will be several Hybrid camping on raised
sections of the roof as well as some Hybrid and a Steelhead on the roof.
Fire your Hail turret in the air and hang back. Repeat this once or twice
more before m5ing any remaining chimera. Now make your way across the roof
and at the end turn right. You will now be looking at a blasted section that
opens up into the building across from you. Connecting your building to the
gap in the next will be the top of the arch you passed underneath not to long
ago. Move over this arch and look down into the second floor of the building.
On the floor will be two Hybrid and a Hardfang. Nade the cluster of enemies
and Bullseye any that live. Drop down to the floor and move left through the
missing wall section. This takes you out onto a stairwell. Head down the
stairs and onto the yard below. Switch to your Rocket Launcher and head move
through the blasted wall. Across the street that you are now on is the
entrance to the subway. Face this entrance and as you move out onto the street
a large group of Hybrids and a Steelhead will come up out of the subway.
Fire a rocket into their midst and head down the stairs and into the subway.
Once you reach the bottom of the stairs the level will end.
=================================
[-= 3.b1 Level 27: On the Ice =-]
=================================
Once the level has started switch to your Hailstorm, ease around the bend in
the tunnel and fire the turret into the next room. Step back and let it do
its job. Now switch to the Fareye and snipe the any Chimera in sight from the
safety of your tunnel entrance. Now move into the room and look to your right.
There will be a small side room filled with Leaper Pods. Move foreward until
the pods activate. Now move back into the tunnel and blast the little buggers
with your Shotgun. Next move deeper into the room and Fareye a Hybrid around
the left corner. At this point some more Hybrid will enter from a stairwell
on the right side of the back wall. Take em down with a nade and follow up
with the Bullseye if needed. Now move to the top of the stairs where the
Hybrid appeared from and look down into the subway room. In the back left
corner there will be a two Steelheads and a couple of Hybrids down in the room.
Also on a blocked walkway on your left will be another Hybrid and Steelhead.
Use your Fareye and take out the Steelhead on the walkway before focusing on
the Steelhead and Hybrid on the ground level. Keep an eye on the stairs
because sometimes they Chimera will move through the room and come up after you.
Once they are dealt will head down into the room. Cross the tracks to the other
side of the room and ascend the stairs and at the top it will open up into
another subway room. At first the room will appear to be clear but take note
of a gap between the wrecked subway cars. As you head down the stairs a Hybrid
and Steelhead will show up. Fire a Hailstorm turret and find some cover.
Alsot three Slipskulls will show up as well. Move into the center area of the
room and take them down with the Reapers. Now move into the subway train that
is sticking out of the tunnel. Make your way through the cars until you can’t
go anyfurther. On your right will be an open door. Head out of the door and
then go under the subway car so that you are now on the left side of the tunnel.
Ahead of you is another car go into it and then out of a side door on the left.
Have your Backlash nades ready. As you step into the Chimeran side tunnel you
will be attacked by two Steelhead. Deploy the nade because at this close range
they will take you down very quickly. Once you’re safely inside the protective
bubble conserve your good ammo and burn them down with the Reapers. Make your
way through the drainage opening that leads outside. Turn to your right and
make your way up the icey slope. After a bit two Hybrid will jump down from
the left. Fareye them and continue up. Two more Hybrid will attack from
further up the slope. Fareye them as well and switch to the Auger. Head out
into the large open area at the top of the slope. Look to the left and up the
ice hill. You should see two turrets being manned by Hybrid. Place your self
towards the base of the hill so they can’t get an angle on you and fire through
any obstructions with your Auger to take them down. Also two Hybrid will jump
down into the area. Use your Arc Charger on them and focus on the turrets
once they are dealt with. Now head up the next ramp once you reach the top
before it begins to slope back down you will see two Steelhead. Use your M5’s
grendade launcher and continue on. Move into the large open area with the
flamming spire. Wind around the corner and head up the next ramp on your right.
As you head up the hill two Hardfangs will attack. Fareye them from safely
outside their Arc range and continue along the path as it bends to the left.
You will see another flamming spire ahead of you. In the area behind the spire
are two Hybrid. From this position Fareye them moving to the right if you have
to clear a shot for the second Hybrid. Now continue down the path and ahead
of you there will be a group of four Menials. Arc charger them and keep moving
down the path. When the path stops there will be a hole in the wall on your
right. Enter the hole and the level will end.
===================================
[-= 3.c1 Level 28: Giant Slayer =-]
===================================
After the level boots up you and your old pal from Chedder Gorge will once
again be in the jeep. You will find yourself in a large open area. There is
also a Stalker here and you have to take it down. Drive in large circular
routes to avoid the Stalker’s fire while your friend lays on the fire from the
turret. Keep this up and eventually it will go down. After the Stalker eats
it several Hybrid will come out of a doorway in the back right of the area.
The door is to the right after the big fence ends. Hop out of your jeep by
the ruins of another Stalker and dispatch them using the turret. Now drive
over to the entrance they came out of and park your jeep in front of the door.
Hop out and move into the hallway. Move in just far enough to cause the
Chimera to come after you. Now flee back outside and hop into the turret and
blast them as they show up in the doorway. Now head inside and proceed down
the hallway until it ends in a large open room. Inside the room there are
many Chimeran storage crates providing cover for several Steelhead and Hybrid
in this room. Move slowly into the room until you can see their positions
behind the cover. Give them a face full of Hedgehog and use your Fareye. At
the end of the room is an unmanned Stalker guarded by two Steelhead. Run
towards them and drop a Backlash nade and Reaper them down. After they are
dead hop in the Stalker and move through the fence. After you are through
the fence the Goliath will smash through the large fence on your left. To
take him down keep moving side to side to avoid his missles and keep the
machine guns blaring while spamming missles. Eventually the big guy will fall.
Try to aim for the reddish black section where the top pod is joined with the
leg mechanisms. Once it is gone move up and take the first right. From
around a corner will come two Stalkers. Spam your weapons while moving from
side to side until they are no more. After they are gone move through the
area they showed up from. You will now be in an open area in front of the
Chimeran Tower. There will be two more Stalkers here. Take care of them first
before mopping up the ground units. As you approach the tower the door will
open and more ground units will come out. Take them down and move your Stalker
toward the tower and you will exit your vehicle. Move into the tower and a
Widowmaker will bust through the wall and attack. Use your rocket launcher
until you run out of ammo and then finish it off with the Splitter. Once it
is dead the level will end.
===================================
[-= 3.d1 Level 29: Angel’s Lair =-]
===================================
Once the lift comes to a stop jump down to the floor and make your way through
the hallway. The hall ends with a ramp leading up to a round opening. As you
head up the ramp be sure to pick up the Bullseye Mark II (same as a regular
Bullseye just more damage). As you near the opening an Angel will swoop down
and scream at you then fly away. After it is gone hop down onto the platform
below. Grab the rocket ammo and switch to your rocket launcher as you make
your way up the ramp on your right. When you near the top a large swarm of
Advanced Hybrids will begin charging down from the top. Drop a rocket in the
middle of them and wipe them out. You may have to do this once or twice more
(don’t worry about the rocket waste because this level is full of rocket ammo)
before finally finishing them off. At the top of the ramp will be some crates
with some more Hybrid mixed amongst them. Use your new Bullseye and get up
close and personal with them. Once they are gone toggle the switch in the
center of the room to open the door leading out onto a bridge. Keep your
Bullseye handy as you head out onto it. When you get about halfway an Angel
will attack. Dodge its spike throws and wait for it to get in close to the
bridge. When it does tag it will the Bullseye and blast away. Repeat this
until it goes down (which isn’t very long). After the Angel is down the door
at the other end of the bridge leading into the next room will open and a
swarm of Menials and a Hybrid Advanced will attack. Deploy an Air-Fuel nade
in the middle of them and move into the next room when they are no more.
Switch to your Fareye as you pass through this room and out the other end onto
a ramp leading upward. As you make your way up a Steelhead will come into
view. Fareye him and then turn around to face a small ramp on the side leading
to a section of floor under your ramp. In a moment or so another Steelhead will
make its way up after you. Fareye the second Steelhead then continue up the
ramp. At the top there will be two crates spaced slightly apart from each
other. Behind each of these is a Hybrid. To deal with them place a nade in the
gap of the crates and Bullseye them if they lived through the blast. At the
top area there will be a lift. Move onto the lift and toggle the activation
switch. Equip your Dragon and move to the right once the lift stops. Enter
the tunnel opening and continue down. You will soon see some health and ammo
lying on the floor. Just past this deposit are two Hybrid. Burn them and then
spin around and head back the way you came to fry another Hybrid that was
coming up behind you. Once that is done with continue along the tunnel until
it opens up in a large room. Get your Fareye ready and use it on the Hybrid
that are in this area. Once the first two Hybrid are down switch to your
Hailstorm and fire the turret at the group of Slipskulls that are leaping
about. After they are gone move into the room and stick to the right wall
to locate a ramp leading up to a ledge in the back of the room. As you head
up the ramp a group of Menials will enter from a side door at the top of the
ramp. Bash them down and head into the tunnel they came out of. Move through
the tunnel until it ends in another room similar to the one you just came out
of. Switch to your Fareye and take out the group of Hybrid on the floor level.
After they are gone move into the room and there will be ramps leading up to
ledge just like in the last room. At the top of each ramp is a Steelhead.
Snipe them from outside of their detection range and then head up one of the
ramps. Move into another tunnel located on the left side of the ledge. The
tunnel ends in a lift room. Head into the room and activate the lift. At the
top equip your rocket launcher and head into the hallway in front of you.
Go through the doorway at the end of the hall on your right. Make your way
across the platform and enter the next doorway on your left. Move down
the hall until it opens into a room. In this room are two Slipskulls jumping
about. Reaper them and hop down into the room. Have your rocket launcher
ready and move through the hall on the other side of the room. Move through
the hall until you come to a doorway on your left. Move through the doorway
and onto another platform. Across the platform and ahead of you on the right
is a doorway. As you make your way across the platform a group of Hybrid
will come through the doorway. Place a rocket on them while they are bunched
up and coming through the door. Bullseye any remaining and go through the
doorway they came out of. Move down the hall and drop down into the room ahead
of you. Make your way through the hall at the other end and out through a door
on your left. You will now be on another platform. As you cross it two
Steelskull will come out through a door on the right. Fareye them and go
through the doorway they came out of. Once through the door head up the
tunnel as it ramps upward. Equip your Bullseye and blast the two Slipskull
that you encounter inside the tunnel. The tunnel ends with yet another lift
room. Activate the lift and after riding up for a few moments the level will
end.
================================
[-= 3.e1 Level 30: Last Hope =-]
================================
Congrats, you have finally reached the last level. Once the level is loaded
up move forward through the circular opening and drop down onto the floor
below. Have your shotgun ready because as soon as you hit the ground a swarm
of Leapers and Rollers swarm in from all sides. Stay mobile and blast away
until they are gone. Equip your rocket launcher and move to the next floor
section. When you enter this area two sections of the wall will slide down.
Move to the left section that opened and fire away at the Widowmaker in the
next area. Finish him off with the Splitter if needed. Along the left side
of the second section is a ramp leading into a tunnel. After the Widowmaker
goes down move back into the first section and equip your Fareye. A group
of Adv. Hybrid will move into the second section from the ramp. Snipe them
down and move through the large areas picking up any needed health and ammo.
When you’re ready head up the ramp and into the tunnel. Keep your shotgun
handy because as you move through the tunnel a group of Rollers will drop
down from the ceiling and second group will drop down towards the end of the
tunnel. Move to the end of the tunnel and equip your Fareye. The tunnel ends
with a conduit leading up. On the conduit about halfway up is a Steelhead and
there are two more of them on a platform above and behind the first one.
Snipe them and proceed up the conduit. When the conduit levels out and turns
to the left is another Steelhead on a platform. Snipe him and continue until
another one springs into view from the right. Snipe the guy and move onto the
platform at the end of the conduit. Move through the platform to find another
conduit leading up. There is another Steelhead about halfway up the conduit.
Fareye him and move to where the platform meets the conduit. From here you
will see two more Steelhead further up the conduit. Snipe them and follow the
conduit until it ends in a circular doorway. The doorway opens up to another
large open area similar to the one at the beginning of the level. Have your
rocket launcher and Backlash nades ready and drop down into the room. Move
forward until one of your helicopters comes into view. An Angel will show up
and destroy the chopper. Take down the big guy via rocket death. A few
moments into the fight a second Angel will show up as well as multiple Adv.
Hybrids that position themselves on the catwalks above you. Deploy a Backlash
and continue to focus on the Angels. The backlash should take care of the
Hybrid pretty quick. There are more rockets lying on the ground if needed.
Once the enemies are dead wind your way through the area until you locate a
ramp heading up into a tunnel. Move through the tunnel and Bullseye the two
Slipskulls you encounter. Continue through the tunnel and take the lift to
the final area at the end of the tunnel. As soon as the cutscene is over
switch to your rocket launcher and hop down into the reactor room. Ahead
of you is a Titan and several Adv. Hybrid. Rocket the big guy into submission
and Bullseye any remaining Hybrid. Continue past the Titan remains and three
Hardfangs will show up just waiting for you to Bullseye them. Keep going
and a pack of Hybrid will arrive. Nade them and Bullseye the leftovers.
Proceed forward and switch back to your rocket launcher. Use it on another
Titan. Use the small boxes as cover as you pound away at the Titan. As you
move further in another cluster of Hybrid show up. Again, nade and Bullseye
them. The path will dead end with a ramp on your right. Move up this ramp
and take another smaller ramp on your right. Swich to your Dragon and burn
the two Steelhead guarding the reactor controls. Once they are dead toggle
the controls and the shielding that is protecting the coolant rods will begin
to slide down one at a time. Move back to the right and stand atop the ramp
with your Hailstorm. A group of Hybrid will begin approaching your ramp
from either side. Once they are in range deploy a turret and begin firing
with your Bullseye. When the Hybrid are down an Angel will show up.
Ignore the Angel and focus on the rods. Use your heavy weapons to drop the
them. The Fareye also does a good job at dropping the rods once you run
out of rockets. Continue to dodge the Angel fire as you destroy the rods
when they become exposed. Keep an eye out for Waves of Adv. Hybrid that
will drop in. The shields will slowly drop one by one after a certain amount
of time as passed. There are four rods total. Stay mobile, dodge Angel fire,
keep an eye out for hybrids, stick to the outer ramp sections as much as
possible, and blast the four rods. When all of them have been destroyed the
level will end after a radio transmission from Parker has ended. Congrats
you have beaten the game, now sit back and enjoy the ending.
--------------------------------------------------------------------------------
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=================================
( Section Four: Miscellanious )
=================================
======================================
[-= 4.a Frequently Asked Questions =-]
======================================
Q: Health? Where can I find health?
A: Health packs can be found in the form of little yellow cylinders. You
will also regen after a few seconds of no damage. This isn’t complete regen.
It will only refil the current health bar you are on. Health can be found
throughout the game except for the first level where there are no health packs
and you can’t regen. (Because Hale is still completely human)
Q: How do i unlock the new weapons?
A: To get the new weapons complete the game on any difficulty and they will be
available to you during your next playthrough of the game.
Q: So now that I have unlocked the guns...Where are they?
A: There are six new weapons which are unlocked after you complete the game
once. Here is a list of them and their locations.
Name: Reapers
Level: "The Guantlet"
Locaton: In the first building you enter. They are on the floor just before
you head up the stairs.
Name: Backlash Grenade
Level: "The Cathedral"
Location: In the first building you enter after exiting the cathedral. They
are on the floor after you go threw the first doorway on the left.
Note that they are located throughout the game but the above location is the
first place you encounter them.
Name: Arc Charger
Level: "No Way Out"
Location: Just past a metal gate in the area where the tunneler busts through
the walls and creates the tunnel you have to go through.
Name: Sapper
Level:
Location: At the exit door of the first Chimeran structure you enter.
Name: Dragon
Level: "Devil at the Door"
Location: After you go through the Titan gate you will find the open area
that is full of mines. The Dragon can be found on the left path (the path
with the Seismic Mines) in the building at the end of the mine path.
Name: Splitter
Level: "A Desperate Gamble"
Location: On the second floor walkway in front of the large windows looking
out onto the snowy backyard area.
===================================
[-= 4.b Secrets and Unlockables =-]
===================================
The game has several rewards which are unlocked by aquiring points. These
points are earned by completing skill tasks scattered throughout the campaign
mode of the game. Some can only completed in a specific level while others
can be finished anywhere.
(Skills)
-General-
Name: Reading is fun
Requirement: Collect 10 intel reports.
Point Value: 2
Tip for completion: NA
Name: Chicks Dig Eyestrain
Requirement: Collect 20 intel reports.
Point Value: 3
Tip for completion: NA
Name: Too many secrets
Requirement: Collect all intel reports.
Point Value: 7
Tip for Completion: NA
Name: In for a penny
Requirement: Kill 3 Hybrids at once with a Fragmentation Grenade.
Point Value: 1
Tip for Completion: Find a group of Hybrid and nade them, simple as that.
Name: Fetch
Requirement: Kill a Howler using only a fragmentation grenade.
Point Value: 2
Tip for Completion: Wait till after the Howler has just finished an attack
animation and it will pause temporarily. This is the time for you to use
your nade. Use this timing to keep it from running out of the blast radius
or killing you before it goes off.
Name: Accupunture is cheaper
Requirement: Kill 3 enemies at once with the Hedgehog Grenade.
Point Value: 2
Tip for Completion: Refer to tip for "In for a Penny".
Name: Why are these candles screaming
Requirement: Kill 8 Hybrids in 30 seconds with fire.
Point Value: 3
Tip for Completion: Find a large group of Hybrid and introduce them to your
Dragon or an Air-Fuel Grenade.
Name: Lovely parting gifts
Requirement: Squat over 15 Hybrid corpses.
Point Value: 2
Tip for Completion: Ah, nothing like a task that requires you to corpse hump
your enemies. Thanks, Halo online. Anyway, just remeber to mash L2 while
standing over the body of a dead Hybrid. This task is pretty simple as most
levels contain way more than 15 Hybrid.
Name: Tag, you’re it
Requirements: Kill 5 enemies using the Bullseye in 30 seconds.
Point Value: 2
Tip for Completion: Use a level that contains lots of Menials such as the
"Into the Depths" level group them up and shred them with your Bullseye.
Name: Gasping for air
Requirement: Kill 2 Hybrid only after severing all 4 of their coolant hoses.
Point Value: 3
Tip for Completion: Stay at a distance and use the Fareye to snipe the hoses
before finishing them off. This will keep them from charging you and making
hose cutting a huge pain in the rear.
Name: Nowhere to hide
Requirement: Kill 5 enemies in a level by shooting them through a wall with the
Auger.
Point Value: 3
Tip for Completion: Just blast enemies through their cover.
Name: Twirly whirly
Requirement: Kill 5 Menials with a Bullseye trap.
Point Value: 3
Tip for Completion: Use the "Into the Depths" level for this one because the
beginning of the level is full of Menials. This one was a tricky one because
it took me a bit to figure out what they meant by "Bullseye Trap". To pull off
this move fire your tag dart but after you fire it keep the L1 button held down.
Next fire the weapon until the rounds stop collecting around the tag. At this
point there shout be a swirling ring of bullets floating above your tag. You
can release L1 at this point. The trap will go off after a few seconds, so
make sure to stay near it to keep the Menials from leaving its blast range.
Name: Turrets
Requirement: Use the sentry gun to kill 6 enemies in a level.
Point Value: 3
Tip for Completion: Use the level "Spires" because it contains easy to reach
turrets and lots of enemies for you to shoot with them.
Name: Mechanical thumbs
Requirement: Beat the game on Hard difficulty.
Point Value: 5
Tip for Completion: NA
-York-
Name: Supersonic meat cubes
Requirement: Kill 3 Leapers at once with a Fragmentation Grenade.
Point Value: 3
Tip for Completion: In the second level use a grenade on the second set of
Leapers after they crawl down from the wall.
Name: Homing beacons
Requirement: Tag 4 Hybrids with the Bullseye in a level.
Point Value: 3
Tip for Completion: NA
Name: Chimera Pate
Requirement: Run over 10 Hybrid with the tank.
Point Value: 3
Tip for Completion: NA
-Grimsby-
Name: Don’t worry insurance has it covered
Requirement: Break at least 5 Chimeran boxes in the Conversion Center.
Point Value: 3
Tip for Completion: This can be completed within the first portion of the first
level in the Grimsby string. The boxes you need to break are small and black.
They look like little computer towers. Shoot them until they split in two.
Name: 20th sentry
Requirement: Don’t get shot by a Lancer Mine in the Conversion Center.
Point Value: 3
Tip for Completion: Try to blast the mines before they have a chance to fire.
In some cases several spring up at once. If you can’t get them all before they
are ready to fire find cover. Bounce back and forth from behind cover to
get them without getting shot.
Name: Personal space bubble
Requirement: Don’t let a Menial grab you in the Conversion Center.
Point Value: 4
Tip for Completion: Usually bashing a Menial is the best option. However, when
going for this skill point it is probably safter just to shoot them before they
can close to grab range.
-Manchester-
Name: Lightfoot
Requirement: Take no damage from mines in Manchester.
Point Value: 4
Tip for Completion: You will find the mines for this one in the second half of
the level. They begin in the area after you fought the two Howlers. Avoid
setting off any mines that you don’t have to. You don’t have to activate and
dodge all the mines for this one to count. You just need to avoid taking any
mine damage.
Name: This is my rifle, this is my gun
Requirement: Defeat the Stalker in "Outgunned" using only the M5A2 Rifle.
Point Value: 2
Tip for Completion: This one is fairly easy just be sure not to use any nades
on it. For further help see my strat in the "Outgunned" level of the guide.
-Nottingham-
Name: In one ear, out the other
Requirement: Get 5 head shots with the Fareye in Nottingham.
Point Value: 2
Tip for Completion: Just get five head shots in the second level of the
Nottingham string. For some reason I couldn’t get it to register in the level
where you first aquire the Fareye.
-Cheshire-
Name: Passive Aggressive
Requirement: Kill 4 Hybrids or Menials without weapon damage.
Point Value: 3
Tip for Completion: In "Angel" after the level starts head to the first room.
It will be a med lab with some explosive barrels and plenty of Menials.
Move to the barrels and draw in the Menials then quickly move back and blast
the barrel to finish this task off.
Name: We’ve lost the security deposit anyway
Requirement: Break 10 medical lamps in Northern Command.
Point Value: 2
Tip for Completion: In "Angel" there are a couple of the lamps in the Menial
room you first encounter. The rest can be found in the rooms in the long
hallway near the end of the level. They are the rooms with glass windows you
can’t see through. The lamps are the big lamps that have their own stands and
are located next to the medical tables. Shoot them until the top part falls
off.
Name: Mirror,mirror
Requirement: Destroy all glass in the windows of Northern Command.
Point Value: 3
Tip for Completion: This one is also completed in "Angel" the windows you need
to break start in the same room that is best used for misplaced aggression.
There are 19 windows to break in the first area, 6 in the next upstairs area,
and 46 in the hallway area. Some of the tricky ones include the small windows
along the floor of the first room and the glass windows of the doors in the
last area.
-Somerset-
Name: Next speed trap, 50 miles
Requirement: Use the jeep to make it through Cheddar Gorge in 8 min. or less.
Point Value: 3
Tip for Completion: Move from area to area as quickly as possible. Ignore as
many of the enemies as you can. Backlash nades will come in handy. They allow
you to storm into the gate switch bases without taking massive damage. Another
tip is to get a stopwatch so you can keep track of the time.
Name: I can see my house from here
Requirement: Jump at least 50m in the LU-P in Cheddar Gorge.
Point Value: 2
Tip for Completion: This one is done in "Common Ground". Near the end of the
level across from the last two gate switch bases is a large stone ramp. Get up
to speed in your jeep and ramp off of the stone to the broken bridge area below
to pass this skill point off.
Name: Misplaced aggression
Requirement: Blow up all cars in the town of Cheddar Gorge.
Point Value: 2
Tip for Completion: This one can be tricky. This one is passed of in the
"Search and Rescue" level. Shoot the cars in the streets until they blow up.
Just the cars though the jeeps toward the end and the truck in this level will
not explode. There are 12 cars that need to be destroyed to pass this off.
They are all easy to find except for one. To find this tricky hidden car
move throught the opening in the brick wall at the beginning of the level.
Proceed straight and slightly left and follow the road till it ends with a
metal barrier with some razor wire above the barrier. If you look through
the wire in the distance next to a building is a car. You can’t reach this
vehicle but you can shoot it till it explodes.
Name: They came from behind
Requirement: Run over 3 Hybrids while driving in reverse.
Point Value: 3
Tip for Completion: Just back over them in the level "Common Ground".
Name: I believe this is yours
Requirement: Use only Chimeran weapons during the final approach to the Tower.
Point Value: 3
Tip for Completion: For this one use only the following guns: Bullseye, Auger,
Reapers, or Hedgehog Grenades. This one is done in the "A disturbing discovery".
-Bristol-
Name: One eye dog
Requirement: Kill a Howler with the L23 Fareye.
Point Value: 3
Tip for Completion: Do this on "Devil at the Door" Fall back so the Howler
attacks your teammates and focus Fareye the thing down.
Name: A new kind of sourdough
Requirement: Kill all the enemies in the cafeteria with the Sapper.
Point Value: 4
Tip for Completion: This one is pretty self explanatory. This skill is done
in the "Evacuation" level.
Name: Pint in one hand, darts in the other
Requirement: In Southern Command, bullseye the four dartboards with the Fareye.
Point Value: 2
Tip for Completion: The dart boards are in the same kitchen used for the
sourdough skill point. They are hangin up on the walls, split into two groups.
There are two of them located next to each staircase.
-Bracknell-
Name: Karma’s a bitch
Requirement: Kill all enemies in the tunnels with only their native weapons.
Point Value: 3
Tip for Completion: Completed in the "Into the Depths Level". Kill Hybrid with
Bullseyes, Steelhead with Augers, Slikskulls with Reapers, and Hardfangs with
Arc Chargers. The only tricky part was figuring out how to kill all the
unarmed Chimera. These can be killed using whatever you wish. For the Stalker
at the end of the level encapsulate it with Backlash grenades.
Name: This is my house
Requirement: Prevent chimera from staying on the mine platform for more than
10 sec.
Point Value: 4
Tip for Completion: Done in the "Into the Depths" level. Just kill the enemies
quickly as they exit the lifts around the mining platform.
-London-
Name: Leapin Lizards
Requirement: Take no damage from Rollers in London outskirts.
Point Value: 3
Tip for Completion: NA
Name: Fast like the tortoise
Requirement: Take no damage from Slipskulls in the London outskirts.
Point Value: 2
Tip for Completion: NA
-Thames-
Name: Le Parkour
Requirement: Finish the first level of Thames within 5 minutes.
Poit Value: 4
Tip for Completion: After doing the first part of the level where you have to
kill two stalkers and a Widowmaker, run quickly through the rest of the map
ignoring as many enemies as you can while you race for the exit.
-Tower-
Name: Breakin the law
Requirement: Destroy the Reactor without using the L209 LAARK.
Point Value: 3
Tip for Completion: NA
Name: Vanilla only please
Requirement: Reach the Reactor without using weapon secondary fire or nades.
Point Value: 4
Tip for Completion: Play through "Angel’s Lair" and reach the reactor in
"Last Hope" while meeting the above criteria. I think that the rocket launcher
and some of the other weapons might prevent completion. So what I did was
stick to the M5 and Bullseye only.
Name: What would hale do
Requirement: Kill an Angel using only the Rossmore 236 combat shotgun.
Point Value: 2
Tip for Completion: This one is easily done in "Angel’s Lair". Kill the first
Angel you come across. Wait till it is hovering near the bridge before
shooting to max out the weapon’s effectiveness.
Name: Return to sender
Requirement: Shoot 5 objects thrown at you by the angels before they reach you.
Point Value: 3
Tip for Completion: This one is also best done in "Angel’s Lair" at the first
Angel you come across. After the Angel throws a few rounds of its spikes it
will pull out some explosive cannisters from the wall. Use the Fareye to snipe
them in mid-air before they reach you.
(Rewards)
Concept Art Pack 1 // aquire 10 skill points to unlock
Concept Art Pack 2 // aquire 20 skill points to unlock
Resistance: Behind the Scenes // aquire 40 skill points to unlock
Flip levels // aquire 70 skill points to unlock
Clank Backpacks // aquire 100 skill points to unlock
Unlock Skeleton Skin // aquire 126 skill points to unlock
--------------------------------------------------------------------------------
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=====================================
( Section Five: Closing )
=====================================
===================
[-= 5.a Credits =-]
===================
Here is the part where I come out on stage and thank everyone who helped me
in the production of this faq. Though I am excited about my guide I promise
I won’t go over the top Cuba at the Oscars style.
First and foremost I would like to thank my brother, who without his help
I never would have got my Ps3.
I would like to extend my love to my wife who was very patient with me as I
poured long hours into the making of my faq. "I love you."
A very big special thanks goes out to Gamefaqs and their affiliate Gamespot
for posting my faq and allowing me to share my love of gaming and expertise
with everyone. You guys rock!
I would also like to thank Bellamy, Aznfuzion, and Alex Harmon. Who without
there help and sheer awesomness the cheat section would have taken a long
time to complete.
A big shout out goes to Gary Kelly, Walter Hickey for their words of praise
and encouragement.
I would like to thank my dear friend Adam Plunket for reading over my guide
and giving feedback. Your school boy enthusiasm and warm words really helped
to motivate me and reassured me of the good job I was doing.
I also would like to thank my wingman Anthony Thomas for playing through some
levels while I typed like a madman.
Thanks also go to my friends Brennen Griffin, James Owens, Shayne Smith for
reading over my guide and giving feedback.
I would also like to thank Cheatcc.com, Neoseeker.com, 1up.com, Mycheats.com,
Supercheats.com, Gamesradar.com, and Cheatplanet.com for finding my guide
worthy to post on their site.
And in conclusion I would like to thank anyone I forgot to mention. Without
all of you this guide would never have been possible.
===========
[-= End =-]
===========
When I undertook this project two weeks ago I had no idea just how much work
was instore for me. This guide is the product of many long hours of playing
and typing. Being as this was my first ever guide I went into it very naive.
However, now that I have finally finished it feels great to step back and see
the fruit of many a night of long hours. I hope you find this guide to your
liking and that it has what you came here to find in the first place.
Again, a big thank you to all who helped, inspired, corrected, and motivated
me to finish this task. I look forward to tackling my next FaQ challenge, but
for now I think i’m going to go interact with some people for a change.
Thanks,
-David Austin Baxley
This walkthrough reposted to TheGameReviews.com with permission of the author.