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Command Conquer Tiberium Wars walkthrough part 1
Posted by Nick24444, 227 days ago 26/02 15:56
  Command & Conquer 3 Tiberium Wars
  Command & Conquer 3 Tiberium Wars Reviews | FAQ | Achievements | Command & Conquer 3 Tiberium Wars ScreenShots
| Video | Cheats | Boards | Buy Now
===============================================================================
We have affirmed that Tiberium is the ultimate gift to mankind.
===============================================================================
____ ___ __ __ __ __ _ _ _ ____
/ ___| / _ | / || / | / | | || _ ______
| | | | | || |/| || |/| | / _ | | || | | | / ___
| |___ | |_| || | | || | | |/ ___ | | || |_| | /
\____| \___/ |_| |_||_| |_|_/ \_|_| \_||____/ ___) /
____ ___ _ _ ___ & _ _ _____ ____ (___ ( TIBERIUM WARS
/ ___| / _ | | | / _ | | | || ____|| _ )
| | | | | || | || | | || | | || _| | |_) | /\___/ /
| |___ | |_| || | || |_| || |_| || |___ | _ < \______/
\____| \___/ |_| \_| \__\_ \___/ |_____||_| \_

===============================================================================
It is the key to the future. - The Brotherhood of Nod
===============================================================================

Copyright 2007, 2008 - Staley, Deuce ex Defcon. Any site that wishes to host
any of my guides is free to do so, provided you contact me prior to posting the
guide(s), as I like to know where they’re being used.

I cannot guarantee any site other than GameFAQs will always have the most
current form of my guides, so if there’s ever any doubt, always check GameFAQs.
If you find an outdated form of any of my guides on any other site(s), please
contact me, and I will contact the site(s) to get it updated.

All questions, comments, and so forth concerning this guide can be posted on my
site here:
http://thebrink.us/boards

Or if you’re not fond of message boards, please feel free to email at
deucestaley@gmail.com or try me on AIM (Deuce ex Defcon).

-----------------------------------------------------------------------------
| ========================= |
| | Contents | |
| ========================= |
-----------------------------------------------------------------------------

0.00) General Notes

1.00) Walkthrough

1.10) GDI Missions
1.11) North Carolina Badlands
1.12) The Pentagon
1.13) Langley AFB
1.14) Hampton Roads
1.15) The White House
1.16) Casabad
1.17) Alexandria
1.18) Cairo
1.19) Croatia
1.20) Albania
1.21) Sarajevo
1.22) Munich
1.23) Stuttgart
1.24) Cologne
1.25) Berne
1.26) Rome
1.27) Ground Zero

1.40) Nod Missions
1.41) Goddard Space Center
1.42) The White House
1.43) Andrews Air Force Base
1.44) Hampton Roads
1.45) Washington DC
1.46) Amazon Desert
1.47) Atlantic Coast
1.48) Slovenia
1.49) Sarajevo
1.50) Outback
1.51) Sydney City Wall
1.52) Downtown Sydney
1.53) Ayers Rock
1.54) Northern Italy
1.55) Italian Hills
1.56) Operation Stiletto
1.57) Kane’s Tower

1.70) Scrin Missions
1.71) London
1.72) Munich
1.73) Croatia
1.74) Threshold 19

4.00) Intelligence Database
4.01) Editing Missing Entires
4.10) GDI Intelligence Database
4.11) GDI InOps
4.12) GDI News Wire
4.13) GDI Eyewitness Accounts
4.14) GDI Weapons, Tactics, and Systems
4.15) GDI Archives
4.40) Nod Intelligence Database
4.41) The Inner Circle
4.42) Nod Field Intelligence
4.43) Kane’s Arsenal
4.44) Nod Archives
4.70) Scrin Intelligence Database
4.71) Warp Link

7.00) End
7.01) Version History
7.02) Closing

=============================================================================
| ----------------------------------------- |
| | 0.00) General Notes | |
| ----------------------------------------- |
=============================================================================

-----------------------------
Intelligence Database Entries
-----------------------------

- Throughout the game, you’ll be able to collect little bits of information
in your intelligence database. These files don’t really have any effect on the
game, they’re just there for collection purposes (and for you to read, assuming
you’re interested). Sometimes these entries are simply given to you
automatically, but sometimes you need to accomplish a bonus objective or do
something else to get them. I’ve listed which entries are found in each
mission in this guide, and I’ve also marked them in the walkthrough between
{these} to show where in the mission you should be getting the entry. You can
find more detailed information (including complete transcripts of each entry)
in section 4.00) of this guide.

=============================================================================
| ----------------------------------- |
| | 1.00) Walkthrough | |
| ----------------------------------------- |
| | 1.10) GDI Missions | |
| ----------------------------------------- |
=============================================================================
| ----------------------------------------- |
| | | |
| | 1.11) North Carolina Badlands | |
| | | |
| ----------------------------------------- |
=============================================================================

================
Mission Briefing
================

"Recent satellite intelligence points to a suspicious level of activity in the
North Carolina Badlands. InOps is concerned that the Brotherhood of Nod may
be setting up shop there. Your mission is to investigate and report back as
soon as possible. An abandoned GDI training facility is located nearby - use
that as your base of operations in the area."

=====================
Intelligence Database
=====================

GDI Weapons, Tactics, and Systems

- Mobile Construction Vehicle
- Barracks
- GDI Riflemen
- GDI Missile Squad
- GDI Engineer

GDI Archives

- GDI Base Closure
- Tiberium Primer

==================
Primary Objectives
==================

1) Determine the status of the GDI Outpost.

"This outpost was abandoned many years ago after its strategic value waned.
Once you arrive at the outpost it can be reactivated remotely."

2) Build a Barracks and 3 GDI Riflemen Squads.

"You’ll need a barracks in order to train infantry units. To build a Barracks,
select the Construction Yard and then click on the Barracks icon. Once it has
finished building click the Barracks icon again and then place the Barracks in
your buildable area."

3) Build a Power Plant.

"Select the Construction Yard and click on the Power Plant icon. Build and
deploy it just like the Barracks. Because your base has low power, you may
want to turn off other buildings. When your base is low on power, all units
and structures build slower."

4) Repair the Command Post.

"To repair the damaged Command Post, use the Repair Button on your Command Bar,
located on the top right next to the power button. Then click on the Command
Post."

5) Eliminate the Nod Outpost.

"Destroy all the Nod Forces, the Hand of Nod and the Nod Outpost. A company of
Missile Soldiers will be sent to assist you. Their missiles are much more
effective against structures than standard GDI rifles."

6) Repair the Bridge.

"Two Engineers are en route via V35 Ox Transport. Once they arrive, send one
of them into the Gatehouse to repair the bridge."

7) Build an Airfield.

"The Nod presence in this region is far greater than we had expected. We will
need air support. Build an Airfield from the Production Structures Tab to
gain access to aircraft."

8) Destroy the Nod Barracks, War Factory and Construction Yard.

"Devastate this Nod Base by destroying these key structures.

================
Bonus Objectives
================

1) Build a Watchtower.

"Protect your base from Nod infantry by building a Watchtower. To build a
Watchtower, click on the Watchtower icon located in the Support Structure Tab.
Once it has finished building, deploy it anywhere inside your ground control
area. The white circle marks the range of the Watchtower."

2) Build a second Infantry queue.

"Build a second Barracks from your Production Structures Tab so that you have a
second infantry queue. This will allow you to train infantry in parallel
giving you the ability to put more soldiers on the field quicker."

3) Build a Tiberium Silo.

"Build a Tiberium Silo from your Support Structure Tab. Doing so will increase
Doing so will increase the amount of credits you can store at once."

4) Capture one of Nod’s buildings.

"Select your Engineer and then send him into an enemy structure. The Engineer
will capture it, giving you full control of the structure."

5) Sell the captured Nod structure.

"After you’ve captured the structure you can then sell it. Use the Sell
Button located at the top of your Command Bar. Click on the $ and then click
on the building you want to sell."

6) Capture the Tiberium Spike.

"Many structures, like this Tiberium Spike, can be captured by Engineers and
put to use. Tiberium Spikes generate extra funds over time by drawing
Tiberium out of the Earth."

===========
Walkthrough
===========

This is your standard RTS introductory mission, and they do a pretty good job
of telling you exactly what you need to do to finish the mission, but just for
good measure, I’m going to cover it all too.

Start by taking your riflemen east to the abandoned GDI base and slaughter the
Nod infantry in the middle of it. When you get control of the base, you’ll get
the first of many Intelligence Database entries {GDI Base Closure}. These
entries aren’t really necessary to finish the game, they’re just optional
things that you can collect if you’d like (some of them are unavoidable, but
some of them will take a little effort if you want to get them). When the
explanation of harvesting is finished, you’ll get another entry {Tiberium
Primer}.

Your MCV will arrive soon {Mobile Construction Vehicle} and automatically
deploy itself in the middle of your base. Build a barracks and place it
somewhere in your base {Barracks}, then train three riflemen squads from it to
complete the next objective {GDI Riflemen}.

Build a Watchtower when you’re told to, then defend against the rush of Nod
troops from the east. You’ll receive some missile troops {GDI Missile Squad},
and you’ll be able to train them from the barracks now. Build a second
barracks to accomplish the second optional objective, then train some more
missile squads for the assault on the Nod outpost.

Destroy the two western buildings in the Nod outpost, then wait for your
Engineers to arrive {GDI Engineer}. Use one to capture one of the two
remaining Nod buildings and use the other to repair the bridge (by putting it
in the tower below and to the right of the bridge). Sell the captured Nod
building to accomplish another bonus objective, then build a Tiberium Silo to
accomplish another one.

North of the bridge, you’ll find a tower-like thing called a Tiberium Spike.
Selecting it will tell you about another optional objective - train an Engineer
from your barracks and get it into the spike to accomplish the objective.

Move your infantry groups over the bridge when you’re ready and assault the Nod
vehicles there. Target the Raider Buggies first, then hit the Scorpions.
Eventually you’ll be told to build an airfield so you can receive Orca
reinforcements. Do so, then build two more Orcas to fill the airfield. Use
them to assault the Nod base until you’re given the option to use the Ion
Canon. Select it, then fire it into the middle of the Nod base to finish the
mission.

=============================================================================
| ----------------------------------------- |
| | | |
| | 1.12) The Pentagon | |
| | | |
| ----------------------------------------- |
=============================================================================

================
Mission Briefing
================

"The Philadelphia is gone, Reykjavik has been overrun, and Nod forces are now
attacking the only remaining GDI world command hub in the Pentagon. If we
lose the Pentagon, GDI will be thrown into chaos and the war will be lost.
Your mission is to defend this vital installation. The first priority is
restoring power to the building defenses and systems so you can repel the main
Nod attack. Then you’ll need to get an engineer into the Pentagon to
reestablish the command and control system links. Your final objective is to
counter-attack and drive Nod out of the area."

=====================
Intelligence Database
=====================

GDI InOps

- Garrisoning

GDI Weapons, Tactics, and Systems

- APC
- Grenadier

GDI Archives

- The Global Defense Initiative
- About the Brotherhood of Nod

==================
Primary Objectives
==================

1) Bring the Pentagon’s defensive power system online.

"The Pentagon is defenseless without its power. Get an Engineer into each of
the three Power Plants and bring that power back online!"

2) Capture the Pentagon with an Engineer.

"Only an Engineer can get the Pentagon’s Command and Control systems online.
You must protect your Engineers until the Pentagon is restored. Once Command
and Control is restored we can turn this war around."

3) Garrison each of the four Guard Towers with GDI Riflemen and hold off the
Nod infantry wave.

"Nod has destroyed our Power Plants with their Vertigo Bombers. Our only
chance to defend the Pentagon against superior odds is to garrison the Guard
Towers around the perimeter of the Pentagon."

4) Eliminate the Nod Central HQ.

"The Brotherhood of Nod has hastily erected a forward headquarters at the top
of the hill. Prevent another attack on the Pentagon by destroying this
forward HQ."

================
Bonus Objectives
================

1) Eliminate the small Nod base to the north.

"Nod has cut off our ability to bring in reinforcements to the north.
Eliminating this base will enable Easy Company Grenadier reinforcements.

2) Take back the city by clearing 4 garrisoned buildings.

"Nod has firmly entrenched troops within the city surrounding the Pentagon.
Use our Grenadiers to clear these buildings out."

===========
Walkthrough
===========

Move your riflemen and engineers to the east to assault the Nod infantry that
are attacking your power plants {The Global Defense Initiative}. Use your
rifle squads to wipe out the Nod troops, then use an Engineer to capture each
of the three power plants. You’ll then be told to capture the Pentagon, so
send another engineer over there and take it. You’ll be told to garrison some
nearby towers as your next objective - two of them are west of the Pentagon,
and two of them are slightly north-west of it. Send a rifle squad into each of
the four towers {Garrisoning} to complete the objective.

Some APCs will arrive {APC} to the north-east of the Pentagon. Send them to
the left side of the Pentagon, then put a Grenadier Squad into each one of them
when they exit the Pentagon {Grenadier}. You’ll be given your next main
objective soon {About the Brotherhood of Nod}, but if you want to accomplish
the bonus objectives, you’ll need to do them now.

Move your grenadier-loaded APCs west underneath the cluser of buildings there,
and you’ll receive a second bonus objective. Use the APCs to grenade the four
garrisoned buildings to accomplish the second bonus objective. You’ll receive
two more APCs with grenadier units in them north of the Pentagon, so move your
current group back there and join them. Head north and wipe out the small Nod
base there to accomplish the other bonus objective.

With the small base destroyed, you’ll receive a few more loaded APCs from the
north. Add them to your current group, then gather the supply crates
north-west of where the small Nod base used to be. Move your entire group to
the south-east corner of the big Nod base now, then move in and wipe the place
out. Note that only the Crane, Hand of Nod, and Air Tower have to be destroyed
to accomplish the final primary objective.

=============================================================================
| ----------------------------------------- |
| | | |
| | 1.13) Langley AFB | |
| | | |
| ----------------------------------------- |
=============================================================================

================
Mission Briefing
================

"Nod forces have overrun all of the major GDI air fields in the region. Your
mission is to retake Langley Air Force Base, home of the Air Combat Command.
A small GDI outpost near the coast might be useful as a base of operations.
We’ll drop your team off nearby. Once the outpost is secure, take back our
airfields, get some Orca scout aircraft in the air, and then drive Nod out of
the area."

=====================
Intelligence Database
=====================

GDI InOps

- Calling for Transport

GDI Weapons, Tactics, and Systems

- Command Post
- Sniper Team
- Airfield
- Orca Attack Aircraft

==================
Primary Objectives
==================

1) Eliminate the Nod forces attacking the GDI base.

"There is a small GDI Base under siege on the coast. Secure it and you will
have a perfect platform to launch an assault on Langley Air Force Base."

2) Reclaim the GDI Airfields to the northeast.

"GDI has two Airfields intact with operational Orca aircraft. Reclaim the
Airfields by eliminating the defending Nod forces, then use the Orca as air
support for your attack on the base."

3) Destroy the Nod base to the northwest.

"This base is the central hub for the Nod forces controlling Langley. It is
heavily defended against land based attacks."

================
Bonus Objectives
================

1) Capture the Tiberium Refinery in the city.

"The Tiberium Refinery used to supply the airforce base has been overlooked by
Nod. Getting it up and running will give us ample supplies for our
offensive."

2) Rescue all 4 Snipers from Bravo Squad.

"The Snipers of Bravo Company have been scattered throughout the city. Find
and rescue them."

===========
Walkthrough
===========

You receive a few infantry groups on the beach, so immediately use them to
slaughter the Nod infantry to take control of the outpost {Command Post}. Put
both of your riflemen squads and a grenadier squad into the bunker closest to
your barracks, then stick both missile squads and a grenadier squad into the
second bunker farther down the beach. These two bunkers will pretty much
defend your base for the entire mission if you garrison them early.

Build six APCs and enough grenadiers and missile squads to fill them, then move
them south-west into the city. You’ll be given a new bonus objective to
capture the Tiberium refinery in the city. Use your APCs to clear out the
buildings, then get close to the refinery and look slightly north-east of it.
You’ll find a sniper unit, which is one of four that you’ll need to find to
complete the second bonus objective.

Once you’ve secured the area with your APCs, train an Engineer and use him to
capture the refinery. Before you leave the area with your APCs, use one to
clear out the building in the south-west corner of the map - there’s another
Sniper group there. Return your APCs to your base, then build a few more and
load them up with grenadiers and missile squads. See that garrisoned building
directly north of your base? Take it out, then take out the one above and to
the right of it to free your last two sniper units {Sniper Team}.

Take these two sniper units and garrison the building near the two Nod machine
gun turrets north-west of your base. See the little icon in the upper-left
corner of your screen that says Bombard Spotted Target when you hover over it?
You can use that to lob a shell from the battleship at any target within a
sniper group’s sight. Nod defense structures like these machine gun modules
can be rebuilt after being destroyed unless you take out the hub they’re
attached to. If you destroy the hub, the modules are destroyed with it. Use
your bombardment option to destroy the hub, then move your APCs through the
area on your way to the airfields.

The airfiels are on a raised platform, and they’re guarded by some Nod missile
troops and some light vehicles. Your APCs will slaughter them, but you can
move a sniper group up there and bombard the Nod forces if you’d like. Once
all of the Nod units are destroyed near the airfields, you’ll gain control of
them, and eight Orcas will land {Calling for Transport, Airfield, Orca Attack
Aircraft}.

The Orcas can easily finish the mission on their own. Simply fly them west to
the Nod base, then attack the main structures one by one until they’re all
destroyed (you can tell which ones need to be destroyed by the yellow box that
outlines them). As long as you stay fairly far to the north inside the base,
you shouldn’t have any problems with things firing at you from the ground.

=============================================================================
| ----------------------------------------- |
| | | |
| | 1.14) Hampton Roads | |
| | | |
| ----------------------------------------- |
=============================================================================

================
Mission Briefing
================

"Cut off the Nod reinforcements flowing into Hampton Roads by disrupting their
port operations. You’ll do this from the inside, infiltrating an elite GDI
commando into the facility. Take their radar offline by destroying the Nod
Operations Center. Once they’re blind, take out their nearby stealth bomber
base. As soon as Nod’s bombers are out of action, we’ll send in a fleet of
battleships and you can use sniper units to spot targets for the big guns."

=====================
Intelligence Database
=====================

GDI InOps

- Logistics Crates: Targets of Opportunity

GDI News Wire

- The Ghost in the Machine

GDI Weapons, Tactics, and Systems

- Commando

==================
Primary Objectives
==================

1) Destroy the Nod Operations Center.

"Taking the Nod Operations Center offline will disable their radar and sonar
detection. This will sow confusion among the defenders and therefore enable
our Battleships to get in closer and lend artillery support."

2) Destroy the bombers harassing our Battleships.

"Vertigo Bombers are preventing our battleships from getting into bombardment
range. Destroy the Nod Air Tower to eliminate this threat."

3) Destroy the Nod production facilities.

"The Brotherhood of Nod is using the Hampton Roads Naval Facility as a
supply depot for their front line offensive. Destroy their production
buildings to disrupt the port operations and stop the flow of reinforcements."

================
Bonus Objectives
================

1) Complete the mission using only the Commando.

"Complete the mission without using the reinforcements."

===========
Walkthrough
===========

Use the Commando to wipe out the approaching Nod troops {Commando}, then head
north and detonate the Nod Operations Center. You can either walk there
through the city or use the Commando’s jump jet ability, whichever you’d like.
With the Operations Center destroyed, head west and slightly north until you
see a yellow flashing crate thing. Move the Command on top of it {Logistics
Crates: Targets of Opportunity} to get healed, then move north-east and
attack the cluster of Nod troops near the power plant there. There’s a second
crate nearby that will give your Commando a veterancy level.

Head towards your second objective now. If you attack the airfield from above,
you’ll be able to take advantage of the red explosive barrels strewn about the
area. Shoot them with the Commando when Nod units are near them, and the
explosion will slaughter everything. The one west of the airfield will
completely destroy it if you fire at it.

With the airfield destroyed, you’ll be given a bonus objective. Ignore your
reinforcements and use only the Commando if you’d like to achieve the bonus
objective. Don’t worry - the Commano’s almost invincible in this mission, so
you don’t need the reinforcements at all anyway. Move the Commando east, then
south towards the bottom of the map near the middle {The Ghost in the Machine}.
Approach the main Nod base from the east, and stop to jump jet your Commando
into the square with the crate in the middle of it. It’s another veterancy
crate, which will make your Commando even more ridiculously powerful.

There’s a flame tank in the Nod base, so when you approach, be ready to retreat
when it starts to come at you. Shoot the explosive red barrels along its path
to demolish it, then enter the Nod base and shoot the explosive barrels there
to do some serious damage right off the bat. Use your Commando to detonate the
buildings, and the mission will be complete.

=============================================================================
| ----------------------------------------- |
| | | |
| | 1.15) The White House | |
| | | |
| ----------------------------------------- |
=============================================================================

================
Mission Briefing
================

"GDI morale sagged when Nod troops unfurled their red banners over the White
House. Now you’ll turn the tide by retaking this powerful symbol. Since Nod
has a staging area nearby, you’ll also get a chance to wipe out a large
stockpile of high-end Nod weapons. Start with a small force to take out Nod’s
air defenses. A Firehawk squadron from Langley AFB will turn Nod’s parked
military hardware to burning junk. Then attack the Nod base right outside the
White House itself."

=====================
Intelligence Database
=====================

GDI Eyewitness Accounts

- Nod Stealth Technology
- Nod Base Defenses

GDI Weapons, Tactics, and Systems

- GDI Base Defenses
- Predator Battle Tank
- Crane

==================
Primary Objectives
==================

1) Destroy the Nod air defenses.

"We have Firehawk attack jets armed and waiting. You need to destroy Nod’s air
defenses so the Firehawks can make their bombing run. We also have Ox
transports with reinforcements standing by for deployment."

2) Use your Firehawk Airstrike power on Nod’s artillery outpost.

"Use your Firehawk Airstrike power to mark the area for our Firehawks to bomb."

3) Destroy the surrounding Nod base to reclaim the White House.

"Nod forces have set up a base in front of the White House. Destroy all of
their production structures to drive them out of this area and take back the
White House."

4) Destroy the Disruption Towers around the Nod base.

"Nod is using those Disruption Towers to cloak its base. Destroy them and that
should make their base vulnerable to our attacks."

================
Bonus Objectives
================

1) Suppress the Nod infantry advances by putting Snipers into the designated
buildings.

"Snipers are extremely effective against infantry. Garrison them in the
designated buildings for extra protection while they fire on Nod infantry."

2) Destroy Nod’s Power Plants.

"Commander, Nod appears to have a large number of their Power Plants just
northwest of the White House. Destroying these might bring down their
defenses and leave them more open to our attack."

3) Destroy the Nod Secret Shrine.

"The Secret Shrine provides the ability to produce stealthed units. Destroy it
to prevent Nod stealth attacks."

===========
Walkthrough
===========

Use two missile squads to destroy each of the Nod anti-air nodes on either side
of the Nod outpost (remember - destroying the node itself automatically
destroys all of the modules) to complete the first objective, then use the
Firehawk Airstrike icon in the upper-left corner of your screen to destroy the
Nod stockpile. Reinforcements will arrive - quickly deploy your MCV and build
a power plant, barracks, and a Tiberium Refinery followed by an armory. As
soon as you place the Command Post, train two sniper units from your barracks
and send one to each of the buildings highlighted in green on either side of
your base. Send one of the riflemen squads you got earlier into eah building,
too.

Build and place a Watchtower at the top of your base {GDI Base Defenses} to
defend against infantry, then build a War Factory and a few silos. Build a
few Predator tanks from the war factory {Predator Battle Tank}, then build a
crane {Crane}. Train some grenadiers and load them into APCs (six or so of
them will be plenty), then send the APCs and your Predators up the west side of
the map to assault the Nod power plants.

Make sure you use your grenadiers in the APCs to wipe out the garrisoned
structures, then leave the Predators behind at the intersection near the middle
of the map. Continue towards the powerplants with the APCs and wipe them out
along with everything else in the area, then retreat everything back to your
base.

Move your APCs to the east side of the map, then head north all the way to the
north-east corner. You’ll find a Secret Shrine up there, so destroy it to
accomplish another bonus objective {Nod Stealth Technology}. The only thing
left to do is assault the main Nod base in front of the White House now, so
send in a big group of Predators with your APCs and slaughter everything.
Your Predators can demolish buildings quickly, and if you keep them moving,
you can crush most of the Nod infantry under their tracks. When you destroy
all of the Nod Disruption Towers and the rest of their base, the mission will
be over {Nod Base Defenses}.

=============================================================================
| ----------------------------------------- |
| | | |
| | 1.16) Casabad | |
| | | |
| ----------------------------------------- |
=============================================================================

================
Mission Briefing
================

"InOps flagged an irrigation plant in Casabad as a possible chemical weapons
factory. A GDI forward base was established nearby in preparation for a raid,
but we’ve since lost contact with the base. We’ve also lost contact with a
team of Zone Troopers sent to investigate. Get in there, secure the base, and
then find out what’s going on in that factory."

=====================
Intelligence Database
=====================

GDI InOps

- Nod Aircraft
- Commandeering Tiberium Spikes
- New Nod Flame Tank
- Liquid Tiberium Research

GDI Weapons, Tactics, and Systems

- Zone Troopers

GDI Archives

- Red, Yellow, and Blue Zones

==================
Primary Objectives
==================

1) Secure the Barracks by defeating the surrounding Nod forces.

"The last contact from the Zone Troopers came from this location. Eliminate
any remaining Nod units to secure the outpost."

2) Destroy the Weapons Research Lab.

"Intel believes this Nod structure is instrumental in Nod’s efforts to
weaponize Tiberium in a liquid form. It must be eliminated."

3) Destroy the Nod War Factories.

"Nod is reinforcing its war effort in this region from these War Factories.
Eliminate them."

================
Bonus Objectives
================

1) Capture all three Tiberium Spikes.

"Secure additional runding by capturing all three Tiberium Spikes in the area.
Build additional Engineers to capture these Tiberium Spikes."

2) Destroy the Nod Outpost.

"Nod is reinforcing their security of the research labs from this facility.
Eliminate it to collect extra resources."

===========
Walkthrough
===========

Approach the GDI base and eliminate the Nod troops {Red, Yellow, and Blue
Zones}, then capture the Tiberium Spike with your engineer. Some Nod aircraft
will fly overhead {Nod Aircraft}, but don’t worry about them yet. Send your
Zone Troopers to the upper-right corner of your base to defend it {Zone
Troopers}, then start training more Zone Troopers. When you have another unit
of them, send it north to the next Tiberium Spike. Train an engineer and send
it up there to capture the spike {Commandeering Tiberium Spikes}, then send the
Zone Troopers back to help defend the upper-right corner of your base (and
don’t forget to grab the crate above and to the right of the spike first).

You’ll be raking in funds now, so crank out another four units of Zone Troopers
followed by three more units of missile troops and an engineer. There’re three
crates on a platform south-east of your base, two of which have money in them.
Use the jump jet ability on your Zone Defenders to jump up there and grab them,
then combine your forces together into two groups (Zone Troopers in one and
missile squads in the other). If you haven’t already, select your Armory and
build the Power Packs upgrade to give your Zone Troopers a nice boost.

Head towards the third Tiberium Spike and clear it out, then capture it with
your engineer. Move east towards the Nod outpost next, and keep your eyes
peeled for more supply crates. Assualt the Nod outpost and destroy it, but
watch out for the Nod planes you saw earlier - they’ll shred your Zone Troopers
if you’re not prepared to take them out with your missile squads. Note that
you actually have to destroy the Nod buildings to accomplish the bonus
objective, not just capture them (if you capture them, you’ll have to sell them
to accomplish the bonus objective).

Gather any supply crates you see, then move north with your two groups. When
you reach the research facility, you’ll find some new Nod vehicles guarding it
{New Nod Flame Tank}. Your Zone Troopers should be able to handle them easily,
but make sure you keep your missile squads away from them (you won’t need the
missile squads again anyway, so you could just leave them behind now if you’d
prefer). Destroy all of the Nod units in the area, then destroy the research
facility {Liquid Tiberium Research}.

Move north and crush the remaining Nod buildings to finish the mission. You’ll
have a much easier time doing this if you jump jet into the base from the west
rather than running in from the south. There are a few more supply crates
scattered around the map if you’d like to collect them, but it’s hardly
necessary to get them to finish the mission.

=============================================================================
| ----------------------------------------- |
| | | |
| | 1.17) Alexandria | |
| | | |
| ----------------------------------------- |
=============================================================================

================
Mission Briefing
================

"Nod is using the port of Alexandria to export nuclear and chemical weapons.
Your mission is simple: Shut this operation down. Destroy the loading cranes
to cripple their port operations, sink their ships to block the docks, wipe

Rating: 8.5, votes: 6
 
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