ACTION ABILITIES: H/V H/V TAR LF EFFECT
------------------------------------------------------------------
Gore 1/2 1/- Any - Physical attack
Heave 1/0 1/- Any - Physical attack, instant KO
(Almagest) 4/* 3/1 Any N Does damage equal to (Dark Behemoth’s
max HP - current HP)
---Dragon Family---------------------------------------------------------------
When KOed, looks like: Large wing
DRAGON
Family: Dragon Rank : I Color scheme : Light green
Move : 5 Jump : 3 Physical evade : 5%
MOVEMENT ABILITIES : Can’t enter water
ELEMENTAL AFFINITIES: none
ACTION ABILITIES: H/V H/V TAR LF EFFECT
------------------------------------------------------------------
Charge 1/2 1/- Any - Physical attack
(Tail Sweep) 1/2 1/- Any - Physical attack
BLUE DRAGON
Family: Dragon Rank : II Color scheme : Light blue
Move : 5 Jump : 3 Physical evade : 9%
MOVEMENT ABILITIES : Can’t enter water
ELEMENTAL AFFINITIES: Absorbs Ice, Weak to Fire
ACTION ABILITIES: H/V H/V TAR LF EFFECT
------------------------------------------------------------------
Charge 1/2 1/- Any - Physical attack
Ice Breath 2/2 1/- Any Y Ice attack
(Thunder Breath) 2/2 1/- Any Y Lightning attack
RED DRAGON
Family: Dragon Rank : III Color scheme : Brick red
Move : 5 Jump : 3 Physical evade : 8%
MOVEMENT ABILITIES : Can’t enter water
ELEMENTAL AFFINITIES: Absorbs Fire, Weak to Ice
ACTION ABILITIES: H/V H/V TAR LF EFFECT
------------------------------------------------------------------
Charge 1/2 1/- Any - Physical attack
Thunder Breath 2/2 1/- Any Y Lightning attack
(Fire Breath) 2/2 1/- Any Y Fire attack
---Hydra Family----------------------------------------------------------------
When KOed, looks like: Three-headed skull
HYDRA
Family: Hydra Rank : III Color scheme : Gold
Move : 4 Jump : 4 Physical evade : 0%
MOVEMENT ABILITIES : Fly, can’t enter water
ELEMENTAL AFFINITIES: Weak to Ice and Wind
ACTION ABILITIES: H/V H/V TAR LF EFFECT
------------------------------------------------------------------
Tri-Attack 1/? 1/- Any - Physical attack, attacks on front and to
both sides simultaneously
(Tri-Breath) 2/* 2/* Any N Non-elemental attack, attacks on front and
to both sides simultaneously
GREATER HYDRA
Family: Hydra Rank : III Color scheme : Dark purple / black
Move : 4 Jump : 4 Physical evade : 0%
MOVEMENT ABILITIES : Fly, can’t enter water
ELEMENTAL AFFINITIES: Weak to Ice and Wind
ACTION ABILITIES: H/V H/V TAR LF EFFECT
------------------------------------------------------------------
Tri-Attack 1/? 1/- Any - Physical attack, attacks on front and to
both sides simultaneously
Tri-Flame 4/* 2/0 Any N Fire attack; strikes 3 times on random
tile(s) within effect radius
(Tri-Thunder) 4/* 2/0 Any N Lightning attack; strikes 3 times on
random tile(s) within effect radius
TIAMAT
Family: Hydra Rank : III Color scheme : Off-white
Move : 4 Jump : 4 Physical evade : 0%
MOVEMENT ABILITIES : Fly, can’t enter water
ELEMENTAL AFFINITIES: Weak to Ice and Wind
ACTION ABILITIES: H/V H/V TAR LF EFFECT
------------------------------------------------------------------
Tri-Breath 2/* 2/* Any N Non-elemental attack, attacks on front and
to both sides simultaneously
Tri-Thunder 4/* 2/0 Any N Lightning attack; strikes 3 times on
random tile(s) within effect radius
Tri-Flame 4/* 2/0 Any N Fire attack; strikes 3 times on random
tile(s) within effect radius
(Dark Whisper) 4/* 2/0 Any N Dark attack; strikes 3 times within effect
radius; can inflict KO or Sleep
---Pig Family------------------------------------------------------------------
When KOed, looks like: Pig lying face-down on ground
PIG
Family: Pig Rank : I Color scheme : Light yellow, red ears
Move : 3 Jump : 3 Physical evade : 42%
MOVEMENT ABILITIES : Can’t enter water
ELEMENTAL AFFINITIES: none
ACTION ABILITIES: H/V H/V TAR LF EFFECT
------------------------------------------------------------------
Reckless Charge 1/0 1/- Any - Physical attack
(Squeak) 1/1 1/- Any - Revives KOed character with full HP
SWINE
Family: Pig Rank : II Color scheme : Light pink, magenta ears
Move : 3 Jump : 3 Physical evade : 36%
MOVEMENT ABILITIES : Can’t enter water
ELEMENTAL AFFINITIES: none
ACTION ABILITIES: H/V H/V TAR LF EFFECT
------------------------------------------------------------------
Reckless Charge 1/0 1/- Any - Physical attack
Toot 1/1 1/- Any - Inflicts Confuse or Sleep (100% hit rate)
(Snort) 1/1 1/- Foe - Inflicts Charm status; only effective on
human targets
WILD BOAR
Family: Pig Rank : III Color scheme : Silver with magenta ears
Move : 3 Jump : 3 Physical evade : 39%
MOVEMENT ABILITIES : Can’t enter water
ELEMENTAL AFFINITIES: none
ACTION ABILITIES: H/V H/V TAR LF EFFECT
------------------------------------------------------------------
Reckless Charge 1/0 1/- Any - Physical attack
Snort 1/1 1/- Foe - Inflicts Charm status; only effective on
human targets
(Bequeath Bacon) 1/1 1/- Any - Target’s level up 1, user becomes crystal
%%%ENEMY-ONLY JOBS%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%00job3
Most enemies you’ll encounter in the game have either generic jobs, or the same
special jobs as the story characters that join your party. However, a few
enemies have unique jobs that are not available to you, the player. This
section lists those jobs and their abilities.
There are also a few more monster-like units that appear in the enemy forces
and cannot be recruited to your team; you’ll find those listed here as well.
Note that while these monster-like enemies are considered monsters for the
purposes of Zodiac compatibility, the First Strike ability *is* effective in
blocking and returning their attacks.
Of course, since these are enemy-only jobs, there is NO way to obtain any of
these jobs or characters for your own team. This section is just to show you
what you’re up against.
---WHITE KNIGHT----------------------------------------------------------------
Used By: Wiegraf Movement range : 3
Equippable weapons: Swords, knight’s swords Jump height : 3
Equippable armor: Shields, helms, armor, robes Physical evade : 10%
--ABILITIES--
--Action Abilities: Holy Sword--
RNG RAD
MP TIC H/V H/V TAR LF EFFECT
---------------------------------------------------------------
Judgment Blade 0 2/* 2/0 Any N Physical attack, causes Stop
Cleansing Strike 0 3/2 1/- Any N Physical attack, causes Doom
Northswain’s Strike 0 3/1 1/- Any N Physical attack, instant KO
Hallowed Bolt * 0 3/* 2/1 Any N Physical attack, causes Silence
* Used in Chapter III only.
Holy Sword techniques have a 100% hit rate. However, they cannot be used
unless Wiegraf is equipped with a sword, knight’s sword, or fell sword.
--Action Abilities: Martial Arts#--
RNG RAD
MP TIC H/V H/V TAR LF EFFECT
---------------------------------------------------------------
Aurablast # 0 3/3 1/- Any Y Non-elemental physical attack
Shockwave # 0 4Dir 8/2 Any N Earth-elemental physical attack
# Used in Riovanes Castle only.
--DESCRIPTION--
Wiegraf’s White Knight job features a subset of Holy Knight sword techniques,
making him the first character in the job who can use sword techniques. In
your final battle with him, he also uses a pair of standard Monk abilities.
---THE IMPURE------------------------------------------------------------------
Used By: Cuchulainn Movement range : 4
Equippable weapons: None Jump height : 4
Equippable armor: None Physical evade : 12%
Innate ability: Can’t enter water
--ABILITIES--
--Action Abilities: Dread--
RNG RAD
MP TIC H/V H/V TAR LF EFFECT
---------------------------------------------------------------
Nightmare 0 5/* 2/0 Any N Inflicts Sleep or Doom (100% hit rate)
Fowlheart 0 5/* 1/- Any N Inflicts Disable (100% hit rate)
Ague 0 5/* 2/0 Any N Inflicts Slow (100% hit rate)
--Action Abilities: Befoul--
RNG RAD
MP TIC H/V H/V TAR LF EFFECT
---------------------------------------------------------------
Bio 8 R 3 4/* 2/2 Any N Non-elemental magick attack,
inflicts Blind
Bio 8 R 3 4/* 2/2 Any N Non-elemental magick attack,
inflicts Poison
Bio 8 R 3 4/* 2/2 Any N Non-elemental magick attack,
inflicts Oil
Biora 16R 5 4/* 2/3 Any N Non-elemental magick attack,
inflicts Toad
Biora 16R 5 4/* 2/3 Any N Non-elemental magick attack,
inflicts Slow
Biora 16R 5 4/* 2/3 Any N Non-elemental magick attack,
inflicts Silence
Biora 16R 5 4/* 2/3 Any N Non-elemental magick attack,
inflicts Stone
Bioga 24R 6 4/* 3/3 Any N Non-elemental magick attack,
inflicts Undead
Bioga 24R 6 4/* 3/3 Any N Non-elemental magick attack,
inflicts instant KO
Bioga 24R 6 4/* 3/3 Any N Non-elemental magick attack,
inflicts Stone
--DESCRIPTION--
Cuchulainn’s magick repertoire consists primarily of Nightmare, which inflicts
Sleep or Doom, and Bio magick. (Fowlheart and Ague are rarely--if ever!--
used.) Note that are multiple magicks called Bio, Biora, and Bioga; each
version inflicts a different status ailment. Since each vesion can inflict
only a single status ailment, a single cast of Bio will target each character
it hits with the SAME status ailment.
---CELEBRANT-------------------------------------------------------------------
Used By: Zalmour, Bremondt Movement range : 4
Equippable weapons: Rods, staves, books, poles Jump height : 3
Equippable armor: Hats, clothes, robes Physical evade : 9%
--Action Abilities: Priest Magicks--
RNG RAD
MP TIC H/V H/V TAR LF EFFECT
---------------------------------------------------------------
Curaga 16RA 7 4/* 2/2 Any N Restores HP (even more than Cura)
Cura 10RA 5 4/* 2/1 Any N Restores HP (more than Cure)
Confuse 14 0 4/* 1/- Any N Inflicts Confuse status
Sleep 20 0 4/* 1/- Any N Inflicts Sleep status
Drain 12 0 4/* 1/- Any N Absorbs HP from target
Silence 16 0 4/* 1/- Any N Inflicts Silence status
Disable 14 0 4/* 1/- Any N Inflicts Disable status
Arise 20RA 10 4/* 1/- Any N Revives KOed character with full HP
Esuna 18RA 3 3/* 2/2 Any N Cures Stone, Blind, Confuse, Silence,
Berserk, Toad, Poison, Sleep,
Immobilize, and/or Disable
--DESCRIPTION--
The Celebrant combines high-level White Magicks with some status magick derived
from the Templar’s sword techniques. (Note that Bremondt only seems to want
to cast Arise.)
---NIGHTBLADE------------------------------------------------------------------
Used By: Izlude Movement range : 4
Equippable weapons: Ninja blades, swords, Jump height : 4
knight’s swords, polearms Physical evade : 10%
Equippable armor: Shields, helms, armor, robes
Innate Ability: Concentration
--Action Abilities: Arts of War--
RNG RAD
MP TIC H/V H/V TAR LF EFFECT
---------------------------------------------------------------
Rend Helm 0 Weapon Any Y Destroys target’s headgear
Rend Armor 0 Weapon Any Y Destroys target’s armor
Rend Shield 0 Weapon Any Y Destroys target’s shield
Rend Weapon 0 Weapon Any Y Destroys target’s weapon
Rend MP 0 Weapon Any Y Lowers target’s MP
Rend Speed 0 Weapon Any Y Lowers target’s speed
Rend Power 0 Weapon Any Y Lowers target’s physical attack
Rend Magick 0 Weapon Any Y Lowers target’s magick attack
--DESCRIPTION--
Izlude’s Nightblade job is very similar to a Knight, with the bonus of an
inherent Concentration ability that prevents any of his physical attacks from
missing. He is also equipped with a maxed-out Jump as his secondary action
ability when he appears in the game.
---GIGAS-----------------------------------------------------------------------
Used By: Belias Movement range : 5
Equippable weapons: None Jump height : 5
Equippable armor: None Physical evade : 18%
Innate ability: Can’t enter water
--ABILITIES--
--Action Abilities: Dread--
RNG RAD
MP TIC H/V H/V TAR LF EFFECT
---------------------------------------------------------------
Aphony 0 5/* 2/0 Any N Inflicts Silence (100% hit rate)
Petrify 0 5/* 1/- Any N Inflicts Stone (100% hit rate)
Befuddle 0 5/* 2/0 Any N Inflicts Confuse (100% hit rate)
--Action Abilities: Summon Gigas--
RNG RAD
MP TIC H/V H/V TAR LF EFFECT
---------------------------------------------------------------
Titan 30 10 4/* 3/2 Foe N "Gaia’s Wrath": Earth magick attack
Lich 40 10 4/* 3/2 Foe N "Descending Darkness": Dark attack;
does damage equal to 1/2 of
target’s maximum HP but may miss
Cyclops 62 12 4/* 3/2 Foe N "Climactic Fear": Non-elemental attack
--DESCRIPTION--
Belias’s main mode of attack, of course, is his mighty summon magicks. He also
possess a few status attack spells as a backup; if he’s Silenced and can’t use
his summons, he can use Petrify instead.
---ARCHAEODAEMON---------------------------------------------------------------
Enemy monster. Movement range : 4
Innate abilities: Counter, Swiftness, Jump height : 3
can’t enter water Physical evade : 5%
When KOed, looks like: Demon idol
--ABILITIES--
--Action Abilities: Dark Arts--
RNG RAD
MP TIC H/V H/V TAR LF EFFECT
---------------------------------------------------------------
Karma 2 4/* 1/- Any N Does damage equal to (Archaeodaemon’s
max HP - current HP)
Unholy Darkness 40 7 4/* 1/- Any N Dark magick attack
Gigaflare 0 4/* 3/0 Any N Non-elemental magick attack
--DESCRIPTION--
The Archaeodaemon is a monster-type enemy with a few different magick attacks.
---ASSASSIN--------------------------------------------------------------------
Used By: Celia, Lettie Movement range : 4
Equippable weapons: Katanas (Celia), ninja blades (Let.) Jump height : 7
Equippable armor: Hats, clothes Physical evade : #
Innate ability: Dual Wield
# Celia has an evade rate of 30%; Lettie has an evade rate of 28%
--ABILITIES--
--Action Abilities: Subdual Arts--
RNG RAD
MP TIC H/V H/V TAR LF EFFECT
---------------------------------------------------------------
Petrify 0 6/* 1/- Any N Inflicts Stone (100% hit rate)
Shadowbind 0 4/* 1/- Any N Inflicts Stop (100% hit rate)
Suffocate 0 1/0 1/- Any N Inflicts KO (100% hit rate)
Ultima 10 5 4/* 2/1 Any N Non-elemental magick attack
Allure 0 3/* 1/- Foe N Inflicts Charm, male and monster
targets only
--DESCRIPTION--
Celia and Lettie are fast and use a variety of status attack abilities, all of
which have a 100% hit rate. They also cast Ultima, which Ramza and Luso can
learn if they are hit with the magick as a Squire or Game Hunter.
---ARK KNIGHT [ELMDORE]--------------------------------------------------------
Used By: Elmdore Movement range : 3
Equippable weapons: Katanas Jump height : 5
Equippable armor: Shields, hats, helms, clothes, armor, Physical evade : 16%
robes
Innate ability: Safeguard
--ABILITIES--
--Action Abilities: Sword Spirit--
RNG RAD
MP TIC H/V H/V TAR LF EFFECT
---------------------------------------------------------------
Ashura 0 Self 3/3 Foe N "Spirit Blade": Non-elemental magick
attack
Kotetsu 0 Self 3/3 Foe N "Binding Darkness": Non-elemental
magick attack
Osafune 0 Self 3/3 Foe N "Verse of Oblivion": Lowers enemy MP
Muramasa 0 Self 3/3 Foe N "Doomed Aspirations": Non-elemental
magick attack, inflicts Confuse
and Doom
--Action Abilities: Vampire #--
RNG RAD
MP TIC H/V H/V TAR LF EFFECT
---------------------------------------------------------------
Vampire # 0 1/0 1/- Any - Drain HP from target to user and
inflicts Vampire status; if target
is already a Vampire, causes user to
become a Vampire instead
# Only used in Chapter IV.
--Movement Abilities--
EFFECT
---------------------------------------------------------
Master Teleportation Teleport to any tile when moving,
regardless of move range or obstacles
in the way. Unlike regular Teleport,
never fails!
--DESCRIPTION--
Elmdore’s Ark Knight is almost completely different from Zalbaag’s and is
similar mostly in name. Elmdore’s version of the job is based on the Samurai;
he fights with katanas and can use a few Iaido abilities. He also has a novel
movement ability: Master Teleportation, which lets him warp anywhere on the
battlefield. Sadly, he also has an innate Safeguard that prevents you from
stealing his Genji gear. In Chapter IV, he gains the Vampire ability, but
seems not to use it.
---REAVER----------------------------------------------------------------------
Enemy monster. Movement range : 4
Innate abilities: Counter, Swiftness, Jump height : 3
Ignore Elevation, can’t enter water Physical evade : 10%
When KOed, looks like: Two-horned skull
--ABILITIES--
--Action Abilities: Bio--
RNG RAD
MP TIC H/V H/V TAR LF EFFECT
---------------------------------------------------------------
Bio 8 R 3 4/* 2/2 Any N Non-elemental magick attack,
inflicts Blind
Bio 8 R 3 4/* 2/2 Any N Non-elemental magick attack,
inflicts Poison
Bio 8 R 3 4/* 2/2 Any N Non-elemental magick attack,
inflicts Oil
Biora 16R 5 4/* 2/3 Any N Non-elemental magick attack,
inflicts Toad
Biora 16R 5 4/* 2/3 Any N Non-elemental magick attack,
inflicts Slow
Biora 16R 5 4/* 2/3 Any N Non-elemental magick attack,
inflicts Silence
Biora 16R 5 4/* 2/3 Any N Non-elemental magick attack,
inflicts Stone
Bioga 24R 6 4/* 3/3 Any N Non-elemental magick attack,
inflicts Undead
Bioga 24R 6 4/* 3/3 Any N Non-elemental magick attack,
inflicts instant KO
Bioga 24R 6 4/* 3/3 Any N Non-elemental magick attack,
inflicts Stone
--DESCRIPTION--
The Reaver is an enemy monster seen in two battles. It uses Bio magick. As
with Cuchulainn, note that are multiple magicks called Bio, Biora, and Bioga;
each version inflicts a different status ailment. Since each vesion can
inflict only a single status ailment, a single cast of Bio will target each
character it hits with the SAME status ailment.
---ULTIMA DEMON----------------------------------------------------------------
Enemy monster. Movement range : 5
Innate Abilities: Counter, Swiftness, Brawler, Jump height : 2
can’t enter water Physical evade : 10%
When KOed, looks like: Demon idol
--ABILITIES--
--Action Abilities: Demon Magicks--
RNG RAD
MP TIC H/V H/V TAR LF EFFECT
---------------------------------------------------------------
Nanoflare 0 5 4/* 3/1 Any N Non-elemental magick attack
Unholy Darkness 40 7 4/* 1/- Any N Dark magick attack
Ultima 10 5 4/* 2/1 Any N Non-elemental magick attack
Twister 0 4/* 3/2 Any N Wind attack
Almagest 0 4/* 3/1 Any N Does damage equal to (Ultima Demon’s
max HP - current HP)
--DESCRIPTION--
The Ultima Demon is an enemy monster seen in a couple battles. It uses some
high-level magick, including Ultima, which Ramza and Luso can learn from it.
---DEATHKNIGHT-----------------------------------------------------------------
Used By: Argath (ch. 4) Movement range : 5
Equippable weapons: Swords Jump height : 4
Equippable armor: Shields, helms, armor Physical evade : 24%
--ABILITIES--
--Action Abilities: Fell Sword--
RNG RAD
MP TIC H/V H/V TAR LF EFFECT
---------------------------------------------------------------
Shadowblade 0 3/* 1/- Any N Absorbs HP from target
Duskblade 0 3/* 1/- Any N Absorbs MP from target
Fell Sword techniques have a 100% hit rate. However, they cannot be used
unless Argath is equipped with a sword, knight’s sword, or fell sword.
--DESCRIPTION--
Argath’s Deathknight job actually isn’t very different from Gaffgarion’s Fell
Knight job and has the same sword techniques.
---DEATH SERAPH----------------------------------------------------------------
Used By: Zalera Movement range : 5
Equippable weapons: None Jump height : 4
Equippable armor: None Physical evade : 24%
Innate abilities: Float, Fly, can’t enter water
--ABILITIES--
--Action Abilities: Dread--
RNG RAD
MP TIC H/V H/V TAR LF EFFECT
---------------------------------------------------------------
Darkness 0 5/* 1/- Any N Inflicts Blind (100% hit rate)
Bind 0 5/* 2/0 Any N Inflicts Stop (100% hit rate)
Fowlheart 0 5/* 1/- Any N Inflicts Disable (100% hit rate)
Nightmare 0 5/* 2/0 Any N Inflicts Sleep or Doom (100% hit rate)
--Action Abilities: Ja-Magicks--
RNG RAD
MP TIC H/V H/V TAR LF EFFECT
---------------------------------------------------------------
Toadja 35 4 4/* 2/3 Foe N Inflicts Toad status
Gravija 35 4 4/* 2/3 Foe N Reduces targets to 1 HP
Flareja 35 4 4/* 2/3 Foe N Non-elemental magick attack
Blindja 35 4 4/* 2/3 Foe N Inflicts Blind status
Confuseja 35 4 4/* 2/3 Foe N Inflicts Confuse status
--DESCRIPTION--
Zalera wields both Flareja (a fairly powerful non-elemental attack magick) and
a wealth of status-attack magick. His most common attacks tend to be Flareja,
Nightmare, and Bind.
---SORCEROR--------------------------------------------------------------------
Used By: Cletienne, Valmafra Movement range : 3
Equippable weapons: Rods, staves, poles Jump height : 3
Equippable armor: Hats, clothes, robes Physical evade : 14%
--ABILITIES--
--Action Abilities: Magicks [Cletienne]--
RNG RAD
MP TIC H/V H/V TAR LF EFFECT
---------------------------------------------------------------
Holy 56RA 6 5/* 1/- Any N Holy magick attack
Flare 60RA 7 5/1 1 All N Non-elemental magick attack
Graviga 50RA 10 4/* 2/3 Any N Damage = 1/2 of user’s max HP
Unholy Darkness 40 7 4/* 1/- Any N Dark magick attack
Arise 20RA 10 4/* 1/- Any N Revives KOed character with full HP
--DESCRIPTION--
Cletienne can cast a variety of high-level magicks, including one not available
to player-controlled jobs (Unholy Darkness).
Valmafra appears only in one of the multiplayer Rendezvous Mode missions. Her
version of the Sorceror job has a different set of magicks; she seems to only
cast White Magicks like Cura and Raise.
---RUNE KNIGHT-----------------------------------------------------------------
Used By: Dycedarg Movement range : 4
Equippable weapons: Swords, knight’s swords Jump height : 3
Equippable armor: Shields, helms, armor, robes Physical evade : 10%