PS3 owners (in Japan) who have been eager to sink their teeth into Tri-Crescendo’s Eternal Sonata have even more reason to be excited today, as the company has announced several additions that will make the game meatier and deeper than its Xbox 360 counterpart.
The game is scheduled for release in Japan over a year later than its original Xbox 360 debut, and the team hasn’t spent that time spinning in their chairs playing air hockey. Oh no, they’ve been hard at work adding two new playable characters, new dungeons, new quests, multiple endings, new costumes, new music, and new 2D character illustrations. In a way, it feels like the team is creating a whole new, separate game with all the additional content.
It’s just too bad more developers don’t take this same track when releasing a game on separate consoles with a big lapse between launches. I have already played Eternal Sonata on the Xbox 360, but with all the new content I’m pretty tempted to buy it again on PS3 once it comes to American shores (the company has not yet announced a release date, or if there are even release plans for a North American version). So for anyone else who supports Tri-Crescendo’s move of packing in more and more content, I say go buy this game when it comes out to show developers and publishers as a whole that we will happily wait for a new cross-platform game, so long as it means we are getting more than just a port of the older version.













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