Once again, another game developer has come forth and admitted that creating a game on both the PS3 and 360 involves having to slow down a bit to allow Microsoft’s console to catch up. Speaking to videogaming247, Mark Randell, President of Terminal Reality, said that there are several aspects of the PS3’s hardware, which would enable more features to be included in the game. One example given is the possibility of having double the amount of objects on screen at one time, which the PS3 is capable of, but unfortunately, the 360 is not. The reason for this Randell explains is that the PS3 possesses seven processors, as opposed to the 360’s three, that allows for allocating different aspects of the game onto more processors in the PS3 version.
Randell’s criticism of the 360’s technology has been construed by some as loyalty towards Sony, as Ghostbusters is a property of Sony pictures. He even explains in the interview that the PS3 was chosen as the lead console for the design of the game because of this. While anyone could be skeptical of Terminal Reality’s comments and their interpretation of working with the 360, it’s pretty hard to deny the simple numbers that come into play when comparing the two systems’ amount of processors. We’ll have more inflammable news posts to fuel the fires of the fanboy wars as they become available.













Game Reviews Index





Prev:
Next: 





